I think twenty lands makes sense now with the ability to mitigate flood with a playset of canyons. I think a build running less, like my most recent one, could stick to nineteen. On a related note, I am just really underwhelmed by grim lavamancer and did not miss him at all. It is a usable card in the humans matchup, but beyond that there's just no tiered deck where I'm excited to draw it. It's okay in the mirror, but I'd prefer searing blood.
@conquistador, I had a chance to win the urza matchup. The chances were there. Game three I actually had two draw steps between a normal draw and a cracked relic of progenitus to bolt the final three life out of him. I did not see that. So quite literally, another moment where a playset of canyons can mean the difference between winning and losing.
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Jul 13, 2019so I don ****ed up. Prizes were cards, not cash, but I still had a good run to report:Posted in: Aggro & Tempo
- 4 goblin guide
- 4 monastery swiftspear
- 4 eidolon of the great revel
- 4 lightning bolt
- 4 rift bolt
- 4 lava spike
- 4 skewer the critics
- 4 boros charm
- 4 searing blaze
- 2 skullcrack
- 2 lightning helix
- 4 bloodstained mire
- 4 wooded foothills
- 1 scalding tarn
- 2 sacred foundry
- 3 mountain
- 4 inspiring vantage
- 2 sunbaked canyon
- 2 exquisite firecraft
- 2 relic of progenitus
- 1 rest in peace
- 2 ravenous trap
- 2 path to exile
- 1 searing blood
- 3 smash to smithereens
- 1 stony silence
- 1 skullcrack
I ordered four canyons but only two reached me. The refund kicked in, but with hogaak I didn't know how much modern I would play to justify buying. Now I'm thinking a bit differently. The matches went like this...
R1: vs burn (W2-1)
Lost the die roll and had to mulligan in every single game. Still, though, a skullcracked helix let me get there game one. Game two he had the searing blaze early to turn the corner on my swiftspear and just got there a bit faster. Game three my mull had a great draw, two lands, skullcrack, goblin guide, swiftspear, searing blaze on the play. I rolled over him pretty hard there.
R2: vs BR prison (W2-1)
This one was weird. I kept a slow hand game one that let him not only play chalice on one, but chalice on two while I couldn't quite get there. Game two I am on the play and go swiftspear into eidolon. He got stuck on two lands and had to double ritual into karn the great creator to grab an ensnaring bridge, hoping to stop my creatures but losing four in the progress. I finished with a couple burn spells. Game three he went for a turn one chalice with SSG, turn two brutality, fully escalated, but discarded two blood moons to get there. He then played rabblemaster, but I had a good anti-chalice hand of double eidolon, couple rift bolts and skewers etc that I got there. Again, he got stuck on two lands for a turn or two.
R3: vs Grixis Urza (L2-1)
I don't know anything about the deck. I haven't played modern in two months. It showed. Let's move on
R4: vs UW Control (W2-0)
Game one I get a guide into turn two double swiftspear and he never drew a board wipe. It was quick. Game two was a little weird. He did resolve a timely reinforcements while I had an eidolon out from my second turn on the draw. I was able to use a goblin guide to force blocks though and keep the spirit out there. He tries to oust his last token, which I thought was a setup for a second timely (I have skullcrack at this point) to restock on tokens. I didn't know oust gained you life and he didn't mention his life total until he went to play another spell. It was rather disjointed play where I went "wait oust gains life?" We did walk it back before it was too late so I could stop his oust lifegain. He countered the skullcrack, but I had another in play. THen he played narset and activated it, which revealed his sb'ed lyra dawnbringer. Disappointed in having to tuck away his best out, he was able to hold things off and resolvea teferi, but I attack him down to 4 and finish with exquisite firecraft.
R5: vs GW Devoted combo (W2-1)
At this point its 11p.m. I'm burnt out and couldn't tell you much other than the first two games went fairly long. Game 1 he is unable to combo because I got him to two life with an eidolon in play. He had to draw a tutor to get vizier without dying to a trigger, it didn't happen. Game 2 I screw up and could have won, punted at the last moment. Game 3 I am on the play with turn 1 guide into turn 2 searing blaze on his opening hierarch. He kept a land light hand hoping for hierarch to help but guide didn't give him one. I won in like four turns and he had to play defense the whole time.
4-1 finish, third place out of I think twenty-nine. It got me a Cavern of Souls. My only big takeaway from the list is that I want to swap one vantage and one fetch with two canyons. I had outs in round three but couldn't draw a final burn spell.
- 4 goblin guide
Jul 12, 2019I'd still anticipate four pieces of graveyard hate to anticipate a brief resurgence of dredge plus the usual phoenix shenanigans. I am playing in a $1K this weekend celebrating a new store (with a notoriously generous owner, hell yeah). I will post results, a list, and general thoughts on Sunday. That being said...Posted in: Aggro & Tempo
This is going to be ******* bonkers. Hogaak warped the metagame to arguably its narrowest ever the past couple weeks. Now, though? It is wide open, and I am very curious to see what happens. Jund and UW were actually very reasonable choices lately, same with humans. I am expecting more dredge and particularly tron to try to take advantage of lowered gy disruption and increased fair decks, respectively. Along with reasonable jund and uw matchups already, burn could be rather strong in this meta. My predictions of ranking, more or less:
Partly though that is based on knowing my local meta. and to be sure, I like that setup.
Jun 28, 2019I have played two paper pauper events, and am now actually considering ditching Saturday side events at SCG in favor of a weekend pauper tournament. At the very least, now my area should have several more tournaments pop up.Posted in: Pauper
Jun 28, 2019the nexus also had a great two-part article about unbanning fire, where virtually everyone involved in testing got annoyed at long, repetitive uninteresting playstyles...except the uw control player.Posted in: Modern Archives
Jun 27, 2019Posted in: Modern ArchivesQuote from pierrebai »Quote from FoodChainGoblins »It had 189 players. (Living in California, I was unable to go.) Jody Keith and Aaron Barich (of SCG Open fame) were in the top 8 and the top 16 from what I heard.
I cannot understand the maths behind a 189 players tournament with a 1st prize being a mustang.
That top 8 looks... well it sure doesn't look like a a highly competitive tournament. (I mean, I can understand one, maybe two lower tier decks making a top 8, but sword, burn, infect and rock?)
Thopter Sword with Urza has been putting up some results by also using goblin engineer to tutor up a fast ensnaring bridge or other bullet. Infect, storm, cheerios etc are turn three combos that can race hogaak reliably enough. Burn, crazy enough, would get rolled against hogaak but is actually solid against those decks I just mentioned plus UW control. If I wasn't expecting a ton of bridge decks, but knew people would be planning for it, I'd consider burn. Still, that's a very specific meta call.
Jun 27, 2019I don't think there will ever be a time where you don't want four exile gy effects. Game's changed. Grayeyard is now just another resource. What WOTC really needs to do is print more versatile cards, as they have been doing, that say, deals 2 damage or exiles two cards for one mana.Posted in: Modern Archives
Jun 21, 2019Searing Blood deals three damage and slows your opponent down. It's a tempo card, and a good one at that, in the mirror. The leyline adds the following text to every noncreature spell "this deals two damage to you." It speeds up your clock more than blood slows them down, or hell even firewalker. It also has applications against midrange decks, and versatility is key with sideboard cards.Posted in: Aggro & Tempo
Also, comically enough, it stops hogaak from using altar to deck you out. On turn three, on the play, they would have to target you 17 times with altar to win.
Jun 21, 2019WOTC MH Team: We want to help fight broken plays and strong openers, so let's print a new force of will style card! We'll even keep it from being used in those combo decks by only allowing it to be free on an opponent's turn.Posted in: Modern Archives
WOTC WAR Team: We need more teferi cosplayers, and this one needs a static ability. Let's reference the five mana creature teferi from Time Spiral with a three mana planeswalker!
WOTC: New players don't understand instants so let's just remove them from the game with a planeswalker.
Jun 19, 2019So...this isn't anything to the effect of "this card or deck is busted" as a general concern about the future of MtG and my own opinions:Posted in: Modern Archives
Core spoilers now already have a couple three mana planeswalkers. WOTC has appeared to get better about printing answers to them as well, if only slightly, but not to a point where I am convinced that the company does not want these to become a larger part of general play. I despise these cards, because the moment one resolves, unless you have a significant board advantage, the opponent is going to gain tangible value. A PW on an empty board with the more solid options runs the range of "sudden advantage" to "the game is over." I find them boring, and the good ones tend to consolidate fair decks into the best shells to implement them. Perhaps worst of all, I find them boring because they don't end the game by actually winning the game in a few turns, but rather generating such tremendous advantage that you might as well scoop.
3CMC walkers are becoming the new norm, and as they continue to push the envelope more and more will enter the modern format. We have gone from a point of LOTV being the only option, to now half a dozen walkers finding spots in competitive decks. I think this is only going to increase, in no small part due to the fact that WOTC is fascinated with the idea of turning its competitive game into a convention factory, including an odd fascination with cosplay. I don't give a ***** about cosplay, or fan art, or what have you.
I can handle a wide variety of styles of games. I play modern, legacy, and pauper, but my fear now is that even my easy-to-satisfy preferences won't jive anymore with the company's desire for its own *****tier version of an "MCU."
If so, it was a good run.
Jun 19, 2019I think I am over grim lavamancer for now. I'd been running a singleton in the main, but it really is only good against humans turn 1 and not as good against anything else. I think with the canyons, I am going back to twenty lands, knowing four canyons can mitigate the occasional flood.Posted in: Aggro & Tempo
Jun 14, 2019Posted in: ModernQuote from idSurge »My only concern BlueTronFTW, is that the set isnt opened enough because of Core 2020 getting fully spoiled NEXT WEEK.
I just worry its going to pull away from this set getting cracked as much as it would, keep the prices higher than anticipated.
If we hit $15 on Fiery Islet, I probably pull the trigger on a few at least.
Ultimately, most packs are opened as the result of drafts. The price point going up means fewer drafts will occur. I mean, I'm drafting the set tomorrow with friends, nobody is trying to earn a profit, but that's the exception. Stores are still charging $30 per draft in my area. Less drafting, fewer packs, less of that usual price drop over time.
I don't think the Canopies are wise investments. I think nothing is a good investment besides the RL. I do think these lands will go up over time, as every single time a new deck emerges in enemy colors, people will try to cram a few of these.
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