If it ends up being relatively inexpensive, I'm getting six of them for EDH, but as has been said, since white already has a ton of wraths, they aren't "must buy"s especially if they end up pricey. Two mana for a wrath DOES make it much easier to pair it with your mass-indestructibility trick or similar.
This set, and now this card, is really making me want to build the Jeskai EDH deck of "casting from the graveyard matters" that they tried to push a while ago with Sevinne. I think the instant speed could also make it playable in some azorius-inclusive control builds.
It does seem like the bant deck is... well... Auras, but if they can find a way to make an Aura deck feel different from other not-strictly-aura-based enchantress decks, I will almost certainly end up getting it to raid it for my mostly-Auras-based Rafiq.
Just here to post the thought before it's confirmed or debunked: I think the enchantment subtype will be Quests and they will function the same as the quest counter enchantments from Zendikar, and those might be errata'd to be Quests.
Just fooling around for the past several minutes, curious what people think.
Aspirant of the Archangels3WW
Creature — Human Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Each nontoken creature you control with a sacred converted mana cost gets +1/+1, has flying, first strike, and vigilance, and is a white Angel in addition to its other types and colors.
4/4
Chapel Marshal 1W
Creature — Human Cleric Soldier (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack with exactly a sacred number of creatures, put a +1/+1 counter on target attacking creature.
1/2
Cloud-Drifter Hawk1U
Creature — Bird (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
Whenever Cloud-Drifter Hawk attacks, reveal the top card of your library. If it’s a nonland card with a sacred converted mana cost, put it into your hand. Otherwise, you may put it into your graveyard.
2/1
Whirlpool Anointed1UU
Creature — Elemental (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
As long as you have a sacred number of cards in hand, Whirlpool Anointed has hexproof and can’t be blocked. U: Whirlpool Anointed gets +1/-1 until end of turn.
3/2
Dream Gnawer1B
Creature — Rat Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Lifelink
Whenever an opponent casts a spell with a sacred converted mana cost, they lose 1 life and you gain 1 life.
2/1
Mausoleum Waker2BB
Creature — Human Shaman (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Menace
At the beginning of each end step, if one or more nontoken creatures died this turn and the total power of nontoken creatures that died this turn was a sacred number, create two 2/2 black Zombie creature tokens.
2/2
Dubloon Crafter1R
Creature — Goblin Pirate (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you cast a spell with a sacred converted mana cost, you may pay 1. If you do, create a Treasure token.
1/3
Hellkite Hoardmaster3RR
Creature — Dragon (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
As long as you control an artifact and the total converted mana cost of artifacts you control is a sacred number, Dragons you control have indestructible.
5/5
Beloved Baloth3G
Creature — Beast (C)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack, if the total toughness of attacking creatures is a sacred number, attacking creatures you control get +1/+0 and gain trample until end of turn.
3/4
Swarm Master3G
Creature — Insect Druid (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
When Swarm Master enters the battlefield, you may pay XX. If you do, create X 1/1 green Insect creature tokens.
As long as you control a sacred number of creature tokens, creature tokens you control get +1/+1 and have trample.
4/3
Chalice of Existence4
Artifact (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
At the beginning of your upkeep, if your life total is a sacred number, draw a card. Otherwise, choose one—
• You gain up to 2 life.
• Each player loses 1 life.
Sacred Spire
Land (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.) T: Add C. T: Add one mana of any color. Spend this mana only to cast spells with a sacred converted mana cost.
Thoughtpicker MiteB
Creature - Insect (R)
When ~ enters the battlefield, target opponent reveals their hand, you choose a nonland card from it, that player discards that card and you lose 2 life.
When ~ dies, reveal your hand, target opponent chooses a nonland card from it, you discard it and you lose 2 life.
2/1
Vark, Lifeblood TraderBB
Legendary Creature - Human Shaman (R)
Sacrifice a creature: Target creature gets +1/+1 and gains indestructible until end of turn.
Partner
2/2
The Shrinking of Segovia2WW
Enchantment - Saga (R)
[1] Until The Shrinking of Segovia leaves the battlefield, all creatures lose all abilities and have base power and toughness 1/1.
[2] Destroy up to one target Aura or Equipment.
[3] You gain 5 life.
Reborn Scourge2C
Creature - Eldrazi Zombie (U) CCC: Return Reborn Scourge from your graveyard to your hand. In the Eternities, death isn't so eternal after all.
4/1
Mysterious Game1UU
Sorcery (R)
Shuffle your library, then reveal the top two cards of your library and put them into your hand. If they share a card type, return Mysterious Game to your hand.
Overflowing Gearhulk4GU
Artifact Creature - Construct (MR)
Flash
When Overflowing Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead, then put a number of +1/+1 counters on target creature equal to that card's converted mana cost.
3/3
Reckless Necromancy3BBB
Sorcery (MR)
For each player’s graveyard, choose half of the creature cards in it at random, rounded up. Return the chosen cards to the battlefield tapped under your control.
Fathom Drake1UR
Creature - Drake (R)
Flying 3UR: Shuffle Fathom Drake into your library, then reveal the top three cards of your library. Put all cards named Fathom Drake revealed this way onto the battlefield, then put the rest into your hand.
3/3
Aspirant of the Archangels 3WW
Creature — Human Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Each nontoken creature you control with a sacred converted mana cost gets +1/+1, has flying, first strike, and vigilance, and is a white Angel in addition to its other types and colors.
4/4
Chapel Marshal 1W
Creature — Human Cleric Soldier (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack with exactly a sacred number of creatures, put a +1/+1 counter on target attacking creature.
1/2
Cloud-Drifter Hawk 1U
Creature — Bird (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
Whenever Cloud-Drifter Hawk attacks, reveal the top card of your library. If it’s a nonland card with a sacred converted mana cost, put it into your hand. Otherwise, you may put it into your graveyard.
2/1
Whirlpool Anointed 1UU
Creature — Elemental (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
As long as you have a sacred number of cards in hand, Whirlpool Anointed has hexproof and can’t be blocked.
U: Whirlpool Anointed gets +1/-1 until end of turn.
3/2
Dream Gnawer 1B
Creature — Rat Cleric (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Lifelink
Whenever an opponent casts a spell with a sacred converted mana cost, they lose 1 life and you gain 1 life.
2/1
Mausoleum Waker 2BB
Creature — Human Shaman (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Menace
At the beginning of each end step, if one or more nontoken creatures died this turn and the total power of nontoken creatures that died this turn was a sacred number, create two 2/2 black Zombie creature tokens.
2/2
Dubloon Crafter 1R
Creature — Goblin Pirate (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you cast a spell with a sacred converted mana cost, you may pay 1. If you do, create a Treasure token.
1/3
Hellkite Hoardmaster 3RR
Creature — Dragon (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Flying
As long as you control an artifact and the total converted mana cost of artifacts you control is a sacred number, Dragons you control have indestructible.
5/5
Beloved Baloth 3G
Creature — Beast (C)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
Whenever you attack, if the total toughness of attacking creatures is a sacred number, attacking creatures you control get +1/+0 and gain trample until end of turn.
3/4
Swarm Master 3G
Creature — Insect Druid (U)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
When Swarm Master enters the battlefield, you may pay XX. If you do, create X 1/1 green Insect creature tokens.
As long as you control a sacred number of creature tokens, creature tokens you control get +1/+1 and have trample.
4/3
Chalice of Existence 4
Artifact (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
At the beginning of your upkeep, if your life total is a sacred number, draw a card. Otherwise, choose one—
• You gain up to 2 life.
• Each player loses 1 life.
Sacred Spire
Land (R)
Sanctify (Choose a number as this enters the battlefield. That number is sacred for you as long as you control this permanent.)
T: Add C.
T: Add one mana of any color. Spend this mana only to cast spells with a sacred converted mana cost.
Thoughtpicker Mite B
Creature - Insect (R)
When ~ enters the battlefield, target opponent reveals their hand, you choose a nonland card from it, that player discards that card and you lose 2 life.
When ~ dies, reveal your hand, target opponent chooses a nonland card from it, you discard it and you lose 2 life.
2/1
Legendary Creature - Human Shaman (R)
Sacrifice a creature: Target creature gets +1/+1 and gains indestructible until end of turn.
Partner
2/2
Enchantment - Saga (R)
[1] Until The Shrinking of Segovia leaves the battlefield, all creatures lose all abilities and have base power and toughness 1/1.
[2] Destroy up to one target Aura or Equipment.
[3] You gain 5 life.
IIW: CMC 1
Militia Marshal W
Creature - Human Knight (R)
Echo WW
Other creatures you control get +1/+1
1/2
Creature - Eldrazi Zombie (U)
CCC: Return Reborn Scourge from your graveyard to your hand.
In the Eternities, death isn't so eternal after all.
4/1
IIW: CMC 1
Mysterious Game 1UU
Sorcery (R)
Shuffle your library, then reveal the top two cards of your library and put them into your hand. If they share a card type, return Mysterious Game to your hand.
Artifact Creature - Construct (MR)
Flash
When Overflowing Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead, then put a number of +1/+1 counters on target creature equal to that card's converted mana cost.
3/3
IIW: CMC 1
Reckless Necromancy 3BBB
Sorcery (MR)
For each player’s graveyard, choose half of the creature cards in it at random, rounded up. Return the chosen cards to the battlefield tapped under your control.
Fathom Drake 1UR
Creature - Drake (R)
Flying
3UR: Shuffle Fathom Drake into your library, then reveal the top three cards of your library. Put all cards named Fathom Drake revealed this way onto the battlefield, then put the rest into your hand.
3/3