- yeedeehege
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Member for 6 years, 8 months, and 23 days
Last active Wed, May, 29 2019 20:17:12
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VidarThor posted a message on [[Competitive]] Xenagos, God of FattiesYou do see the problem with polis crusher?Posted in: Multiplayer Commander Decklists -
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ISBPathfinder posted a message on Edgar Markov - Low Mana Curve BuildI ended up playing my vamps in a 5 player FFA game last night. I wasn't expecting much because going to 5 players is really rough and usually ends poorly. I had kind of a sick game though so I figured I would highlight it.Posted in: Multiplayer Commander Decklists
My opponents are: Kynaios and Tiro of Meletis (enchantment based token deck), Ashling the Pilgrim, Roon of the Hidden Realm, and Tomorrow, Azami's Familiar. From the get go I see Ashling so I expect this to be.... a little rough. We roll to see who is first and I end up being last.
My opening hand is: 2 fetchlands, Gemstone Caverns, Shadow Alley Denizen, Mirror Entity, Enlightened Tutor, Ad Nauseam. I start the game by exiling Mirror Entity to the caverns. In retrospect I probably should have pitched Ad Nauseam to it instead.
T1: fetchland into Scrubland. Shadow Alley Denizen and at my opponents EOT I Enlightened Tutor for Necropotence.
T2: Fetchland into Badlands Necropotence and draw up to 8 cards and ditch a land.
T3: Swamp, Falkenrath Gorger, Quag Vampires, Viscera Seer, Vampiric Tutor for Malakir Bloodwitch. I refill my hand to full. Kynaios and Tiro of Meletis plays his commander and I happen to have 2 lands in my hand so I opt to play for tempo since I have good draw already. Ashling the Pilgrim plays his commander. Roon of the Hidden Realm plays his commander. I think the Tomorrow player is playing some ramp.
T4: Land, I know that I am going to get blown up before my next turn because Ashling has the ability to do it. I am up to 6 lands thanks to the opening hand Gemstone Caverns + Kynaios and Tiro of Meletis gave me an extra. I have Insolent Neonate and follow it up with Malakir Bloodwitch and syphon 12 life off of each of my opponents giving me a net gain of 48 life. I then swing a mob of vamps at Ashling who only has his 1/1 commander who he does not block with. I draw a bit heavier and get some really good action this turn as I think I draw like 9 more cards and I had 2-3 left in hand. I end up dropping my excess lands so I only have one land drop for the next turn in exchange for more action. Ashling blows up my board - Malakir Bloodwitch because he only goes 3 damage deep. Roon plays some ETB creature and Tomorrow plays Mind's Dilation.
T5: Land, Sol Ring (I flip a Diabolic Intent off the top card for Tomorrow but he has no creatures to cast it with). Purphoros, God of the Forge, two one drop vamps and Stoneforge Mystic (opponents lose 10 life). I draw a bunch of cards again. Ashling replays his commander and plays + equips a Loxodon Warhammer (he has a few good stones to achieve this). He is getting ready to blow up again and gain a bunch of life. Roon manages to find Sylvan Reclamation and takes out my Purphoros, God of the Forge and Necropotence (I still have like 50ish life). I in response put away another 7 cards. Tomorrow morphs a creature.
T6: my opponents have like 10-15 life for the most part right now. Nykthos, Shrine to Nyx, Indulgent Aristocrat, Dark Prophecy, I activate my Nykthos to recover the mana I just spent (I think I get 7ish mana off of it). Zulaport Cutthroat, Captivating Vampire, Iroas, God of Victory (Tomorrow has a Kheru Spellsnatcher which he reveals now and hijacks my god). I use my Captivating Vampire + the other 3 new vamps and one of my existing vamp tokens to hijack Ashling (he scoops in response). I sacrifice the Stoneforge Mystic to Indulgent Aristocrat off of floating mana and then swing 4 vamps at Roon. Roon uses his 3 creatures to block the ones on the ground and I sac a few more to pump my guys a few times and Roon dies to Malakir Bloodwitch + the Zulaport Cutthroat death triggers.
My last two opponents kind of peak at their top cards / take their turns and concede. I was going to kill them both on my next turn essentially from what I had in play. I did manage on T6 to have the option to play Possibility Storm but at that point essentially all of the things I had to do were kind of relevant for ending the game right then and there. If I had not been so close to ending the game I probably would have cast the Possibility Storm. Soooooo that game was a little lucky... I got a fast tempo land start and I got to tutor for Necropotence. I hit a LOT of my cheap vampires as well which is very lucky plus I got to tutor and play Malakir Bloodwitch essentially at the ideal time which allowed me to continue to completely shred through my deck with Necropotence. I did get wrathed for 11 vamps between my turns 4 & 5 and I did eat some other removal as well but still somehow it was an incredibly fast one sided beat down game.
I don't know if I have much for take aways from this game. Necropotence is sick and tutoring for it wins games lol. -
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precociousapprentice posted a message on [[Primer]] Tariel: You'll Thank Me For This1. Burning Wish can easily be replaced with any of the cards in the Wishboard. Burning Wish just allows you to select on the fly, but any choice is a fine one.Posted in: Multiplayer Commander Decklists
2. Hold cards in hand if you don't need them on the board. Sometimes, a card, no matter what it is, is all you need. Discarding to Solitary Confinement is sometimes key to your game.
3. That is a very tough question. The deck is all about subtle synergy. Each card is much more powerful in context, and the effect on the table is much more than the text on the card would imply. For the most part, Rattlesnakes > Pillow Fort > Control > Wincons > Ramp/Fixing > Tutors, but each reinforces and is reinforced by the other categories. It is definitely more important to have a strong mix of all of them than to have a a single category that is fleshed out to it's maximal capacity. Probably seeing a list would make it easier for me to advise you. -
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moondemon88 posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)Posted in: Multiplayer Commander DecklistsQuote from plushpenguin »I carry a third line of thought, and that is to make Marchesa a resilient slow combo deck.
I believe that this would be suitable in places where full commitment to aggression is simply not feasible due to the tools people can access that protect them from aggression.
Yesterday I was an inch away from winning with Time Sieve twice while I was drawing the disruptive attention of two grindy midrange decks at once for pretty much the whole game. If I was on the aggro plan I don't think I would have survived even that long. Maybe I also would have avoided drawing that much attention, but I'm used to it by now.
I use grave pact and dictate for control. I added in vindictive lich and have been having few problems with aggro, midrange, control matchups. My meta is roughly between 70 to 80 percent meta. -
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plushpenguin posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)I carry a third line of thought, and that is to make Marchesa a resilient slow combo deck.Posted in: Multiplayer Commander Decklists
I believe that this would be suitable in places where full commitment to aggression is simply not feasible due to the tools people can access that protect them from aggression.
Yesterday I was an inch away from winning with Time Sieve twice while I was drawing the disruptive attention of two grindy midrange decks at once for pretty much the whole game. If I was on the aggro plan I don't think I would have survived even that long. Maybe I also would have avoided drawing that much attention, but I'm used to it by now. -
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theonecalledrune posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)Never ever ever cut living death. Pariah is a good cut, all the others should stay.Posted in: Multiplayer Commander Decklists -
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Last Laugh posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)Anyone else tried Arcbond as a boardwipe? So far I'm having really good results with the instant speed.Posted in: Multiplayer Commander Decklists - To post a comment, please login or register a new account.
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You can easily put freed from the real/ Pemmin's Aura on ley weaver and gained infinite mana. and use lore weaver to kill everyone with draw
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I ran the mammoth umbra and *** effect to cripple creatures deck but it's getting harder to stick an enchantment on tiana recently
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