First time posting on this thread and i Went 4-0 at my LGS with this list. Its a home brew/mix of tiny zoo I guess. Even through testing it is incredibly consistent, I have some weird card choices but they've been working great
//Creature (26)
4 Figure of Destiny
2 Goblin Bushwhacker
4 Goblin Guide
1 Isamaru, Hound of Konda
3 Kytheon, Hero of Akros
4 Legion Loyalist
4 Soldier of the Pantheon
4 Wild Nacatl
I don't want to run red only mana sources as almost all of my spells are white. I'll stick to RW duals for my red mana.
I had considered Goblin Guide but he doesn't get the boost from Honor of the Pure. The deck is fast as it stands, putting the opponent on a four turn clock.
I'm not sure if I need fetches or not but I'll definitely test with them. A set may end up going in over Battlefield Forge.
I'm considering two Ranger of Eos over Secure the Wastes for late game. Grabbing two Figure of Destiny seems legit.
Use to Run a mono white weenie rush deck so this peeked my interest. Heres my list I go full on blitz
3 Figure of Destiny
4 Goblin Guide
3 Kytheon, Hero of Akros
4 Legion Loyalist
4 Mardu Woe-Reaper
4 Soldier of the Pantheon
2 Reckless Bushwacker
3 Boros Charm
2 Brave the Elements
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
I am really interested in this deck and considering buying the cards to play it at my local fnm.
But I have got a question: Isn't the Eternal Witness /Cryptic lock easily disrupted by any removal card? They can simply destroy our Witness in response to our Command or am I missing something?
Yeah its not a complete hard lock, it can be disrupted but if your able to establish Vial on 3, with cryptic most of the time you can tap bounce on upkeep or do other interesting tricks. Also thats why I like the bant version with Spell Queller because it can disrupt them even more.
So i've been playing Eternal Command for a long time, but never was on board with the red version especially because bolt against a lot of decks cant get the job done so I've been running bant and loving it. My list is a lil spicy but works wonders.
//Land (23)
3 Breeding Pool
2 Celestial Colonnade
2 Flooded Grove
4 Flooded Strand
1 Forest
2 Hallowed Fountain
3 Island
1 Plains
1 Temple Garden
4 Windswept Heath
SB: 1 Disenchant
SB: 2 Blessed Alliance
SB: 2 Kataki, War's Wage
SB: 2 Nature's Claim
SB: 1 Geist of Saint Traft
SB: 2 Obstinate Baloth
SB: 2 Supreme Verdict
SB: 1 Thrun, the Last Troll
SB: 2 Timely Reinforcements
Sideboard could be better/fixed but its been fine for me so far, Spell queller is great with vial, and Familiar's Ruse has just won me games with snapcaster/Eternal Witness. Even Queller to a lesser extent. If you have any questions on matchup's etc lmk
Lists for examples -
http://www.mtgtop8.com/event?e=12938&d=275342&f=MO
http://www.mtgtop8.com/event?e=14647&d=287962&f=MO
//Creature (26)
4 Figure of Destiny
2 Goblin Bushwhacker
4 Goblin Guide
1 Isamaru, Hound of Konda
3 Kytheon, Hero of Akros
4 Legion Loyalist
4 Soldier of the Pantheon
4 Wild Nacatl
//Instant (15)
3 Atarka's Command
4 Boros Charm
4 Lightning Bolt
4 Lightning Helix
//Land (19)
4 Arid Mesa
2 Bloodstained Mire
2 Inspiring Vantage
1 Plains
2 Sacred Foundry
2 Stomping Ground
1 Temple Garden
3 Windswept Heath
2 Wooded Foothills
SB: 2 Ancient Grudge
SB: 2 Blessed Alliance
SB: 4 Leyline of Sanctity
SB: 3 Path to Exile
SB: 2 Rest in Peace
SB: 2 Wear // Tear
Use to Run a mono white weenie rush deck so this peeked my interest. Heres my list I go full on blitz
3 Figure of Destiny
4 Goblin Guide
3 Kytheon, Hero of Akros
4 Legion Loyalist
4 Mardu Woe-Reaper
4 Soldier of the Pantheon
2 Reckless Bushwacker
3 Boros Charm
2 Brave the Elements
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
4 Arid Mesa
2 Bloodstained Mire
1 Eiganjo Castle
3 Inspiring Vantage
1 Mountain
2 Plains
4 Sacred Foundry
2 Windswept Heath
SB: 2 Brave the Elements
SB: 3 Disenchant
SB: 2 Dismember
SB: 4 Leyline of Sanctity
SB: 3 Rest in Peace
SB: 1 Stony Silence
Yeah its not a complete hard lock, it can be disrupted but if your able to establish Vial on 3, with cryptic most of the time you can tap bounce on upkeep or do other interesting tricks. Also thats why I like the bant version with Spell Queller because it can disrupt them even more.
//Artifact (4)
4 Æther Vial
//Creature (15)
3 Eternal Witness
3 Snapcaster Mage
4 Spell Queller
4 Tarmogoyf
1 Vendilion Clique
//Instant (16)
3 Cryptic Command
2 Familiar's Ruse
4 Path to Exile
3 Remand
1 Spell Snare
1 Thirst for Knowledge
2 Vapor Snag
//Sorcery (2)
2 Serum Visions
//Land (23)
3 Breeding Pool
2 Celestial Colonnade
2 Flooded Grove
4 Flooded Strand
1 Forest
2 Hallowed Fountain
3 Island
1 Plains
1 Temple Garden
4 Windswept Heath
SB: 1 Disenchant
SB: 2 Blessed Alliance
SB: 2 Kataki, War's Wage
SB: 2 Nature's Claim
SB: 1 Geist of Saint Traft
SB: 2 Obstinate Baloth
SB: 2 Supreme Verdict
SB: 1 Thrun, the Last Troll
SB: 2 Timely Reinforcements
Sideboard could be better/fixed but its been fine for me so far, Spell queller is great with vial, and Familiar's Ruse has just won me games with snapcaster/Eternal Witness. Even Queller to a lesser extent. If you have any questions on matchup's etc lmk
Has their been any consideration of adding a Huntmaster to the main board? Anytime I side him in he changes the game.