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  • posted a message on Gruul Mechanic Speculation.
    I don't really think they'd "use parts" for anything. Eat them though, yes totally.

    I like the mechanic. It would use a different word though... decimating means to reduce by a factor of 1/10, as in Decimator Web. I too am sad that "devour" couldn't be used here.
    Posted in: Custom Card Creation
  • posted a message on A mechanic for every season
    I love, love love love this concept. How each season goes about getting cards from one zone to the next is pretty malleable so I don't really have much to say about it, but I just wanted to let you know: my hat's off to you!
    Posted in: Custom Card Creation
  • posted a message on Hold, Mount, and Potions
    Potions are neat. They remind me of an old project where I tried combining page cards into a book to add extra effects to spells... but it was waaay too messy. Maybe giving effects to creatures is the better route to go! Certainly seems easier to template. Activating the abilities of one permanent via another bugs me, though.
    Posted in: Custom Card Creation
  • posted a message on Set Idea: Lucky Charms
    Just wanted to note that the conventions for wording colorshift would be "may spend mana only as though." Random example being... Ascending Aven. The action comes before the restriction.
    Posted in: Custom Card Creation
  • posted a message on Three unconnected cards
    I have a mechanic like this that I named spellforge, except it allows anyone to splice to 1) differentiate it more from splice, 2) let me reduce the splice cost, and 3) make mill decks more fun.

    I also agree that Dream Crafter is too much. One card I've been working on lately lets you discard a card to make a token that has you draw a card when it dies. That might be a little more fair while still technically retaining card advantage.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That's a rather unfair evaluation of Dark Metamorphosis. Sanguine Bond was in Standard at the same time as Blood Tribute, and I never heard of anyone abusing that more than they should.

    While sunburst's wording does change based on what it's on, I don't think the same applies to fight. It's easy to understand and accept charge counters as the non-creature version of +1/+1 counters, but there's a much larger difference between a creature's power and a player's life total, which is more akin to toughness. I'm sure there are numerous more technical reasons why fight shouldn't work this way, but that seems like the biggest one to me.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    The flavor text is cool and all, but why does a red magic user have a list of rules to begin with?

    The card itself is just too much. First, if you want to scale this off of Ball Lightning or Arc Runner, the logical conclusion is that you would get roughly 10 power out of this. Taking away trample doesn't do a whole lot; it can still be easily exploited by Brion Stoutarm or hit with a Distortion Strike. Yeah, those aren't monored cards, but it's not surprising to think this kind of deck would also run a few copies of Pyretic Ritual, too. If anything, this is a Johnny card.
    Posted in: Custom Card Contests and Games
  • posted a message on Realm Razer - Landfall Enabler
    Quote from intreped
    2) It returns the lands to the battlefield tapped, so even if such a land were to be printed, you would still need something garbage like Stone-Seeder Hierophant to generate any mana out if it.

    Lotus Cobra is the obvious answer to that problem. Smile

    I've also thought of pairing the Cobra with Savage Silhouette, then using Day of Judgement. Since you'll have access to red, it's also worth considering playing Zektar Shrine, Goblin Bushwhacker, then maybe some Bloodghasts...

    But yeah. Lotus Cobra. What's up with all of this Extended stuff?
    Posted in: Speculation
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