Not really sure that this would be considered a cEDH deck. As there is no real way to win or stop everyone else from winning by turn 3.
Generally, Aggro isn't a viable strategy when it comes to winning a pod of 4 players. You have to deal 120 damage across 3 players. Without an infinite combo, this can be very difficult to achieve with creatures.
I think you may find some better help in the general EDH forum.
Few small updates to the list. My meta is getting a little creature heavy these days, so I've had to adapt to it.
I have been pleasantly surprised by the added consistency of adding an extra land. Just smooths out some of the opening hands (Which reminds me... need to do mulligan analysis).
Black Sun's is not a bad shout, the only thing that holds it back is the double black. May have to do some testing, i have a foil or two kicking around...
Its a sorcery speed boardwipe that ramps the hell out of your opponents.
@BounceBurnBuff its creatures you don't control. So you cant even ramp yourself with it.
I kinda want to say that its a strictly worse Settle the Wreckage
I would have at least expected the white one to create like 3 1/1 tokens or a single 4/4 angel.
Free creatures right?
Out:
Candelabra of Tawnos
Rolling Earthquake
Lim-Dul's Vault
In:
Delay
Narset's Reversal
Thousand-Year Storm
Full breakdown is in the change-log.
My current testing plans are to see how 1KYS performs in my local meta and also test Emergence Zone over Ancient Tomb, and Jace, Wielder of Mysteries over Lab-Man
Apart from that War of the Spark has been good to us.
In the presentation he states Griselbrand got the most complaints about card design.
Purely because everything is based around 7 (7 life, 7 cards, 7/7) but it costs 8 mana...
Generally, Aggro isn't a viable strategy when it comes to winning a pod of 4 players. You have to deal 120 damage across 3 players. Without an infinite combo, this can be very difficult to achieve with creatures.
I think you may find some better help in the general EDH forum.
I have been pleasantly surprised by the added consistency of adding an extra land. Just smooths out some of the opening hands (Which reminds me... need to do mulligan analysis).
Black Sun's is not a bad shout, the only thing that holds it back is the double black. May have to do some testing, i have a foil or two kicking around...