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  • posted a message on Jeleva: Grixis Storm (RETIRED)
    Hey Moxnix,

    I'm wanting to move Pact of Negation back into the deck and I'm agonizing over what to remove. These are the candidates:

    Duress
    Pyroblast
    Red Elemental Blast
    Counterspell
    Impulse
    Gilded Lotus

    I'm leaning towards Duress, but I was hoping you would weight in. I understand that as you run it, Pact of Negation is the best to exclude of these, but it's just something I want to do. I simply love Pact of Negation too much for when the deck goes off, even if it costs me a game here or there. Gilded Lotus is probably the last of the above that I would cut, but it has hurt me a few games simply for it's costing 5. You're thoughts?
    Posted in: Competitive Commander (cEDH)
  • posted a message on Jeleva: Grixis Storm (RETIRED)
    Derp. Thank you.
    Posted in: Competitive Commander (cEDH)
  • posted a message on Jeleva: Grixis Storm (RETIRED)
    Hey Moxnix, I was hoping for some insight into the following cards as 'maybes' in the deck:

    Personal Tutor
    Sign in Blood

    Also, I noticed twice where you described a turn 1 win that I dont understand:

    While rare turn 1 wins are possible with this deck via doomsday (as well as other less for sure ways ie Ad Nauseam since and with fewer cards than most other turn 1 combos. These hands will have the most efficient cantrips and mana sources in your deck with doomsday. LED, Lotus Petal, Dark ritual, Doomsday, land that taps for black, ponder/preordain/brainstorm. With a six like this we can go
    Play petal > play land > Dark Ritual off land > LED> Doomsday
    Pile
    Night’s whisper
    Dark Ritual
    Yawgmoth’s Will
    Laboratory Maniac
    Pact of Negation

    Pop petal( POST DOOMSDAY!) Crack Led to cantrip, BBB
    Night’s Wishper Floating B
    Ritual YW
    LED UUU
    Petal + DR BBB
    Night’s whisper BUUU
    Labman U
    Cantrip


    How are you open-handing DR and then piling it too? And then the same thing here:

    So I had not pulled off a turn 1 win in over 50 games with deck recently which does not really bug me as the decks not built to try and win turn 1 it's ment to win turn 4 but I had been feeling overdue For a true god hand.. I did not get one in this particular game but it's perhaps the most insane turn 1 kill I've ever pulled off up until this point I do not think I have EVER mulled to less than 6 and pulled off a turn 1 win this game I mull to THREE. I have not lost a FFA game in some time with this deck I pitch a perfectly playable 7 because it had no ramp no tutor no cheap cantrips. It was the last hand I saw with more than 1 land I mull all the way down to a 0 land hand of LED windfall mana crypt. Wow that's about as perfect as it gets aside from led not being a land. Turn 1 top deck mana confluence YES! Now I feel great about my mulls this is by far better than any of the other hands I had so I go turn 1 windfall crack led for black for value and there it is a hand with lotus petal ponder gitaxian probe and doomsday!

    Pile
    LED
    Nights whisper
    Dark ritual
    Yawgmoth's will
    Lab man

    Petal > ponder grab led
    Led + probe grab whisper
    Whisper into ritual yawg win
    Led crack blue
    Petal blue
    Probe grabing lab man
    Labman
    Ponder ftw


    LED in opening hand and in pile? What am I missing? It looks like Mana Crypt would work in the first example, I have no idea how the second example would have happened. Can you help me understand?
    Posted in: Competitive Commander (cEDH)
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