So it looks like Mono White hatebears has been doing well nowadays. That makes another variant of the D&T archetype for us to play with, which is great. (:
But that left me wondering; what iteration of D&T is the strongest now? WB? Mono White? Mono White without the Eldrazis? Thalia+Reality Smasher stompy?
I still like Abrade quite a lot, it's versatile enough so that it's rarely a dead weight. It can hit Pentad Prism, any thing that Karn fetches, pithing needle/spyglass. It's one of the rare tools we have that can slow down combo decks as well
It's been quite awhile since I last played Skred, but I've decided to rebuild a Skred deck to play during FNMs since a lot of recent cards were added to the archetype (Abrade, Glorybringer, Tezzeret, Damping Sphere, Legion Warboss..), making it refreshing.
I play in a small countryside LGS tho, so we are always the same 10ish guys with the same 10ish decks playing against each other. The local metagame is quite set in stone in other words.
Could you give me a hand adapting the Skred archetype to fit with my metagame?
We have
- Eldrazi Tron
- G Tron
- Ponza
- Humans
- Affinity
- Mardu Pyromancer
- GW Reliquary Worship
- Grixis Control
- Stompy Green
- Elves
So I'll be facing 3 of each every week.
Here is the core of the deck. What flex cards might be interesting to bring in, and what cards might be better off the stock build?
5-0 (4-1 the day before)a competitive league last night. Decklist is similar to Todd's w/ 24 land, 3 GotT and a read the bones. Kinda had perfect pairings
Match 1 was humans, lost game one to 3 freebooters and 2 meddling mages, game 2 I was 40 some odd life from emblemed sorin tokens and just traded over and over till he had a few creatures to my empty board and healthy life total. Read the bones into bottom bottom, wrathed, drew lingering, gg. Game 3 Killed everything and Gideon army cleaned up quickly.
Match2 humans, 2-0 easy wins
Match 3 affinity, 2-0 easy wins
Match 4 affinity 2-1, game 3 kept 1 lander on the draw that had 2 stony, wrath, souls, disenchant, ally of zen. took a while to draw into lands 3-4 but stony bought me tons of time
Match 5 Faeries 2-0, souls...
Oow, sounds interesting
I have some trouble against affinity sometimes
What type of BW are you running exactly to beat them twice?
Hi,
I have a peculiar local metagame around where I live and a traditional Soul Sisters deck can't do much against the decks I see often
So I tweaked up a bit the vanilla version of SS and I ended up with this
My local metagame is mainly:
Affinity, 8 rack, RGramp (Green titan into nexus + kessig), Infect, Eldrazi Tron, Living End, Scapeshift
Due to the omnipresence of Black and Green creatures and Fatal Push being a thing, I decided to remove some of the slower creatures Serra Ascendant and Ranger of Eos to smash in Black & Green hate cards like Auriok Champion and Mirran Crusader
In addition to that I added 2 Worship in order to survive OtK wombo combos or to steal a win out of nowhere
I still lose to Infect tho. I have two Blessed Alliance in the side but my opponent knows how to play around
Yeah, I read the core guide page 1 and it's a good overview of the possibilities
But concretely I don't know if the options presented are that good against the current decks we face regularly (Tron, Eldrazi, Burn, DS, Affi, Devoted Druid, Scapeshift..)
I think my decklist is a bit too old to compete against some of the new decks out here
I saw Goblin Heelcutter and Kari Zev's Expertise being interesting options but I don't really know if they're worth it or not
Plus it seems it's less and less good to run Goblin Piledriver and Goblin Chieftain because of Fatal Push
Even some Blood Moon are played from what I heard. Isn't that too much of a slow card for a Gob deck?
I was thinking of that kind of version as well for oblivimous. Your advice are pretty good imo.
I wouldn't advice a red splash tho, but just stick with the fetches.
There is a problem with Collected Company tho. Usually this card is played only in decks with an absurd amount of creatures to get systematically full value from it. Thus I would toss at least four or more spells and put creatures instead.
Here are some ideas of what he could run :
Yeah, Hurkyl's Recall and Echoing Truth are indeed passable solutions. But against Affinity, or lantern, or pox, they don't do enough imo. Well, I guess the strategy is to win the turn you bounce everything but I don't like the stress induced from having only those narrow windows to win or else you're completely screwed.
On the other hand... Creeping Corrosion, Natural State, Unravel the Æther, do they feel good when they hit the ground !
Just look at these horrors, how can you not want those things dead and gone for good when you play against them?
I splashed white to have some strong hate cards with my Merfolk deck and it worked well against those types of deck. That's why I wanted to splash white with my Stompy as well.
The problem is that you weaken your mainboard manabase (which is already kinda clunky with Merfolk) just to add sideboard options and it feels very bad to do so.
Stompy on the other hand looks like it would embrace the splashes way better.
You run way more non-creature spells mainboard than Merfolk so you have way more room as well to utilize the splashes options.
Plus the use of Path to Exile isn't as awful and anti-synergistic in Stompy than in Merfolk.
Stompy's strategy isn't to break the manabase equilibrium our opponent has, so giving them one more land to get rid of a blocker we can't get through doesn't feel bad at all
Feels bad for your friend Fluff tho, those things are quite expensive and usually there's a sentimental bound between Merfolk players and their decks
Yeah I didn't like Merfolk as much as I expected. I love aggressive creature oriented decks, which I thought Merfolk was, but it's quite different in reality. Merfolk is a slow creature deck, mostly reactive rather than proactive, and most of the creatures are really weak as individuals.
I don't like how Aether Vial works as well. Against aggro you really feel like you're always a step behind, and against control it seems most of the time they can deal with the Vial rather than not. Plus, without Aether Vial in play early, the deck feels really clunky.
Even if the deck performs better than Stompy mostly due to the creature evasion islandwalk provides, (a mechanic that I love !) it just feels so fragile. I'd rather play strong and resilient individuals each turn as early as turn one, rather than a bunch of lord based creatures with evasion. I prefer a more linear wincon rather than an exponential one.
It's only a thing you can feel when you have it in your hands, or when you're an experienced player I guess.
Plus I prefer the options Green provides regarding the sideboard. Artifacts are evil, I can't play a colour that can't wipe their board from those things in a blink.
Well, if you seek a complete merfolk deck with its sideboard, its splashes options and some designed token, just ring me (:
Crime // Punishment looks good and really versatile indeed, I do like this option.
I'll definitely try at some point the black splash, it looks like it's the more efficient among all the splashes we can make. It really adds something compared to white and I don't see any upside to splash any other coulours.
It will take some time in order to build it tho, so I won't be able to report anything here regarding the splash til a couple of weeks unfortunately. (I need to sell my Fish deck to get some cash back out of my wrongly placed investment ) Black's popularity makes it so expensive compared to other colours, you just can't go crazy buying all those cards at once.
However, regarding the list of the Japanese guy, I already had most of the cards he plays, so I ordered two more Kitchen Finks, those odd lands and Surrak, the Hunt Caller for twenty bucks to try it out.
I'll tune a similar version without Noble Hierarchs, more creature hate mainboard and some creature equilibrium readjusting. I'll report how it works against different players. (:
Big thanks everyone, your comments are indeed quite helpful. (;
@Fluffy
Regarding Fatal Push, it's indeed better with my own metagame. If you don't have a 1cmc instant response, you're just getting stomped here.
Your meta is really peculiar and... looks awful to play there. I sympathize for you buddy
It looks more midrangy than our usual lists. He runs 3 Ghost Quarters mainboard instead of Dismember (which is in the sideboard)
And... it looks like it plays like the infamous standard deck that puts +1/+1 counters on everything each turn.
I don't know if it's better than a stock version of stompy, but it looks solid imo.
Oh and, the one of Oath of Nissa looks more like a test than a real static card.
Oh, that's a really interesting and uncommon list you have
Does Oran-Rief, the Vastwood really see play? I'm quite doubtful about the real efficiency of this one.
By the way, why do you run Putrefy over Fatal Push? Regarding the frequency where you can trigger Revolt, I do think Push is strictly better, whatever your meta may be.
Thanks for sharing your list by the way. I'll think of a list that can fight in my own local metagame. ^^
(Really aggro heavy with a bunch of affinity, zoo and burn decks)
So it looks like Mono White hatebears has been doing well nowadays. That makes another variant of the D&T archetype for us to play with, which is great. (:
But that left me wondering; what iteration of D&T is the strongest now? WB? Mono White? Mono White without the Eldrazis? Thalia+Reality Smasher stompy?
https://www.reddit.com/r/SkredRed/comments/c267ul/skred_list_50_in_modern_league/?utm_medium=android_app&utm_source=share
I still like Abrade quite a lot, it's versatile enough so that it's rarely a dead weight. It can hit Pentad Prism, any thing that Karn fetches, pithing needle/spyglass. It's one of the rare tools we have that can slow down combo decks as well
It's been quite awhile since I last played Skred, but I've decided to rebuild a Skred deck to play during FNMs since a lot of recent cards were added to the archetype (Abrade, Glorybringer, Tezzeret, Damping Sphere, Legion Warboss..), making it refreshing.
I play in a small countryside LGS tho, so we are always the same 10ish guys with the same 10ish decks playing against each other. The local metagame is quite set in stone in other words.
Could you give me a hand adapting the Skred archetype to fit with my metagame?
We have
- Eldrazi Tron
- G Tron
- Ponza
- Humans
- Affinity
- Mardu Pyromancer
- GW Reliquary Worship
- Grixis Control
- Stompy Green
- Elves
So I'll be facing 3 of each every week.
Here is the core of the deck. What flex cards might be interesting to bring in, and what cards might be better off the stock build?
2 Pia and Kiran Nalaar
2 Eternal Scourge
2 Stormbreath Dragon
2 Glorybringer
1 Hazoret the Fervent
3 Simian Spirit Guide
Enchantment
3 Blood Moon
Land
2 Scrying Sheets
21 Snow-Covered Mountain
3 Relic of Progenitus
Instant
2 Abrade
2 Skred
4 Lightning Bolt
2 Magma Jet
Sorcery
3 Anger of the Gods
Planeswalker
4 Koth of the Hammer
2 Chandra, Torch of Defiance
3 Molten Rain
2 Sorcerous Spyglass
2 Kozilek's Return
3 Goblin Rabblemaster
2 Ratchet Bomb
1 Shatterstorm
2 Roast
Oow, sounds interesting
I have some trouble against affinity sometimes
What type of BW are you running exactly to beat them twice?
I have a peculiar local metagame around where I live and a traditional Soul Sisters deck can't do much against the decks I see often
So I tweaked up a bit the vanilla version of SS and I ended up with this
4 Ajani's Pridemate
3 Archangel of Thune
4 Auriok Champion
4 Mirran Crusader
4 Soul Warden
4 Soul's Attendant
4 Honor of the Pure
2 Worship
Instants
4 Path to Exile
Sorceries
4 Spectral Procession
4 Flagstones of Trokair
4 Ghost Quarter
12 Plains
3 Windbrisk Heights
My local metagame is mainly:
Affinity, 8 rack, RGramp (Green titan into nexus + kessig), Infect, Eldrazi Tron, Living End, Scapeshift
Due to the omnipresence of Black and Green creatures and Fatal Push being a thing, I decided to remove some of the slower creatures Serra Ascendant and Ranger of Eos to smash in Black & Green hate cards like Auriok Champion and Mirran Crusader
In addition to that I added 2 Worship in order to survive OtK wombo combos or to steal a win out of nowhere
I still lose to Infect tho. I have two Blessed Alliance in the side but my opponent knows how to play around
Any idea to strengthen the deck a bit more?
Yeah, I read the core guide page 1 and it's a good overview of the possibilities
But concretely I don't know if the options presented are that good against the current decks we face regularly (Tron, Eldrazi, Burn, DS, Affi, Devoted Druid, Scapeshift..)
I think my decklist is a bit too old to compete against some of the new decks out here
I saw Goblin Heelcutter and Kari Zev's Expertise being interesting options but I don't really know if they're worth it or not
Plus it seems it's less and less good to run Goblin Piledriver and Goblin Chieftain because of Fatal Push
Even some Blood Moon are played from what I heard. Isn't that too much of a slow card for a Gob deck?
I've been playing monored goblins for a while now and I'm seeking for advice in order to enhance my deck a bit
This is what I run since ages -> http://tappedout.net/mtg-decks/rotten-blitz/
I really wish to stay monored, I have always despised spending hundreds in lands
Any advice?
(Don't bother about the sideboard, I have one of my own tuned for my local meta, I just wish to improve the maindeck version of my Gobs deck)
I was thinking of that kind of version as well for oblivimous. Your advice are pretty good imo.
I wouldn't advice a red splash tho, but just stick with the fetches.
There is a problem with Collected Company tho. Usually this card is played only in decks with an absurd amount of creatures to get systematically full value from it. Thus I would toss at least four or more spells and put creatures instead.
Here are some ideas of what he could run :
1x Narnam Renegade
1x Hidden Herbalists
1x Burning-Tree Emissary
1x Talara's Battalion
1x Rhonas the Indomitable
1x Myr Superion
1x Wistful Selkie
1x Elvish Visionary
turn two coco
1x Arbor Elf
1x Utopia Sprawl
4x Manamorphose
4x Collected Company
minimum number of fetches
10x Fetches
Yeah, Hurkyl's Recall and Echoing Truth are indeed passable solutions. But against Affinity, or lantern, or pox, they don't do enough imo. Well, I guess the strategy is to win the turn you bounce everything but I don't like the stress induced from having only those narrow windows to win or else you're completely screwed.
On the other hand... Creeping Corrosion, Natural State, Unravel the Æther, do they feel good when they hit the ground !
Just look at these horrors, how can you not want those things dead and gone for good when you play against them?
Cranial Plating
Ensnaring Bridge
Chalice of the Void
Arcbound Ravager
The problem is that you weaken your mainboard manabase (which is already kinda clunky with Merfolk) just to add sideboard options and it feels very bad to do so.
Stompy on the other hand looks like it would embrace the splashes way better.
You run way more non-creature spells mainboard than Merfolk so you have way more room as well to utilize the splashes options.
Plus the use of Path to Exile isn't as awful and anti-synergistic in Stompy than in Merfolk.
Stompy's strategy isn't to break the manabase equilibrium our opponent has, so giving them one more land to get rid of a blocker we can't get through doesn't feel bad at all
Feels bad for your friend Fluff tho, those things are quite expensive and usually there's a sentimental bound between Merfolk players and their decks
Yeah I didn't like Merfolk as much as I expected. I love aggressive creature oriented decks, which I thought Merfolk was, but it's quite different in reality. Merfolk is a slow creature deck, mostly reactive rather than proactive, and most of the creatures are really weak as individuals.
I don't like how Aether Vial works as well. Against aggro you really feel like you're always a step behind, and against control it seems most of the time they can deal with the Vial rather than not. Plus, without Aether Vial in play early, the deck feels really clunky.
Even if the deck performs better than Stompy mostly due to the creature evasion islandwalk provides, (a mechanic that I love !) it just feels so fragile. I'd rather play strong and resilient individuals each turn as early as turn one, rather than a bunch of lord based creatures with evasion. I prefer a more linear wincon rather than an exponential one.
It's only a thing you can feel when you have it in your hands, or when you're an experienced player I guess.
Plus I prefer the options Green provides regarding the sideboard. Artifacts are evil, I can't play a colour that can't wipe their board from those things in a blink.
Well, if you seek a complete merfolk deck with its sideboard, its splashes options and some designed token, just ring me (:
Crime // Punishment looks good and really versatile indeed, I do like this option.
I'll definitely try at some point the black splash, it looks like it's the more efficient among all the splashes we can make. It really adds something compared to white and I don't see any upside to splash any other coulours.
It will take some time in order to build it tho, so I won't be able to report anything here regarding the splash til a couple of weeks unfortunately. (I need to sell my Fish deck to get some cash back out of my wrongly placed investment ) Black's popularity makes it so expensive compared to other colours, you just can't go crazy buying all those cards at once.
However, regarding the list of the Japanese guy, I already had most of the cards he plays, so I ordered two more Kitchen Finks, those odd lands and Surrak, the Hunt Caller for twenty bucks to try it out.
I'll tune a similar version without Noble Hierarchs, more creature hate mainboard and some creature equilibrium readjusting. I'll report how it works against different players. (:
@Fluffy
Regarding Fatal Push, it's indeed better with my own metagame. If you don't have a 1cmc instant response, you're just getting stomped here.
Your meta is really peculiar and... looks awful to play there. I sympathize for you buddy
@ddxxe Fortunatly I've got a spare Kitchen Finks and a bunch of Feed the Clan ready to get in my sideboard. Collective Brutality looks insane as well. I'd rather play Ratchet Bomb rather than Flaying Tendrils tho. It has the upside to clear Chalice of the Void, Affinity's 0 drops or Elves one drops. Tendrils is just a bad Anger of the Gods, so it feels bad to run it.
_____
Splashes aside, I found a stompy deck a Japanese guy won a 36 people event with, and it's quite interesting.
2 Elvish Mystic
3 Experiment One
3 Kitchen Finks
4 Noble Hierarch
4 Scavenging Ooze
4 Strangleroot Geist
1 Surrak, the Hunt Caller
1 Thrun, the Last Troll
1 Verdurous Gearhulk
3 Vines of Vastwood
1 Oath of Nissa
3 Rancor
15 Forest
3 Ghost Quarter
1 Okina, Temple to the Grandfathers
3 Oran-Rief, the Vastwood
1 Pendelhaven
It looks more midrangy than our usual lists. He runs 3 Ghost Quarters mainboard instead of Dismember (which is in the sideboard)
And... it looks like it plays like the infamous standard deck that puts +1/+1 counters on everything each turn.
I don't know if it's better than a stock version of stompy, but it looks solid imo.
Oh and, the one of Oath of Nissa looks more like a test than a real static card.
Here's the detailed link if you're interested
https://mtgdecks.net/Modern/mono-green-aggro-decklist-by-naoki-takuya-674107
I'm quite curious to ear what you think about this deck
Does Oran-Rief, the Vastwood really see play? I'm quite doubtful about the real efficiency of this one.
I really like the Winding Constrictor and those Inquisition of Kozilek tho.
By the way, why do you run Putrefy over Fatal Push? Regarding the frequency where you can trigger Revolt, I do think Push is strictly better, whatever your meta may be.
Thanks for sharing your list by the way. I'll think of a list that can fight in my own local metagame. ^^
(Really aggro heavy with a bunch of affinity, zoo and burn decks)
Best version I've seen so far imo
I would keep the Luminarch Ascension tho, always a good endgame finisher