2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Bloodrite Cannibal BR
    Creature- Barbarian Wizard
    Pay 2 life, sacrifice Bloodrite Cannibal: The next spell you cast this turn has delve and convoke.
    Tap 2 untapped creatures you control, exile 2 other cards from your graveyard, pay 2 life: Return Bloodrite Cannibal from your graveyard to the battlefield tapped.
    Bloodrite Cannibal gets +2/+2 and has deathtouch and lifelink as long as you own 6 or more creature cards with different names in exile.
    2/1

    IIW: Manland tribal
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Vraska, Golgari Queen
    Remember, its permanent, not creature. You can sac an excess land drop or whatever too
    Posted in: Vraska, Golgari Queen
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Artificed Raptor 3
    Artifact Creature- Dinosaur Construct {C}
    Enrage- Whenever Artifaced Raptor is dealt damage, you may pay R. If you do, Artiiced Raptor deals 1 damage to each of up to 2 targets.
    2/3
    [I]With Huatli's inspiration, Saheeli was able to create marvels.[\i]

    Crafted Brontodon 4
    Artifact Creature- Dinosaur Construct {U}
    Enrage- Whenever Crafted Brontodon is dealt damage, you may pay 1. If white mana was spent in this way, put a +1/+1 counter on Crafted Brontodon and you gain 2 life. If green mana was spent this way, search your library for a land card and put it onto the battlefield tapped.
    2/5

    Saheeli's Mechasaur 5
    Legendary Artifact- Vehicle {MR}
    As long as Saheeli's Mechasaur is a creature, it is a Dinosaur in addition to its other types.
    Enrage- Whenever Saheeli's Mechasaur is dealt damage, you may pay X. If white mana was spent in this way, you may exile target creature with converted mana cost X or less until Saheeli's Mechasaur leaves the battlefield. If red mana was spent in this way, Saheeli's Mechasaur deals X damage to any target. If green mana was spent in this way, put X +1/+1 counters on Saheeli's Mechasaur and it gains trample until end of turn.

    Iiw: guild champions (legendary creatures or pws) from guilds of ravnica
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on August MCC Round 1 - Abilities!
    Zhalfir the Desolate
    Legendary Land {R}
    When Zhalfir the Desolate enters the battlefield or at the beginning of your upkeep, exile the top 2 cards of your library face down. You may look at cards exiled this way.
    0: You may play a noncreature card exiled with Zhalfir the Desolate. Zhalfir phases out. Activate this ability only once each turn.
    So many lifetimes spent, all to return a continent that had long since destroyed itself.
    Posted in: Monthly Contests Archive
  • 3

    posted a message on Alpine Moon
    Actually, tron lands check for types. The way you can know is that if you look at the Oracle text, Urza's Power Plant has the type Urza's Power-Plant, and the other tronlands say in Oracle if you control urza's power-plant. It has the hyphen, which the name has but the type doesn't, so yes, it does shut down tron because none of them turn on.
    Posted in: Alpine Moon
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Alright so I'm now sober and scooby doo/Monty pythons flying circus is not playing in the background, so here's a real Un-try (I'm leaving the other one up for posterity though lol)

    Experiment 1002GGUU
    Legendary Creature- Ooze God
    Indestructible
    Evolve But Better (Whenever another creature enters the battlefield, if it has greater power and toughness than this creature, this creature gains the flavor text of that creature in addition to this creature's flavor text, and gets +X/+Y, where X and Y are that creature's power and toughness, respectively.)
    As long as Experiment 100 has power and toughness greater than 10, other creatures you control have Evolve but Better.
    At the beginning of your upkeep, if creatures you control have 100 lines of flavor text total, you win the game.
    2/2

    IIW: Saga Curses
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sorry. I'll judge in 2.5 hours
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mirrortrap Mage 3WW
    Creature- Moonfolk Shaman {R}
    When Mirrortrap Mage enters the battlefield, exile target non-Vampire creature an opponent controls.
    When Mirrortrap Mage leaves the battlefield, return the exiled creature to the battlefield under it's owner's control, and sacrifice all Reflection creatures you control.
    2W, T: Create a token copy of a creature exiled with Mirrortrap Mage, except it's a 1/1 white Reflection.
    2W, T: Reflection creatures you control get +3/+3 until end of turn.
    The reflection of the moon on the still water of the pond is peace. But watch how it changes when a single pebble drops into the water.

    IIW: As much text as you can possibly fit into the typeline
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Engine of Worlds 5
    Legendary Artifact Creature- Dragon Construct
    Level up 1
    5/5
    Level 5-999:
    X: Double the number of level counters on Engine of Worlds. X is 3 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
    Flying
    8/8
    Level 1000+:
    Flying, trample, vigilance, first strike, menace
    This creature's power and toughness are each equal to the number of level counters on it.
    */*

    IIW: Based on a video game (w/ game name for reference)
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Krolix, Hunger of Worlds
    Legendary Land Creature- God

    Trample, Hexproof
    Whenever a land is put into a graveyard from the battlefield, place a +1/+1 counter on ~.
    When ~ enters the battlefield, sacrifice 12 lands.
    Whenever a creature you control attacks, each player sacrifices a land, then searches their library for a land card and places it onto the battlefield tapped.

    T: Add 1 to your mana pool.
    T, remove X +1/+1 counters from ~: Add X mana in any combination of colors to your mana pool.
    1/1

    PS it doesn't need to say sac 12 lands or sac this creature because it's a land itself, so if you control less than 12 lands you'd automatically sac him.

    IIW: Cards that transform back and forth rapidly
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.