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May 9, 2019There's alot to unwrap there, Marulo. First off, congrats on the performance! As far as your thoughts on Karn, let me say that you shouldn't judge him at all without Liquimetal Coating. He's a different beast with that card. Where t1 Chandra fails, t1 Karn into Coating makes it so your opponent never gets off 1 or 2 lands, and if they miss land drops its over if it isnt already. This feels especially powerful against Tron. This is also wjere Trinisphere comes in, not as a wish target, against decks such as UR Phoenix that want to play multiple spells in a turn. 3-Ball into Karn into Coating is especially oppressive. Karn should be tjought of as an early game lock piece, midgame utility, and late game wincon. Just his static ability alone is enough to hinder quite a few decks in modern, and the win ratio everyone is putting up is proving Karn fits right in with the 8-Rabnle plan. Keep getting your reps in, specifically with the Coating package. Sideboarding is very different now and takes time to master, but once you understand what you need and when, it's easier than it seems.Posted in: Control
Apr 25, 2019Hello Mountainfolk! As we know, War of the Spark drops next week, and we're all curious about Karn, the Great Creator, as well as Blast Zone. I've spent the last week or so testing them, getting in 31 matches against competitive decks, and I have a nice starting point for the discussion. Here's what I've been running;Posted in: Control
Here's the idea behind some of my choices:
9 Lock- moving a Chalice and a Bridge to the side feels like a great plan with Karn, allowing you to wish for a midgame Chalice on 2/3 to complete your lock, or in a pinch, just grabbing a Bridge and saving life by letting him die. I went a step further and dropped the 4th Bridge all together, and I haven't missed it. It feels like I'm running 5.
22 Land- With not only the addition of Karn, and the 6-drop combo piece he brings with him, but the addition of Blast Zone, adding another land hasn't hurt one bit, and has made everything nice and smooth. It also makes me more comfortable running a 7th 4-drop, which is Pia and Kiran, who is great with Karn.
8 Rabble, less Chandra- the idea is simple, clog the board with must-answer threats, or clear the way with removal long enough to find Karn. I haven't missed the 4th Chandra at all.
Karn- In matchups where we take a control role, he takes over the game in just a few turns. It crushes troubling matchups like Hardened Scales and Tron, where I played Karn to shut off O. Stone game 2 and they played Thragtusk, which is usually trouble for us. In this case I was able to grab a Bridge and it won me a game I normally would've lost. There's no doubt in my mind, he's a staple. The question is, how many? 3 has felt good so far.
Blast Zone- jury is still out as a 2-of, but it's definitely a 1-of. Things I've killed with it: Search for Azcanta, Detention Sphere, double Death's Shadow, Auriok Champion, and a Teferi with 8 loyalty.. so it's not bad!
Here's a few things to think about as far as the sideboard;
Welding Jar vs Spellskite- while Skite is better in more matchups, you can wish for Jar and play it the same turn, which is big. I won a game vs Jund because of it. It also protects the Lattice combo.
Batterskull- probably the weakest card. While it seems great, you really want it against control, and while I've wished for it a few times, it's lower impact than I hoped.. it might be better off being Hazoret or Stormbreath for the control matchup.
Relic/Crypt?- If you wish for an important 1-of and it gets destroyed, it could be useful to be able to exile your own graveyard.. in the case of Relic, it would give you infinite wish targets. I haven't tried It, but it could be useful.
I'm excited to see what you guys think and come up with in the next couple weeks, as well as my long awaited debut on MTGO with our new toys at my disposal!
Mar 23, 2019I love the Ballista idea, I actually split Warboss and Ballista 2/2. I've been running the stock list for over a year straight, and I totally stand by the list, I just try not to steer everyone to it when they've customized the list to their liking. Your list is very close now, and I expect you can do well.Posted in: Control
Also, I forgot to mention this yesterday, but with GB, Tron, Humans etc.. Magus of the Moon could be decent over the Jaya in the board. Just a thought.
Mar 22, 2019You're welcome! Everyone here is always happy to help. Good luck and make sure we get a tournament report!Posted in: Control
Mar 22, 2019In matchups like Humans, Spirits, etc, where they puke out creatures, the tokens our goblins make just die and we end up with useless 2/2s. Against those matchups we take a control role, siding out aggro and bringing in Angers, Torpor Orb/Spyglass/Matrix, etc, whatever you need, and plan to lock the opponent out and win with walkers or Hazoret discard. For matchups like Control, Storm, Tron, etc, where ending the game quickly is most important, we side out useless lock pieces for more aggro. That leaves matchups like Burn, where we have no problem killing their creatures, but it's hard to empty your hand for Bridge, where you swap some goblins for Eidolons, drop Bridges for Angers and Witchbane Orb, in your case (gotta watch out for those curses!). Fluffywolf or Stickballruss will help you clear all that kind of stuff if you watch their streams.Posted in: Control
As for Hazoret, have you considered Koth of the Hammer? Many of us run him with 14 Mountains with no problem, and he ends the game pretty quick behind Bridge. I wouldn't worry too much about a discard outlet, we have 34 free cards in the deck (21 land, 9 Rituals and Chalice), we can just throw them away in a pinch.
Mar 22, 2019I totally get your reasoning behind Jet, but I wanted to expand on Purphoros. Yes, he feels like he could be great in some situations, but he's a 4-drop that does nothing when you play him, and if he's actually effective, you're probably already winning the game. If he's able to swing, you've probably already won, and if you have some Rabbles going you're probably ahead.. game 1 behind a hellbent Bridge vs a creature deck is probably close to GG anyway, which is the only time I can see him being good, because in games 2-3 you're boarding out as many goblins as possible, making him a dead card. Obviously you'll side him out, meaning you'll have to keep a less than optimal card in in it's place.Posted in: Control
Mar 22, 2019Good luck at your IQ, Charlie! I really like Jaya here with the information you have on the meta, and assuming you don't run into alot of unknown players, I like the extra Warboss. I'm not too sure about Purphoros though.. along with already having 6 other 4 drops, I might cut him for Warboss number 4.Posted in: Control
Interesting choice with Magma Jet.. obviously for the scry, which is great. While 2 damage rather than 3 is not too bad given your expected matchups (a few humans are x/3, but not much else), Abrade is much better against Amulet and Tron.
If you expect to see a number of Humans, 2 Hazoret in the main is risky. I always side Hazoret out against Humans because of Phantasmal Image, as it's hard to beat a Haz on the wrong side of the field. It's going to be tough to side out all the dead cards in this matchup with so many creatures in the main, you'll probably just have to risk it.
Cutting Uba Mask could free up a spot in the side for another control card that's good in creature matchups, as you don't expect to see Control, and packing 7-8 Rabble should help that matchup anyway.. I might consider another Anger. It gives you 1 more card to bring in for a dead creature.
Lastly, Mutavault vs Scavenger Grounds.. the 2 decks you expect to see the most of are graveyard based.. that might be a good switch as well.
Good luck and be sure to let us know how you do!
Mar 20, 2019Over the past couple years, we've seen many popular players and content creators feature Pyro Prison (although sometimes not acknowledging our brand), and stumble and punt through leagues while spectators comment on how bad the deck is. Comments range from "the deck takes no skill to play" to "FreeLossRed", or, as a well known pro player tweeted yesterday, the deck says "I only want to beat the Phoenix deck, but only sometimes"(I'm paraphrasing because he's a douche).Posted in: Control
Mr. Olive's stream was no different. If you're interested in learning how to effectively pilot Pyro Prison, this will not be the video for you. Any one of us can point out dozens of obvious misplays, which many of us discussed at length yesterday (we won't go into those, because it would take until page 200). It doesn't take a Prison expert to see that he did not play well.
A well versed Prison player can tell you that from lines of play, to sideboarding strategy, to deck construction, it was fundamentally flawed. However it doesn't take obvious misplays to lose games with this deck, just little tiny ones. The perception that we win for free is not an accurate one. Sure, sometimes we play a turn 1 Moon and just win, but every deck has it's nut draws, and I'm certain nobody here has went 5-0 on MTGO or spiked a tournament by Mooning people out every game. Like Raystack said, "it's better to be lucky than good", but with this deck, you need to be both to win consistantly. That's the difference between 5-0 and 3-2.. between day 1 and day 2.
I want to give you an example of what I'm talking about. Last night I played a match against Merfolk. It was game 3, and I was at 2 life with Damping Matrix, Bridge, Koth with 5 counters, 6 Mountains, a Caverns, and a Bridge in my hand. My opponent has 2 Mutavault and a 1/1 Biomancer that just came into play. Hes played 3 Repeal and a Hurkyl's Recall so far, which are exiled. I draw a Spyglass and get a Koth emblem. What is the correct play here? There are 3 lines here that get us there most of the time. I chose to play Spyglass naming Mutavault. It gets Spell Pierced.. I have 5 mana, and I decide to pay for it to shut down the Vaults, but... he has another Pierce. At this point I could've just said ok and played Bridge, but I decided to pay the 2 and ping the 1/1. I do so and he reveals Dismember and a Lord. I'm in good shape and I should win from here.. but he draws his 4th Repeal. He bounces Spyglass and swings with the Vaults.
After the match, my opponent told me he had 1 more Recall along with the 4th Repeal. The line I took gave him 2 outs. If I would've emptied my hand, Repeal would've allowed him to bounce Matrix, swing with Biomancer and Adapt for the win. If I played nothing, he needed Repeal, Lord, Lord. So, did I get unlucky? Sure. I win that game 90% of the time with the line I took. It's easy to say I got unlucky. But the truth is, I gave the game away, and it probably wouldn't have appeared so on stream.
We as a community know what this deck is all about, and we actually love the hate. The salt is the best part! We all hope we continue to be written off as a "meme". We welcome Seth or anyone else to showcase "FreeWinPunt" anytime they want! It just makes the salt even saltier when we win. If you're just starting out on the deck, keep your lines and decisions tight and you'll be rewarded. Take the naysayers' opinions with a grain of SALT.
Stay lucky AND good out there, Mountainfolk!
Mar 18, 2019Maybe you missed it last week when Russ won 16 games in a row at a SCG IQ? He didnt drop a game until the finals..Posted in: Control
Mar 15, 2019Nice work Ray! As far as Angrath goes, the question is how hard you found it to get double black.. if you didn't have too much trouble, I don't think you could go wrong just making him another Lilli!Posted in: Control
Mar 8, 2019Oh, indeed! I followed the link and it showed me the battlebond one, which isn't listed as legal in modern.Posted in: Control
Mar 8, 2019Posted in: Control
That looks interesting, unfortunately it's not modern legal.
Mar 8, 2019Lol I was just joking with you. Seriously, that deck plays itself against us, just fetch basics and Ass Trophy lock pieces. You're heavily favored.Posted in: Control
Mar 8, 2019Posted in: ControlQuote from jokerstyle00 »On a random note, to play devil's advocate, how does a GBx player beat Prison? I finally finished building the Rock and got crushed by a buddy who runs Red Prison as well. On a side note however, he got out a turn one Chandra second game which was too fast for me to deal with, also had to mull to 6 both games.
I do plan on going back to Prison at some point, just excited to be playing a deck with black in it again.
We love GBx decks SO much, we would be happy to help you beat us! Here are some tips!
-ALWAYS take the draw!
-ALWAYS fetch non-basics!
-game 1, T1 Thoughtseize, ALWAYS take Rabblemaster. Don't bother taking Moon, Bridge or Chalice!
-side out ALL Ass Trophies and Goyfs! They're dead cards. You don't need them.
-when ulting Lilli, ALWAYS leave them with Bridge and 4 lands!
Hope this helps! Good luck, and I hope to play against you soon!
Mar 7, 2019Posted in: ControlQuote from Hadji Halef Ibrahim »I am new to the deck and have a few questions. Mainly about why certain cards aren't being played.
Why do none of the current decks play bolt spells like Magma Jet, Rift Bolt or Lightning Helix in R/W variants? Sweepers I see, but they will hurt you yourself as well if you have goblins in play. I also feel like Abrade,if played, is the preferred choice over bolts but its also more likely to be a dead card than bolts.
Also I don't see Trinisphere in any sideboards. I would have thought it would be a strong SB option against alot of decks. Izzet Phoenix, Burn, GDS, Scales, Storm, Bogles, Infect for example would struggle against 3 ball.
The last card I never see in sideboards is Scab-Clan Berserker. Eidolon is the prefered choice. I would think SCB would be a better fit as we get 3 mana quick. The damage ability is the same in most cases but it's a bigger body. What am I missing?
Magma Jet used to be the spot removal of choice before Abrade was printed, and was replaced because Abrade is just more versatile. Yes, it's a dead card in a few matchups but three damage over two is actually huge, and the added bonus of being artifact removal makes it the overall best choice for the slot. MD sweepers offer outs against go-wide strategies in game one, so Slagstorm has usually been the choice since you can send it to face instead of nuking your own goblins. Slagstorm isn't great in this meta, so you're starting to see more Angers main.
Trinisphere has been tested by a number of people a number of times, and unfortunately, it's just not good enough. Trust me here, we have some huge fans of 3-ball, if it could work, it would be played.
Eidolon is one mana cheaper than Scabby, which is relevant when you see how crowded the 3-drop slot is. Eidolon always deals two, hits creature spells as well, and Scabby never gets through in alot of matchups. I personally have ran both at the same time when Storm was really popular, and I do like Scab-clan, but we only have room for one or the other. Eidolon is strictly better.
Card selections may seem strange together at times in this deck, but make sense the more you learn how to play it. You have to think about the deck as two halves, aggro and control. As the control deck (vs GDS), goblins come out, control cards come in, and locking the opponent down and winning through five or six wincons becomes the plan. As the aggro deck (vs Tron), Bridges and irrelevant removal/lock pieces come out for extra gas. Some matchups, however, aren't as clear cut. Take for example, Mardu Pyromancer. Anger is good here, however, so is Rabblemaster. It comes down to attrition. In matchups like these, we take bridges out, leave creatures in, but also bring in sweepers. I've played a Rabble and followed up with Anger the next turn many times in this particular matchup, and nobody would ever expect that line. While it may look odd on paper, it definitely works.
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