So as much as Bob was okay, he only really shined when combined with Jace, the Mind Sculptor or Sensei's Divining Top. That being said, I discovered an absolute GEM from Kaladesh. Paradoxical Outcome. It draws a ton of cards off of our fast mana, and lets us replay them all to get even more mana, AND we get to trigger Monastery Mentor a bunch of times. It is the definition of what we want to do in the deck.
Please continue to offer suggestions so I can make this deck as good as possible!
I am going to continue to test, and if I find I am losing games to Bob's life loss, I will cut him, but until then, I find is drawing ability to outweigh his disadvantage. If we look at the deck, 41 of the cards are 0-1 drops. There are only 7 5+ drops in the entire deck, so the chance of losing a large chunk of life is rather small.
As far as side boarding goes, there are no spells that have a CMC greater than 2, and given that Notion Thief and a couple of Force of Wills come out in a lot of match-ups, I would say we look better post board.
Overall, I have to do more testing. I am thinking of replacing him with Demonic Tutor, but only time will tell if that is the right call.
Honestly I think I am going to keep black in the deck. I do agree however that Dark Confidant goes against our game plan, so I think he is going to get the axe. Yawgmoth's Will also isn't great, so I think I will remove it as well for some more of the disruption spells you mentioned.
I think the highest I am willing to go is 3 Monastery Mentors as this is supposed to be a control deck, and we don't really want to see him in the early game.
Repeal has over performed in all of my testing. It can bounce any of our opponents creatures (including tokens) to clear the way, as well as send a Moxen back to our hand to get two triggers for free.
Overall, I have a bit more testing to do, and I will keep this thread updated as the deck evolves.
Black as a whole provides a fair bit for this deck, especially with Notion Thief. It is a total hoser against blue based decks. Also, having both Vampiric Tutor and Yawgmoth's Will to increase overall explosiveness seems important to me.
All being said, I am inexperienced to the format, so if I were to cut black all together, what would you recommend as replacement cards?
I am fairly new to Vintage, and I recently brewed my first build. It is a Mentor Control deck. The general idea is to control the board and draw lots of cards until we can resolve a Monastery Mentor and absolutely explode with tons of spells to make tokens, and hopefully have a Yawgmoth's Will to cast it all again, or a Time Walk to win the game right after.
Please continue to offer suggestions so I can make this deck as good as possible!
As far as side boarding goes, there are no spells that have a CMC greater than 2, and given that Notion Thief and a couple of Force of Wills come out in a lot of match-ups, I would say we look better post board.
Overall, I have to do more testing. I am thinking of replacing him with Demonic Tutor, but only time will tell if that is the right call.
Thanks for the input!
I think the highest I am willing to go is 3 Monastery Mentors as this is supposed to be a control deck, and we don't really want to see him in the early game.
Repeal has over performed in all of my testing. It can bounce any of our opponents creatures (including tokens) to clear the way, as well as send a Moxen back to our hand to get two triggers for free.
Overall, I have a bit more testing to do, and I will keep this thread updated as the deck evolves.
Black as a whole provides a fair bit for this deck, especially with Notion Thief. It is a total hoser against blue based decks. Also, having both Vampiric Tutor and Yawgmoth's Will to increase overall explosiveness seems important to me.
All being said, I am inexperienced to the format, so if I were to cut black all together, what would you recommend as replacement cards?
I am fairly new to Vintage, and I recently brewed my first build. It is a Mentor Control deck. The general idea is to control the board and draw lots of cards until we can resolve a Monastery Mentor and absolutely explode with tons of spells to make tokens, and hopefully have a Yawgmoth's Will to cast it all again, or a Time Walk to win the game right after.
Here is the current list:
1x Black Lotus
1x Mana Crypt
1x Sol Ring
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
3x Flooded Strand
3x Scalding Tarn
2x Tundra
2x Underground Sea
1x Volcanic Island
1x Island
1x Cavern of Souls
1x Library of Alexandria
1x Strip Mine
Draw
2x Paradoxical Outcome
1x Gush
1x Ancestral Recall
1x Brainstorm
1x Ponder
3x Preordain
1x Treasure Cruise
1x Dig Through Time
2x Dack Fayden
1x Jace, the Mind Sculptor
2x Notion Thief
1x Sensei's Divining Top
1x Skullclamp
4x Force of Will
3x Mental Misstep
1x Pyroblast
Removal
1x Cabal Therapy
1x Fire // Ice
1x Swords to Plowshares
Utility
1x Gitaxian Probe
1x Repeal
1x Time Walk
1x Vampiric Tutor
1x Yawgmoth's Will
1x Snapcaster Mage
Win Condition
2x Monastery Mentor
3x Rest in Peace
2x Containment Priest
1x Grafdigger's Cage
1x Surgical Extraction
2x Wear // Tear
1x Hurkyl's Recall
1x Lightning Bolt
1x Swords to Plowshares
1x Pyroblast
2x Flusterstorm
For a full description on the card choices and a more intricate look at how the deck works, please check it out on TappedOut
Any and all suggestions are welcome!