YP is at its best when you can untap and cast a bunch of one mana spells, making a bunch of tokens. Snapcaster does flash back a spell, but it's 3+ mana for 1 spell. I'm not sure that <4 snapcasters is correct in a YP build, but that's definitely where I would go first when testing it. Push the idea to it's limit to really get a feel for how strong it is.
If you want to play YP you're going to want to capitalize on its potential as much as you can. I would definitely add some number of Sleight of Hands to the list. I originally had Claim in the deck but it was too slow so I just made it a Kommand instead. I'm really liking this leaner version of the deck.
Here's my list for reference:
I think all of these YP builds have too many Snapcasters. Shave a couple for more cheap spells, IMO. Or to get one of the delve creatures back.
Would appreciate some thoughts on a young pyro build here. Also, I've been trying Claim/Fame and it's definitely not a mainboard card. It's dead as hell in a surprisingly number of matchups. I'm not convinced this card is worth playing, period. Think it could be a pretty good SB card though. Also, I should've known this but Gifts has been terrible. A lot of games you either don't reach 4 mana or the game's over before 4 mana either way
Dismember>Terminate is a concession to YP, but I still hate the card..
If there are lots of spell based decks you cant go too crazy on removal, but if you are playing against creatures every round then there is nothing wrong with overloading on removal. 4 Push, 2 Bolt, 2 Terminate, and possibly a Dismember isn't unreasonable. Going this high would cost you points against Valakut, non-Eldrazi Tron, etc., but it looks very nice in creature battles.
Is there any Dredge running around? The single Spellbomb is certainly fine to have around because it helps in graveyard-based fair matchups as well, but it is pretty light if you want to battle dedicated graveyard decks. (The Flaying Tendrils do help here, I will admit)
If the exile portion of Tendrils isn't needed, the instant speed of Kozilek's Return is a huge benefit. For the record I think that Tendrils is very playable and sometimes the right choice, but I usually rank Return and Anger above it and only use it in specific situations. Any insight into your choice there?
I usually max out on Stubborn Denial first, but I do love me a Countersquall.
I have been playing a single Dreabore lately as well, and I think it is quite good. I have had games against Affinity when I just wished it was a Terminate, but it has also killed Nahiris, Gideons, Lilianas, and Ashioks so it pulls its weight.
Yes, I leave all my discard spells in the deck and board out my Stubborn Denials because we can only have so many reactive cards without hurting the threat density. IoK used to be the card I liked least in the deck, but my various attempts to cut it have resulted in too many game losses. Our deck archetype has so many different roads to victory and I really want to know what my opponent is working with. Unless I get a very explosive hand, my plan is to make sure that the game goes long and requires a lot of micromanagement. I'm a control player at heart and these are the kinds of games that I usually end up winning.
Quote from whocansay »I'd say Fatal Push is your best card against D&T, no idea why you'd drop it.
The meta here in the Netherlands can be totaly inbred, so I'm really looking into the mirror. What about Ashiok in the sideboard, seeing as graveyard hate is comming in. Exiling a threat and possibly playing.
Quote from oPoptartz »The current list I am testing for reference (EE should be a liliana the last hope):
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands4 Scalding Tarn4 Polluted Delta3 Bloodstained Mire2 Watery Grave1 Steam Vents1 Blood Crypt1 Swamp1 IslandCreatures4 Death's Shadow4 Street Wraith4 Snapcaster Mage2 Tasigur, the Golden Fang2 Gurmag AnglerOther spells4 Serum Visions4 Sleight of Hand4 Thought Scour4 Thoughtseize2 Inquisition of Kozilek2 Stubborn Denial4 Fatal Push1 Terminate1 Dismember1 Kolaghan's CommandSideboard2 Stubborn Denial3 Ceremonious Rejecttion2 Collective Brutality2 Surgical Extraction2 Nihil Spellbomb1 Engineered Explosives1 Kolaghan's Command1 Kozilek's Return1 Temur Battle Rage
It doesn't really set up your draws, and we're not trying to get delirium online.
+ Reduces effective deck size
+ Decent synergy with Thought Scour
+ Sacrifice triggers Revolt
- Makes it harder to decide when to mulligan
- Worse topdeck than any of our cantrips
- Might grow our opponent's Tarmogoyfs
It's OK I think, but it doesn't have the power level of most of the other cards in the deck. It has more synergy with the Jund version.
Vs. the stock Grixis Shadow lists, I think GR Valakut is slightly favored. If you change the Rejections in the SB to Strokes, it flips in the other direction.
On that topic, I don't think losing Rejection hurts the affinity matchup that much because they dump their hand so quickly. The real place it hurts is vs. Lantern and Ironworks combo. Stroke vs. Rejection is interesting vs. Eldrazi Tron because Stroke dodges Chalice, which is really nice, but of course cheaper is often better, and Rejection can counter Chalice, Relic, etc. In addition to what finalnub mentioned, Stroke also helps vs. Amulet and generic big mana decks (GR Ponza, for example).
Back to the Valakut matchup. This is another matchup where Mana Leak really shines. My build feels very favorable vs. them (with Strokes instead of Rejections in the SB, and Leaks instead of K Commands MD).
Quote from Spooly »I think Rise//Fall is overrated. It's only consistently good in the grindy matchups, and we have access to plenty of cards that are good there. I'd rather have something that has applications vs. fast aggro and/or big mana decks too. Don't fall into the trap of continually going over the top in grindy matchups - it makes you more susceptible to Tron and other big mana decks, fast aggro, and combo decks. The best deck in modern might be grindy, but the format is still something like 60-70% decks that aren't fighting on that axis.
I played against that bant humans deck twice in a league last night, went 1-1 against it (4-1ed overall). It's almost certainly a bad matchup, but if we want to fight it start packing sweepers. Anger is good, but Damnation would be better. Their creatures can get big fast. Not that it's worth trying to fight it anywhere besides maybe on MTGO.