I am excited to see the Solar. For one Mana you get the Angel into your graveyard, scry 1 or better (depending on the dungeon and how far you are) and gain 3 life. He will be decent in my Angel reanimator deck.
And after reanimating the Angel you can venture again. The value may be minimal but it is there. The life gain could end up as additional Angel tokens, too. Treasure tokens are always good.
Thorough Investigation seems decent. I am not sure if it will end up as stable but it is card value in white.
Send to Hell (2) (Black) (Red)
Instant [R]
Exile target creature. You may cast that card until the end of your next turn. You may pay for mana to cast the spell as if it were mana of the desired color.
Flying
Whenever a creature card is put into an opponent's graveyard from one of them, you "pay life equal to its mana total and put it onto the battlefield under your control. It's the other type of it. In addition to XX (undecipherable), you may select.
If the XX you control (undecipherable) dies, exile it instead.
When the Purification Druid enters the battlefield, starting with you, each player may choose one of the artifacts or enchantments that you don't control. This destroys all selected permanents.
2/3
If the attack of a creature you control triggers one triggered ability of a permanent you control, that ability triggers one more time.
4/4
_____
"Wand of Orcus" (2) (black)
Legendary Artifact-Equipment [R]
Whenever equipped creature attacks or blocks, it and all zombies you control gain deathtouch until end of turn.
Whenever the equipped creature deals combat damage to a player, generate 2/2 black Zombie creature tokens equal to that number.
Equipment (3)
Whenever you draw your second card each turn, 1 / Blue with "This creature gets + 1 / + 0 for each illusion you control and doesn't have." Create 1 Illusion Creature Token.
Whenever an illusion you control dies, you may put a permanent card in your hand with mana less than or equal to that creature's power onto the battlefield.
1/3
Enchantment (creature you control)
When Old Man's Matoi enters the battlefield, target any number of cards in your graveyard that are auras and equipment. Return them to the battlefield with the enchanted creature attached.
Enchanted creature gets + 1 / + 1 for each aura or equipment attached to it.
______
Mistral Hall Catty-Bree (green) (white)
Legendary Creature-Human Archer [R]
First strike, reach
Whenever Catty-Bree in Mysral Hall attacks, put a number of + 1 / + 1 counters on it equal to the number of equipment attached to it.
(1), Remove all + 1 / + 1 counters from Catty-Bree in Mysral Hall: Target attacking or blocking creature that your opponent controls. This deals X damage to it. X is equal to the number of counters removed by this.
2/2
It isn't a perfect translation but you get an idea where the card is going
I was hoping for a card representing a Deva or Solar but well. They took the Dungeon & Dragon literally and created some dragons and dungeons :D. I am not mad, tho. I am not a huge fan of the mechanics so it's fine. I got my set this year with Kaldheim I suppose.
The Angel holding the book of exalted deeds in the art is a Solar. Hottest one I've ever seen too, which is fitting because the Book of Exalted Deeds was one of the few D&D books to have a mature rating and nudity.
Good to know, thanks. Still a creature representation would have been nice :). I think Zariel was a Solar once. I would have been nice to see an uncorrupted/unchanged one. But than again I don't know if there are other Named Solar in the lore that are important enough.
I was hoping for a card representing a Deva or Solar but well. They took the Dungeon & Dragon literally and created some dragons and dungeons :D. I am not mad, tho. I am not a huge fan of the mechanics so it's fine. I got my set this year with Kaldheim I suppose.
Wow he is so mediocre and gimmicky. He loses his Planeswalker status when he has 7 or more loyalty markers? I double checked this and Gideons effect always mentioned something like ... "he is still a Planeswalker". Does this mean that he loses his activated abilities, too? He has some ways to protect himself but I don't know seems strange this one.
Another black mythic? There are 4 mythic in this color now. The Book of Vile Darkness, Lolth, Spider Queen and Ebondeath, Dracolich. With just 4 missing mythic the other missing ones should be at least one for each red, blue and a white. A white Planeswalker and a blue one and the missing legendary red Dragon. Leaves one slot maybe another Artifact or a second color getting 4, too.
The design is interesting. The potential to use this to finish other dungeons seems funny, too. I don't know powerwise. A 2/2 token doesn't seem scary enough to sacrifice important creatures. There are better token creators for zombies, too. But can be a funny commander for more casual tables.
Oh no. I was hyped to see the whole decks today. :/
The card looks good. Should work with some other mechanics because you get a treasure when cards are played from exile not specific with the first effect. All those cast from exile cards like Mizzix's Mastery, Commune with Lava or those red draw cards Light Up the Stage.
Oh interesting. 5 uncommon? So maybe one for each color while the other 7 are multicolor? The sorcery speed hurts but an Enchantment is more difficult to remove than a creature maybe the level up mechanic well pay off this time.
And after reanimating the Angel you can venture again. The value may be minimal but it is there. The life gain could end up as additional Angel tokens, too. Treasure tokens are always good.
Thorough Investigation seems decent. I am not sure if it will end up as stable but it is card value in white.
Send to Hell (2) (Black) (Red)
Instant [R]
Exile target creature. You may cast that card until the end of your next turn. You may pay for mana to cast the spell as if it were mana of the desired color.
_____
Lokan, Warlock Collector (5) (Black) (Black)
Legendary Creature-Devil [R]
Flying
Whenever a creature card is put into an opponent's graveyard from one of them, you "pay life equal to its mana total and put it onto the battlefield under your control. It's the other type of it. In addition to XX (undecipherable), you may select.
If the XX you control (undecipherable) dies, exile it instead.
6/6
_____
Purification Druid (3) (Green)
Creature-Human Druid [R]
When the Purification Druid enters the battlefield, starting with you, each player may choose one of the artifacts or enchantments that you don't control. This destroys all selected permanents.
2/3
_____
Icewind Dale Wolfgar (3) (Red) (Green)
Legendary Creature-Human Barbarian [R]
If the attack of a creature you control triggers one triggered ability of a permanent you control, that ability triggers one more time.
4/4
_____
"Wand of Orcus" (2) (black)
Legendary Artifact-Equipment [R]
Whenever equipped creature attacks or blocks, it and all zombies you control gain deathtouch until end of turn.
Whenever the equipped creature deals combat damage to a player, generate 2/2 black Zombie creature tokens equal to that number.
Equipment (3)
_____
Mean, Cunning Illusionist (1) (Blue) (Blue)
Legendary Creature-Gnome Wizard [R]
Whenever you draw your second card each turn, 1 / Blue with "This creature gets + 1 / + 0 for each illusion you control and doesn't have." Create 1 Illusion Creature Token.
Whenever an illusion you control dies, you may put a permanent card in your hand with mana less than or equal to that creature's power onto the battlefield.
1/3
______
"Old man's body" (3) (white) (white)
Enchantment-Aura [R]
Enchantment (creature you control)
When Old Man's Matoi enters the battlefield, target any number of cards in your graveyard that are auras and equipment. Return them to the battlefield with the enchanted creature attached.
Enchanted creature gets + 1 / + 1 for each aura or equipment attached to it.
______
Mistral Hall Catty-Bree (green) (white)
Legendary Creature-Human Archer [R]
First strike, reach
Whenever Catty-Bree in Mysral Hall attacks, put a number of + 1 / + 1 counters on it equal to the number of equipment attached to it.
(1), Remove all + 1 / + 1 counters from Catty-Bree in Mysral Hall: Target attacking or blocking creature that your opponent controls. This deals X damage to it. X is equal to the number of counters removed by this.
2/2
It isn't a perfect translation but you get an idea where the card is going
Maybe, it is a Legendary Artifact Equipment. I would expect something special.
I can't read the cards but on the page mentioned in the tweet we can see pictures of some cards (like every monster general)
The other cards on the page looks more like Leaks maybe this pictures are part from the leak, too.
Good to know, thanks. Still a creature representation would have been nice :). I think Zariel was a Solar once. I would have been nice to see an uncorrupted/unchanged one. But than again I don't know if there are other Named Solar in the lore that are important enough.
The design is interesting. The potential to use this to finish other dungeons seems funny, too. I don't know powerwise. A 2/2 token doesn't seem scary enough to sacrifice important creatures. There are better token creators for zombies, too. But can be a funny commander for more casual tables.
The card looks good. Should work with some other mechanics because you get a treasure when cards are played from exile not specific with the first effect. All those cast from exile cards like Mizzix's Mastery, Commune with Lava or those red draw cards Light Up the Stage.