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  • posted a message on Death And Taxes
    I'm going to try a radical change by eliminating the Leonin Arbiter. I cannot remember when was the last time he was more than a bear.
    Arbiter is not going to catch anyone anymore. At soon as they see a Vial at 2 activation they are going to fetch.

    The Path without drawbacks is not so increible because you are going to Path really annoying creatures that you need to path inmediatly (Hogaak, Phoenix, Wurmcoil, Shadow, Gurmag...) and you cannot afford to wait for him.

    Its like the worst topdeck of any Taxes deck. Without him, we can afford to play the Prismatic Vista to balance the triple color manabase of the Orzhov and Azorius versions and also use Field of Ruin instead of Ghost Quarter to avoid losing a land when destroying a vital land of the opponent.

    My mana base will be:
    4 Eldrazi Temple
    4 Caves of Koilos
    4 Silent Clearing
    4 Concealed Courtyard
    3 Field of Ruin
    2 Plains
    1 Swamp
    1 Wastes

    I will also go to the full grip of Giver.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Right now, with Jace and BBE roaming free, I would go with 2 Revoker and at least 2 Mirran in the main and also be conscious that K-Command destroys us so we have to minimize the targets for it. So, Copters out.
    I would put the selfless to the side and keep an eye on Mark of Asylum if the bolt presence go nuts.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I have made an comparison between the new Baffling End and the classic Journey to Nowhere and I think that could be a replacement depending on the meta.

    - Baffling End:
    Pros: The creature exiled remains exiled forever.
    Cons: Only for CMC equal or less than 3, not trigger tricks, puts a 3/3 dinosaur when the enchantment is destroyed.

    - Journey to Nowhere:
    Pros: All creatures are exiled no matter it's CMC, possibility of trigger tricks.
    Cons: The creature exiled returns if the enchantment is destroyed.

    The main disadvantages of Baffling are the ETron match (only affects the Reshapers) and cannot target Tasigur and Gurmag. I'm sure I forget something, but it may be a replacement for Journey. I'm going to try in my next matches.

    What are your thoughts?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from bromaz »
    Does anyone have a Phyrexian Revoker guide for modern or a link to one? I love the deck, and want to start playing a more hateful version with Revoker, but am worried about Revoker's barrier to entry! Thanks in advance!


    I don´t have a guide but I could tell you which matches I side in:
    - Affinity: God card against the big bad machine. You can eat mostly everything (opal, ravager, overseer, giraphur...)
    - Burn: You could use revoker against Lavamancer or any of the fetch lands.
    - Eldrazi Tron: Ballista, Endbringer (also map but much less important than the other two)
    - Tron: We want like 12 revokers for this match. Karn, Ugin, Map, Oblivion Stone
    - Jund/Abzan: Both Liliana
    - UW Control: Their planeswalkers
    - Ad Nauseam: Lotus Bloom, Pentad Prism and Lightning Storm
    - Lantern: Opal, Codex Shredder, Phyxis, Planeswalker that could enter from the side.
    - Eldrazi Taxes and mirror: Maybe Eldrazi Displacer
    - Vizier: Devoted Druid, Walking Ballista, Rhonas, Viscera Seer, Duskwatch Recruiter
    - Elves: Ezuri and Archdruid

    I think that's all. Maybe I'm missing something...
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Both Silkwrap and Journey to Nowhere are different from Baffling because with them the rival can recover the same creature we exiled if he/she breaks the enchantment. That's why I think this new one could be interesting.

    For example: We exile a Tarmo, a Shadow, a Mantis Rider and he recovers a 3/3 trample Dino. Good trade for us.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I'm quite surprise about nobody talking about the card from Rivals that I am most interested in for D&T. I'm talking about Baffling End

    Right now, I'm going to try it instead of Fiend Hunter. Yes, we missed the trigger trick of the independent trigger and targeting CMC>3 but this card exile the creature forever and I find kinda difficult to think about a situation where our rival wants to break the enchantment in order to obtain a Dino that we could eat easily with the golem token, big Thalia or Resto.

    What are your thoughts about it?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I have to add some information to this list. A few days ago, holydiva, a well known streamer, tried this list but she asked the one who did the 5-0 about it. He said that he update the list like that: - 1 Copter +1 Displacer in the main; - 1 contortion +1 dismember in the side.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    More doubts about the side with our Stony.

    How would you face the match against Lantern or Tron without Stony?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    [/quote] This has always been available, because Darksteel Citadel has been a card for a while. [/quote]
    Yep, but the Cataracts are better because you can side in Stony Silence and the land is not annulled.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    If you want to abuse Wall of Resurgence, I recommend to watch out for Cascading Cataracts. Indestructible manland on the way.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I like the build. I don't play the Hero so I can't say anything about her.
    The only thing I would change in the side are the needles for revokers. They are creatures that can hit, not affected by Thalia, can be put by vial and could change his target by Resto, flicker and displacer if you play it in the future.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Nadere03 »
    Hey guys and gals,

    short follow-up on my post from last page. I finally got to play E&T in a small tournament (4 rounds) and it feels great. I really like the deck for what it does and most of my questions have been answered by playing the deck.

    Decklist for the tournament:


    So I decided to go with 22 lands and added a Thraben Inspector although it didn't feel that great when I played it. I am thinking of replacing it with a 3rd Dark Confidant because I feel like the deck needs the card draw.

    For sideboard 1 Orzhov Pontiff was switched for 1 Zealous Persecution.

    Games:

    Sadly I didn't take many notes so I will keep this rather short. However, I would appreciate it if someone commented on my sideboard choice which felt supoptimal in some cases.

    Match 1
    1:2 against Grixis Azcanta Control. I really felt like I should have won this match as his threat density was really low.

    Game 1: I get to lock him out with an early Arbiter + 2 GQ followed up with a Thought-Knot Seer. He scoops but at least I got to see Tasigur for sideboarding purposes.

    SB: +3 Rest in Peace, +1 Gideon, -3 Wasteland Stanglers, -1 Thraben Inspector (I didn't know of Search fo Azcanta, so I didn't board in Anguished Unmaking)

    Game 2: I keep a somewhat supoptimal with to few threats and get punished by his removal. He then proceeds to draw tons of cards and flip Search, which I can't keep up with. He wins by using a combination of 3 Bolts and 2 Snapcaster Mages.

    SB: -1 Eldrazi Displacer +1 Anguished Unmaking (Really unsure if this was correct and if I should have moved Stranglers back because of Snapmage)

    Game 3: I keep a decent hand with Arbiter + GQ, Tidehollow Sculler, Vial and 2 Flickerwisps. Arbiter + QG hits him hard but he manages to rebuilt and prevent Flickerwisp + Sculler via discard. I proceed to draw nothing but lands for 4 turns in a row while he gets off with Search for Azcanta. I really feel like I could have won this game by just drawing 1 RIP.

    Match 2
    2:1 against Eldrazi Tron. Tough MU, maybe the thoughest on this evening, but I still got there.

    Game 1: He keeps a rather supoptimal hand with few lands and 1 Expedition Map, which gets shut down by my Arbiter. Afterwards I can fizzle his Dismember with Flickerwisp and lock him out into doing anything before I bring him to 4. At this point pathing is Matter Reshaper seals the deal.

    SB: +1 Anguished Unmaking, +1 Blessed Alliance, -1 Thraben Inspecto, -1 Wasteland Strangler (My sidboard feels quite bad for this matchup)

    Game 2: On the play he starts of with a Basiliks Collar on T1, Chalice on 1 on T2, and Endbringer on T3 (3 Eldrazi Temple are just absurd). I kept a really good hand with Arbiter + 2 QG which would have been great if he didn't have Endbringer. I try my luck to hit a Path for some turns but he manages to get this game.

    SB: no changes

    Game 3: Again I get a great hand with Arbiter, 2 Paths and 2 Flickerwips which help dealing with his Chalice on T2. The game drags on for a bit but I manage to GQ his tron piece and take down a Matter Reshaper. This cuts him of any relevant plays except for 1 Reality Smasher which gets tapped by Eldrazi Displacer for 2 turns to secure the win.

    Match 3
    2:0 against Burn. Both games were really close, but he failed to find that final burn spell to get me.

    Game 1: On the play I get to go T1 Vial, T2 Sculler, T3 Sculler + Thalia which leaves him with nearly no options in hand. He still gets me down to 4 with Lava Spikes and Boros Charms but isn't fast enough with 2 Burn Spells missing.

    SB: +2 Burrenton Forge-Tender, +2 Fatal Push, +1 Blessed Alliance, -2 Dark Confidant, -1 Thraben Inspector, -1 TKS, -1 Eldrazi Displacer (I was really unsure i removing 1 TKS and 1 Displacer was the right decision)

    Game 2: I keep a 1-lander on the draw and hope to draw into a second land until T2 (which I do). Play Vial on T1 and Thalia + Forge-Tender on T2 is neckbreaking especially since I get to follow up with Sculler on T3. He still finds a way to get me to 6 and I need to sac Forge-Tender for a Boros Charm (in order to no die to Skullcrack) but he has a suprising Deflecting Palm bringing me to 4 followed up by Lava Spike on his turn. However, he didn't manage to find another burn spell on his next turn which is enough for me to close out the game.

    Match 4
    2:1 against Deaths Shadow. One of the better players at my LGS and the matchup is quite hard in my opinion.

    Game 1: Again I get the nuts draw of Arbiter + 2 GQ and get him of the game for long enough to find the answers to his Shadows and Tasigurs. Flickerwip felt great as a 3/1 beater because of him fetching for 3 several times.

    SB: +3 Rest in Peace, +1 Blessed Alliance +2 Fatal Push, -3 Wasteland Stanglers, -1 Thraben Inspector -2 Dark Confidand (Removing all the card draw felt wrong but anything else felt too good to cut)

    Game 2: He dominates this game quite hard by having all the answers to my threats (several Terminates and Pushes) and discards 2 Paths of my hand. 1 Death's Shadow and 1 Gurmag Angler finish the job for him.

    SB: no changes

    Game 3: This game I manage to follow up a T1 Vial with a T2 RIP, which shuts down his Anglers, Tasigur and Snapcasters (he kept to 2 Snaps). With 2 Tidehollow Sculler I strip him of a Push and a Terminate, which leaves him without removal for several turns. He still manages to stall the board with 2 Death's Shadow later in the game but I proceed to draw an Eldrazi Displacer which is enough to remove hs blocker and win me the game.


    Final thoughts: I am really in love with the BW version of Eldrazi & Taxes and hope to get to another tournament soon. Just gonna practice the Eldrazi Tron and Death's Shadow MU as those two are definitely the hardest for me.

    Final questions: Should I get the 3rd Dark Confidant for the deck? I really think the card is great in the deck but I don't wanna spent money for a card which I don't need after all.


    Great result.
    About the third Confidant: if you have enough money go for it, Bob is a card that will never lose value and will always has market. His quality is unquestionable and the third copy is kinda necessary (not imprescindible) because he is going to receive all the removal as soon as he enter the battlefield.

    The only card that feels strange to me in your side is the Burrenton. I believe that I'm Etaxes isn't so necessary in comparison to the mono white version because you have discard effects and your cannons are big enough to survive angers and those red damage massive removal. If you want a card for the burn matchup go for blessed alliance. More flexibility.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from eebaf »
    Hey guys,
    i think about playing Mono White DnT. At my LGS we were talking about Humans and DnT. Is the new 5C Human Deck just a better Version of DnT or is it still worth to play it? I hope you can help me.


    Hey 5c Humans is a different deck even if it shares some elements (vial, thalia...). DnT is definitly still worth to play it and well positioned against the current top meta (scape, tron, grixis shadow) and has stable matchups vs some other topdogs. The deck has 3 mayor weak matchups in meerfolk, elves and 5c humans. The first two go to wide to quick to effectivly level your flicker tricks and first strikers while the humans deck often has a few too big to handle creatures like @agua_benta described.

    Here is a quick pro and con list between human and DnT for you:

    5c Humans:

    Pros:

    • Nice tribal synergies and capable of REALLY explosive starts
    • Acess to Meddling mage
    • Basically perfect mana base thanks to ancient ziggurat and the like
    • Soft taxing and hand disruption in kitesail freebooter and thalia guardian of thraben
    • Humans is one of the (if not the) most common archetypes in magic and that means there a new humans every set witch chance for the deck to grow
    Cons:
    • Really expensive, last list I saw was over a thousand bucks, which is a hefty price in the currently cheeper modern era.
    • Somewhat linear game plan.
    • Not really sure about the matchups you better visit the 5c human primer for that

    Death an Taxes(mono white):

    Pros:
    • Makes great use of aether vial, while other decks use it for fixing(5c Humans) or fast deploying (meerfolk) DnT abuses stack interactions with instant speed flicker whisp given the deck a wide array of possiblities
    • Rewards skill and meta knowledge to a great extend (knowing the critical turns/cards of the opponents deck and delaying them)
    • Highly customisable for your current meta (acces to all the white sideboard options)
    • Relativly cheep for a modern deck
    • Unparalleled ability to interact with the opponents mana base, giving the deck a pretty unique angle of attack

    Cons:
    • Not really explosive compared to other decks in the format (but you still get your free wins via leonin arbiter sometimes)
    • Susceptible to board wipes
    • Meta dependend (as in you need to successfully tailor the deck to the ever shifting meta of Modern instead of being part of it)

    All being said both a great decks. If you enjoy pressuring you opponent with fast beats and warding of his main gameplan with light disruption 5c humans is the deck for you. But if you like dragging your cantripping opponent down in the mud with you and fight it out in a arena he is not comfortable in DnT is your choice. From experience I can tell you nothing is more satisfying than beating your opponent down with 2/2 and 3/3 in a format where 5/5 for one mana are a thing.


    I will add as an advantage of Death & Taxes, the sheer number of flyers. Right now, 9 out of 10 combat phases goes through the ground and we can use our small land creatures to fortress us while Flickerwisp and Restoration punch the rival's face from above.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I would like to know your thoughts on having or not wraths in the side and possible substitutes for them.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    After the combo heavy decks taking down OKC, am I right to assume that aggressive decks will make a come back to answer them? I mainly play on MTGO, so I’m gonna tune my sideboard for burn and affinity, as well as prep for the combo decks that have come out on top. Is this the right read of the meta? How does this sb look?:

    2x Burrenton Forge-Tender
    2x Sin Collector
    3x Stony Silence
    2x Rest In Peace
    1x Grafdigger’s Cage
    1x Anguished Unmaking
    2x Orzhov Pontiff
    2x Fatal Push


    I really like the side against affinity: Burrenton to avoid Whipflare, Stony to crush them, Unmaking and Fatal as spot removal targeting a fat Etherium Master or an cranial ornithopter; pontiff to clean memnites, skirges and pests. Maybe I would divide 1 zealous, 1 pontiff due to zealous being CMC 2 but I think is a great sideboard.

    About Burn, the real hoser is Kor Firewalker but the WW could be difficult to play for E&T, other options could be Kitchen Finks (same problem), Blessed Alliance (less powerful than Kor but more flexible), maybe Kambal (kind of one shot men but could be a possibility)

    Talking about Affinity hosers, I kinda discovered during the team analysis for the GP a little piece of masterful hate called Damping Matrix. Not only crush Affinity but another bad pairing for, at least, the mono white Taxes; who is, Vizier. As soon as matrix is on the table, Vizier cannot do anything. All his combos and finishers are broken. He has to find the Reclamation Sage in order to break the matrix or his deck is just a bunch of little men that we're going to trample.
    Posted in: Aggro & Tempo
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