I refute Akki_Akki's combo that is Class 4 with a better version of it that is of the same cost but utilizes one more card in order to make it Class 1.
I play Retraction Helix and target the Mentor, get a token. Play Intruder Alarm, get a token. Then Equip the Paradise Mantle to the first monk token without summoning sickness in order to produce U, activate the Monastery Mentor temporary activated ability to bounce the Paradise Mantle, play the Paradise Mantle from hand, untap my creatures, create a token, spend the remaining U in my pool to equip the Paradise Mantle to the first monk token. Rinse and repeat the token making process, until each monk you control has 9001 or more power and toughness. Repeat the process one last time but instead of producing U, you instead add R to your pool and then spend it to cast Mass Hysteria.
The number of cards used are five. The combined mana cost is eight.
Akki_Akki refutes your claim with the use of Splinter Twin. Akki_Akki nixes out Refraction Helix, Paradise Mantle, Mass Hysteria. Akki_Akki creates Class 1 combo with Splinter Twin + Monastery Mentor + Intruder Alarm. Three cards, ten cost. Most compact and lethal combo.
Have you talked to these people and gave them some advice on how to better their decks? When it comes to deckbuilders, there is normally going to be many who are not aware of the real vastness of the entire MTG cardpool and know of only what is in the most recent standard set or the most recent Commander product. I personally know my way around it as I have spent plenty of years analyzing and reanalyzing any given set when looking for potential deckbuilding options.
I refute Akki_Akki's combo that is Class 4 with a better version of it that is of the same cost but utilizes one more card in order to make it Class 1.
I play Retraction Helix and target the Mentor, get a token. Play Intruder Alarm, get a token. Then Equip the Paradise Mantle to the first monk token without summoning sickness in order to produce U, activate the Monastery Mentor temporary activated ability to bounce the Paradise Mantle, play the Paradise Mantle from hand, untap my creatures, create a token, spend the remaining U in my pool to equip the Paradise Mantle to the first monk token. Rinse and repeat the token making process, until each monk you control has 9001 or more power and toughness. Repeat the process one last time but instead of producing U, you instead add R to your pool and then spend it to cast Mass Hysteria.
The number of cards used are five. The combined mana cost is eight.
Maybe this was explained and I missed it but who raises children on Amonket? All indications are that literally every living person in the city devotes every waking moment to training. I don't think the mummies are equipped to deal with newborns. Maybe the parents (or just mother) take some time off but that seems the culture clearly doesn't value family bonds.
Well, one of their trials is the test of solidarity...
But at the same time you have to be willing to kill your own family members to succeed so solidarity doesn't go very far.
What's the earliest that a kid can be raised entire by zombies? Probably five since they need to be around people talking in order to develop language. Parents can't do that on Amonkhet, it would be a quarter of their lifespan. It would be hard for there to be nurseries since everyone else is also training so they can survive long enough to earn the honor of getting killed.
Anointed raise the children in addition to all the other work they perform around the city state. As Anointed still maintain their past memories and skills in order to better serve the God-Pharaoh and the community. If an Anointed is disobedient or causing unwanted trouble, they are cast out into the desert wastes.
I have cobbled together a Hazoret deck I been theorycrafting based on the suggestions within this thread. This deck has not seen a single match, only goldfishing and with proxies for cards from Amonkhet that are not released.
I'm gonna guess its a crazy Enchantment that has multiple effects that stack. Looking at Throne of the God-Pharaoh, the flavor text mentions the hours of Revelation, Glory, Promise, and Eternity, so I'm putting stock in the idea that the enchantment has multiple effects similar to Demonic Pact. Maybe:
Revelation - Draw/reveal cards
Promise - Creature(s)/permanent(s) into play
Glory - Mass Buff
Eternity - Exile all permanents
Devastation - Win the game. Must be last chosen mode.
Akki_Akki see 5hrs ago for Monkey, 5hrs ago for edit, 5hrs ago for wally. Akki_Akki not sure why time matters unless time somehow refutes Monkey. Anyway, Akki_Akki continue game and refute Monkey with own combo that uses less mana and less cards.
If I might make a suggestion, the Throne of the God-Pharaoh would be helpful for you. As not only does it kill three or more players that turn, it would also b five cards with a combined mana cost of ten.
I also refute Reaper 9889 and 256k's combos. Using my previously posted five card eight resource combo.
Monastery Mentor + Intruder Alarm + Retraction Helix + Paradise Mantle + Mass Hysteria.
The key to this is I have already have Monastery Mentor, one Monk token and Paradise Mantle out, neither monk creature has summoning sickness either.
I play Retraction Helix and target the Mentor, get a token. Play Intruder Alarm, get a token. Then Equip the Paradise Mantle to the first monk token without summoning sickness in order to produce U, activate the Monastery Mentor temporary activated ability to bounce the Paradise Mantle, play the Paradise Mantle from hand, untap my creatures, create a token, spend the remaining U in my pool to equip the Paradise Mantle to the first monk token. Rinse and repeat the token making process, until each monk you control has 9001 or more power and toughness. Repeat the process one last time but instead of producing U, you instead add R to your pool and then spend it to cast Mass Hysteria.
The number of cards used are five. The combined mana cost is eight.
- Heron's Grace Champion
- Sigarda, Heron's Grace
- Gallows at Willow Hill
- Devout Chaplain
- Hamlet Captain
- Always Watching
Warriors- Anthousa, Setessan Hero
- Arashin Foremost
- Boldwyr Intimidator
- Bramblewood Paragon
- Brighthearth Banneret
- Figure of Destiny
- Herald of Anafenza
- Herald of Dromoka
- Lovisa Coldeyes
- Obsidian Battle-Axe
- Secure the Wastes
- Unstoppable Ash
- Vengeful Firebrand
-Back to lurking.-Back to lurking.
-Back to lurking.
1 Hazoret the Fervent
Creatures 17
1 Avaricious Dragon
1 Bomat Courier
1 Burnished Hart
1 Feldon of the Third Path
1 Goblin Welder
1 Grim Lavamancer
1 Jaya Ballard, Task Mage
1 Junktroller
1 Magus of the Moon
1 Magus of the Wheel
1 Runehorn Hellkite
1 Simian Spirit Guide
1 Soul-Scar Mage
1 Squee, Goblin Nabob
1 Steel Hellkite
1 Stormkirk Occultist
1 Wurmcoil Engine
Instants 5
1 Chaos Warp
1 Dangerous Wager
1 Firestorm
1 Volcanic Offering
1 Starstorm
Sorceries 16
1 Blasphemous Act
1 Boom // Bust
1 Burning Inquiry
1 Cathartic Reunion
1 Conflagrate
1 Devastating Dreams
1 Faithless Looting
1 From the Ashes
1 Gamble
1 Incite Rebellion
1 Kindle the Carnage
1 Nahiri's Wrath
1 Obliterate
1 Reforge the Soul
1 Shattering Spree
1 Caged Sun
1 Darksteel Ingot
1 Expedition Map
1 Fire Diamond
1 Ghirapur Orrery
1 Grafted Exoskeleton
1 Grafted Skullcap
1 Gustha's Scepter
1 Hazoret's Monument
1 Key to the City
1 Library of Leng
1 Mind Stone
1 Null Brooch
1 Oracle's Vault
1 Pariah's Shield
1 Pyramid of the Pantheon
1 Sol Ring
1 Star Compass
1 Tenza, Godo's Maul
1 Worn Powerstone
Enchantments 3
1 Pyrohemia
1 Seismic Assault
1 Words of War
Planeswalkers 3
1 Chandra Ablaze
1 Chandra, Flamecaller
1 Daretti, Scrap Savant
1 Cascading Cataracts
1 Darksteel Citadel
1 Geier Reach Sanitarium
1 Ghost Quarter
1 Myriad Landscape
1 Nykthos, Shrine to Nyx
1 Rogue's Passage
1 Sea Gate Wreckage
1 Valakut, the Molten Pinnacle
25 Mountain
Back to lurking.