Over the past couple years, we've seen many popular players and content creators feature Pyro Prison (although sometimes not acknowledging our brand), and stumble and punt through leagues while spectators comment on how bad the deck is. Comments range from "the deck takes no skill to play" to "FreeLossRed", or, as a well known pro player tweeted yesterday, the deck says "I only want to beat the Phoenix deck, but only sometimes"(I'm paraphrasing because he's a douche).
Mr. Olive's stream was no different. If you're interested in learning how to effectively pilot Pyro Prison, this will not be the video for you. Any one of us can point out dozens of obvious misplays, which many of us discussed at length yesterday (we won't go into those, because it would take until page 200). It doesn't take a Prison expert to see that he did not play well.
A well versed Prison player can tell you that from lines of play, to sideboarding strategy, to deck construction, it was fundamentally flawed. However it doesn't take obvious misplays to lose games with this deck, just little tiny ones. The perception that we win for free is not an accurate one. Sure, sometimes we play a turn 1 Moon and just win, but every deck has it's nut draws, and I'm certain nobody here has went 5-0 on MTGO or spiked a tournament by Mooning people out every game. Like Raystack said, "it's better to be lucky than good", but with this deck, you need to be both to win consistantly. That's the difference between 5-0 and 3-2.. between day 1 and day 2.
I want to give you an example of what I'm talking about. Last night I played a match against Merfolk. It was game 3, and I was at 2 life with Damping Matrix, Bridge, Koth with 5 counters, 6 Mountains, a Caverns, and a Bridge in my hand. My opponent has 2 Mutavault and a 1/1 Biomancer that just came into play. Hes played 3 Repeal and a Hurkyl's Recall so far, which are exiled. I draw a Spyglass and get a Koth emblem. What is the correct play here? There are 3 lines here that get us there most of the time. I chose to play Spyglass naming Mutavault. It gets Spell Pierced.. I have 5 mana, and I decide to pay for it to shut down the Vaults, but... he has another Pierce. At this point I could've just said ok and played Bridge, but I decided to pay the 2 and ping the 1/1. I do so and he reveals Dismember and a Lord. I'm in good shape and I should win from here.. but he draws his 4th Repeal. He bounces Spyglass and swings with the Vaults.
After the match, my opponent told me he had 1 more Recall along with the 4th Repeal. The line I took gave him 2 outs. If I would've emptied my hand, Repeal would've allowed him to bounce Matrix, swing with Biomancer and Adapt for the win. If I played nothing, he needed Repeal, Lord, Lord. So, did I get unlucky? Sure. I win that game 90% of the time with the line I took. It's easy to say I got unlucky. But the truth is, I gave the game away, and it probably wouldn't have appeared so on stream.
We as a community know what this deck is all about, and we actually love the hate. The salt is the best part! We all hope we continue to be written off as a "meme". We welcome Seth or anyone else to showcase "FreeWinPunt" anytime they want! It just makes the salt even saltier when we win. If you're just starting out on the deck, keep your lines and decisions tight and you'll be rewarded. Take the naysayers' opinions with a grain of SALT.
Stay lucky AND good out there, Mountainfolk!
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Mar 20, 2019 Posted in: Control
Mar 18, 2019Maybe you missed it last week when Russ won 16 games in a row at a SCG IQ? He didnt drop a game until the finals..Posted in: Control
Mar 15, 2019Nice work Ray! As far as Angrath goes, the question is how hard you found it to get double black.. if you didn't have too much trouble, I don't think you could go wrong just making him another Lilli!Posted in: Control
Mar 8, 2019Oh, indeed! I followed the link and it showed me the battlebond one, which isn't listed as legal in modern.Posted in: Control
Mar 8, 2019Posted in: Control
That looks interesting, unfortunately it's not modern legal.
Mar 8, 2019Lol I was just joking with you. Seriously, that deck plays itself against us, just fetch basics and Ass Trophy lock pieces. You're heavily favored.Posted in: Control
Mar 8, 2019Posted in: ControlQuote from jokerstyle00 »On a random note, to play devil's advocate, how does a GBx player beat Prison? I finally finished building the Rock and got crushed by a buddy who runs Red Prison as well. On a side note however, he got out a turn one Chandra second game which was too fast for me to deal with, also had to mull to 6 both games.
I do plan on going back to Prison at some point, just excited to be playing a deck with black in it again.
We love GBx decks SO much, we would be happy to help you beat us! Here are some tips!
-ALWAYS take the draw!
-ALWAYS fetch non-basics!
-game 1, T1 Thoughtseize, ALWAYS take Rabblemaster. Don't bother taking Moon, Bridge or Chalice!
-side out ALL Ass Trophies and Goyfs! They're dead cards. You don't need them.
-when ulting Lilli, ALWAYS leave them with Bridge and 4 lands!
Hope this helps! Good luck, and I hope to play against you soon!
Mar 7, 2019Posted in: ControlQuote from Hadji Halef Ibrahim »I am new to the deck and have a few questions. Mainly about why certain cards aren't being played.
Why do none of the current decks play bolt spells like Magma Jet, Rift Bolt or Lightning Helix in R/W variants? Sweepers I see, but they will hurt you yourself as well if you have goblins in play. I also feel like Abrade,if played, is the preferred choice over bolts but its also more likely to be a dead card than bolts.
Also I don't see Trinisphere in any sideboards. I would have thought it would be a strong SB option against alot of decks. Izzet Phoenix, Burn, GDS, Scales, Storm, Bogles, Infect for example would struggle against 3 ball.
The last card I never see in sideboards is Scab-Clan Berserker. Eidolon is the prefered choice. I would think SCB would be a better fit as we get 3 mana quick. The damage ability is the same in most cases but it's a bigger body. What am I missing?
Magma Jet used to be the spot removal of choice before Abrade was printed, and was replaced because Abrade is just more versatile. Yes, it's a dead card in a few matchups but three damage over two is actually huge, and the added bonus of being artifact removal makes it the overall best choice for the slot. MD sweepers offer outs against go-wide strategies in game one, so Slagstorm has usually been the choice since you can send it to face instead of nuking your own goblins. Slagstorm isn't great in this meta, so you're starting to see more Angers main.
Trinisphere has been tested by a number of people a number of times, and unfortunately, it's just not good enough. Trust me here, we have some huge fans of 3-ball, if it could work, it would be played.
Eidolon is one mana cheaper than Scabby, which is relevant when you see how crowded the 3-drop slot is. Eidolon always deals two, hits creature spells as well, and Scabby never gets through in alot of matchups. I personally have ran both at the same time when Storm was really popular, and I do like Scab-clan, but we only have room for one or the other. Eidolon is strictly better.
Card selections may seem strange together at times in this deck, but make sense the more you learn how to play it. You have to think about the deck as two halves, aggro and control. As the control deck (vs GDS), goblins come out, control cards come in, and locking the opponent down and winning through five or six wincons becomes the plan. As the aggro deck (vs Tron), Bridges and irrelevant removal/lock pieces come out for extra gas. Some matchups, however, aren't as clear cut. Take for example, Mardu Pyromancer. Anger is good here, however, so is Rabblemaster. It comes down to attrition. In matchups like these, we take bridges out, leave creatures in, but also bring in sweepers. I've played a Rabble and followed up with Anger the next turn many times in this particular matchup, and nobody would ever expect that line. While it may look odd on paper, it definitely works.
Mar 6, 2019Posted in: ControlQuote from AvalancheRiders »In the below article, it is mentioned that red prison only has a 41.x% match win rate among different archtypes. This seems weak, what do you think?
The numbers are from across 2 GPs, and we did terribly at GP Oakland, probably with only a few people running the deck, so each loss is more of a percentage compared to the million Phoenix decks over the 2 events. Over the past 2 years my winrate has stayed around 65% total, but we've seen quite a few shifts in the meta over that time, some periods we got absolutely crushed, like right after the unbannings. Some periods we couldn't lose. Right now is somewhere in the middle. We have a good number of good matchups as well as bad ones.. so it's hard to put a number on it, but it's not 41%.
If you look at Joymonger's post above, you'll see that with a couple less mistakes and a little better luck (we don't lose to GDS), the deck could've taken him all the way. Its Modern. Play what you like and play it well, you can win. Dont believe me? Did you notice Bogles had a 61% winrate in LA? Do we think that's reflective of their true winrate right now?
Mar 4, 2019Resident prison experts Fluffywolf2 and Stickballruss have been testing it, and it's spicy indeed! Bedevil has been raved about in particular.Posted in: Control
Feb 25, 2019You're correct, all out aggro is the plan. In the case of UW you keep Moons in, even if you can't lock them out you can keep them off of W/UU/UUU, which is big. chalice is medium, but shutting off Path is helpful, then it comes down to dodging Teminus. The goal is to slow them down and kill them before Teferi shows up, or at least have a diverse board state before then, otherwise tgey get to a critical mass of answers and it's about impossible to recover. Bridges and sweepers go out, Eidolons, Spyglass and Boil or whatever you're running comes in. If you have more aggro (or something like Combust) in the side you can lose the Abrades as well.Posted in: Control
Feb 21, 2019Posted in: ControlQuote from joymonger »Michael Margelisch posted a top 8 finish at the MCQ in Strasbourg over the weekend. Very promising. I’m like 80% to play something very similar to his build at GP LA. I see that he trimmed a ritual and I may follow the same lead, but contiuning to trim 2 moons in anticipation of seeing loads of Mountains. I’m gonna stick to my guns and leave the Molten Rains in the side because they’ve gotten me out of so many jams. 3 of top 8 at MCQ Strasbourg being Rock is kind of disconcerting and I still hate our chances against blue control decks, but I love that it’s consistently putting up numbers.
I strongly suggest bringing all the moons to a GP. While you're probably correct in thinking you'll see alot of mountains, Jund and Tron will be there in force like always, as well as Rock, GDS and Amulet, and we need all the moons we can get. Also, like Stickballruss always points out, the paper meta is more static than online. People play what they like and what they have. I'm not saying you won't see alot of Phoenix, but you will see a much wider field than online. If I was preparing for a GP, I personally might consider a Magus in the side along with the 4 moons in the main. Either way, good luck!
Oct 1, 2018Synnestvedt.. Check your DMs bro.Posted in: Control
Sep 24, 2018Posted in: ControlQuote from JCParks57 »I wanted to stop by to thank everyone that's put work in on this deck. After an abysmal start to the modern PPTQ season with Storm, I randomly stumbled upon FluffyWolf's stream and pyro prison. After a tenth place finish and losing a win and in, I finally broke through yesterday and got third in a PPTQ, losing to a friend that took it down on UW control. This community is amazing and I'm on board the Pyro Prison bandwagon!
Great finish and welcome to the mountain!
Sep 13, 2018I'm loving the idea of adding Cratermaker. The more I think about it the more I like it. I would not be too quick to cut Abrade if Storm was still a thing, but I think we can get away with this guy in this meta. The applications against Tron are enough to expect 2 or 3 in the main for sure. The only thing that remains to be seen (besides the 1 less damage), is how relevant is the 1 extra mana? T2 or even T1 Abrade is crucial sometimes. Even if he doesnt full-on replace Abrade, he's definitely a Tron killer.. with him out, it's impossible to lose to Karn, they need 8 mana to O-Stone and he breaks Wurmcoil in half into Whirler-blockable pieces. Seems reasonable!Posted in: Control
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