Quote from Hydd »Hello All! This is a deck I've been working on for a while now, if you'd like to read about my justifications please take a look at the deck here (this link takes you to TappedOut.net).
I'd like to know your guys' opinion on ditching the Blood Moons for a Smallpox package. Unsurprisingly, Young Pyromancer is a great payoff card for Smallpox allowing you to eek out value. Smallpox allows you to also fill your graveyard with cards very quickly, justifying the inclusion of Gurmag Angler over the standard Bedlam Reveler. You lose the card advantage engine of Seasoned Pyromancer and Bedlam Reveler but gain a powerful, more general use, form of disruption in Smallpox.
I'd love to hear your thoughts, concerns, and suggestions on how to improve this variant.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land
4x Blackcleave Cliffs
2x Blood Crypt
4x Bloodstained Mire
1x Castle Embereth
1x Godless Shrine
4x Marsh Flats
2x Mountain
1x Plains
1x Shambling Vent
1x Sunbaked Canyon
3x Swamp
Sorcery
1x Dreadbore
4x Inquisition of Kozilek
3x Lingering Souls
4x Smallpox
2x Thoughtseize
1x UnearthCreature
3x Dreadhorde Arcanist
2x Gurmag Angler
2x Pack Rat
4x Young Pyromancer
Instant
2x Fatal Push
1x Kolaghan's Command
4x Lightning Bolt
Planeswalker
3x Liliana of the VeilSideboard
1x Celestial Purge
2x Collective Brutality
2x Extirpate
1x Kaya's Guile
1x Murderous Rider
2x Nihil Spellbomb
2x Pillage
2x Plague Engineer
1x Wear//Tear
1x Witch's Vengeance
I like your deck, but here are some suggestions:
* 24 lands seems a bit too much. Your mana curve tops at 3cmc. I know this decks lacks card draw engines. But 23 lands would be the maximum I think.
* You don't have that much discard outlets. I definitely would go up to 4x Lingering Souls
* Unearth seems perfect in a Smallpox version. Maybee add another one?
Good luck with testing
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The reason I run a single Darkblast is because it has usefulness as a removal spell for problems and I dont like making room in the sb for it. Its also nice to have an instant you can just cast to get a dredger in the yard.
The Dakmore Salvage is so I can cast Ox and still dredge up a land drop to get Bloodghasts back. Its only come up a few times, but seems like a low investment for that effect.
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3 Stoneforge Mystic
4 Seasoned Pyromancer
4 Young Pyromancer
SPELLS:
4 Lingering Souls
3 Smiting Helix
2 Dreadbore
3 Kolaghan's Command
3 Inquisition of Kozilek
3 Thoughtseize
4 Lightning Bolt
3 Path to Exile
EQUIP:
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Batterskull
3 Blackcleave Cliffs
2 Marsh Flats
2 Bloodstained Mire
2 Arid Mesa
1 Mountain
2 Plains
2 Swamp
2 Blood Crypt
2 Sacred Foundry
1 Godless Shrine
1 Sunbaked Canyon
1 Silent Clearing
3 Kambal, Consul of Allocation
2 Wear // Tear
1 Molten Rain
2 Pillage
2 Plague Engineer
3 Leyline of the Void
2 Collective Brutality
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Here is a more traditional take, that appears to be similar to the list Khanagate posted earlier:
4 Tidehollow Sculler
4 Dark Confidant
4 Stoneforge Mystic
SPELLS:
3 Inquisition of Kozilek
3 Thoughtseize
4 Path to Exile
2 Fatal Push
2 Collective Brutality
4 Lingering Souls
WALKERS:
2 Liliana of the Veil
1 Liliana, the Last Hope
2 Gideon, Ally of Zendikar
1 Sword of Fire and Ice
1 Batterskull
LANDS:
4 Marsh Flats
2 Plains
3 Swamp
3 Godless Shrine
3 Silent Clearing
1 Shambling Vent
3 Field of Ruin
4 Concealed Courtyard
3 Leyline of the Void
3 Kambal, Consul of Allocation
3 Fulminator Mage
2 Plague Engineer
2 Collective Brutality
2 Disenchant
And here is my Mardu colored list I came up with yesterday after hearing the news:
3 Stoneforge Mystic
4 Seasoned Pyromancer
4 Young Pyromancer
SPELLS:
4 Lingering Souls
3 Smiting Helix
2 Dreadbore
3 Kolaghan's Command
3 Inquisition of Kozilek
3 Thoughtseize
4 Lightning Bolt
3 Path to Exile
EQUIP:
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Batterskull
3 Blackcleave Cliffs
2 Marsh Flats
2 Bloodstained Mire
2 Arid Mesa
1 Mountain
2 Plains
2 Swamp
2 Blood Crypt
2 Sacred Foundry
1 Godless Shrine
1 Sunbaked Canyon
1 Silent Clearing
3 Kambal, Consul of Allocation
2 Wear // Tear
1 Molten Rain
2 Pillage
2 Plague Engineer
3 Leyline of the Void
2 Collective Brutality
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But on a more serious note, I like how he can allow for instant speed draw to play around Surgical Extraction and the like.
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I think these would work better than the cycling dual lands because they still allow a first turn Faithless Looting and provide an extra dredge later.
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Match 1 vs. Burn
Game 1: I lost the roll, but kept a decent 7. My opponent plays a T1 Goblin Guide and allows me to gain an extra Stomping Ground. I play a Shriekhorn and pass. The Guides second attack reveals a Creeping Chill so I activate the Horn binning 2 Creeping Chill's. T2 I cast Cathartic Reunion and put a number of Narcomoeba's into play and eventually grind him out.
I board in 3x Collective Brutality, 2x Nature's Claim, and 1x Abrupt Decay and side out 3x Shriekhorn, 1x Golgari Thug, 1x Faithless Looting, 1x Cathartic Reunion.
Game 2: My opponent had an aggressive start with Goblin Guide T1, into Goblin Guide T2. I had a T2 or T3 Collective Brutality to answer one of the Guides, gain some life, and saw his hand was double Bolt and Skullcrack. Despite setting up a big Dredge for my next turn, I choose to hinder mana efficiency by taking a Bolt. In hind-sight I think maybe the Skullcrack would have been correct as hitting multiple Chills would have been good. I won the game, but I was at 1 life and gave my opponent one top deck to see if they had it, they only drew a land.
Match 2 vs. Grishoalbrand - I was on camra here
Game 1: I had an amazing start that lead to 16 damage on T2 thanks to hitting all my Creeping Chill's.
Game 2 and 3: I lost in a miserable fashion both games. Game 2 I ripped his hand apart with Thoughtseize, but he top decked for the win. Game 3 I mulled to 4, and didn't do anything relevant.
Match 3 vs. Gruul Aggro
Game 1: I out grinded my opponet and hit some Chills on the way. Ending the game at 21.
Game 2: I think my opponent misplayed, he had an early Scavenging Ooze but didn't eat the correct cards in my graveyard. My notes show me winning around T4. I explained to him how I'd use Scooze in this matchup, hopefully it helps him in future matches.
Overall, a good night. I did have one moment (on camra, game 3) where Steam Vents was less perferable over Gemstone Mine or other rainbow lands. I don't think it would have mattered in that matchup, as my hand wasn't very good and I did mull to 4. I plan to keep the Vents in for now and see when it is better than other options.
Hope this helps and look forward to feedback if y'all have any. Happy Gaming!
Edit: Now with YouTube link!
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Edit: Fixed pictures, I'll give it a day or two and post the cards I sent if they aren't up
Happy New Year!!
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BR Hollow One is the aggressor. We really just need to effectively answer their threats and wait for our mid- to late- game engine to take over. Sometime they just land a perfect hand and we can't really stop them. Seems like post-board you'll want to bring in Ancient Grudge, Nature's Claim, and Lightning Axe to help play the control role and answer graveyard hate. Also remember you can dredge off the Burning Inquiry which can enable us effectively early game.