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Fandom Legends: Magic Arena
Treasure Cruisin' Amulet's End
  • posted a message on Augur of Bolas, Tezzeret Buy-a-Box promo and more
    Would work well with Hellrider as your high end, too. Bunch of tokens, Cavalcade, Hellrider, quite a bit of pressure.
    Posted in: The Rumor Mill
  • posted a message on Augur of Bolas, Tezzeret Buy-a-Box promo and more
    Quote from TheDrB »
    Given that Cavalcade of Calamity is a thing, please tell me that they're going to do Chandra's Spitfire for her familiar. Jam

    Oof, that is pretty brutal...you'd have to attack with the Spitfire before unloading all your burn spells, but you could potentially kill your opponent in one attack! Cavalcade on 2, Spitfire on 3, attack on four, throw a Lightning Bolt, a Shock, and something else, and they die if they can't rid of the creature (taking 1 from Cavalcade, Spitfire goes up to 4 power, 3 from Bolt, Spitfire up to 7, 2 from shock, Spitfire up to 10, a Skullcrack or something does it). Doesn't require a god hand, just a bit of a nut draw. I may have to pick up Cavalcade, since I was looking to make a Chandra-based deck with the Spitfire, anyway!
    Posted in: The Rumor Mill
  • posted a message on A million game study says shuffler is rigged
    Quote from Algernone25 »
    I'm curious what you mean, because when I exported my pseudo-randomized decklist to notepad, it was still in the same psuedo-random "cards added" order.

    I also want to ask a dumb question: how does WotC benefit from having a clearly broken shuffler? The debacle was on the front page of Reddit, Chris Clay (the effective Boss of MTG Arena) was pinged multiple times in that thread. Wizards absolutely knows of the shuffler weirdness. And a lot of the players know that WotC knows. They can't ignore it at this point, and it's in their obvious self-interest to fix it.

    You are asserting that Wizards is deliberately not fixing the shuffler they know is broken. This means that either A) It's in WotC's best interests to not fix the shuffler, or B) WotC is deliberately acting AGAINST its own best interests. So here's my question to you: Which do you think it is, and why?

    Personally I would have very much appreciated at least a note that they're looking into things, and I'm a little concerned that there isn't one. Just because Artifact, once heralded as the game that would kill magic, has ceased to exist (their own numbers show less than 500 active players per day) doesn't mean Arena shouldn't keep being great.

    To put it simply, and none too flatteringly, they probably don't care much. If Arena is making them money, and obviously it is, they're clearly not very interested in putting out a well-balanced product. Arena has a huge list of issues right now and not one of them has been addressed. The UI, for instance, is in massive need of an overhaul purely for clarity. The amount of things that do not work properly, either due to straight-up error (abilities not firing) or cruft on screen (try targeting multiple cards, or even one with keywords, where your card is blocking the right side of the screen, the arrows are in the way, and the reminder text on the abilities makes it impossible to see the card you're targeting). Instead of fixing that, they add the laughably overpriced Guild bundles that are so chintzy that they only give you some card styles, and not even any copies of the cards themselves. For $20, you get a few styles and sleeves, but no actual cards.

    That alone shows they have no interest in creating an introductory product here, or a valid replacement for MTGO. They want only cash, and are charging pretty crazy prices for anything in-game. The game has no decent tutorial for new players. The UI is actively harmful to learning and playing the game. Building a decent card pool requires a lot of grind, which isn't itself a crime, or a huge expense, which when combined with the former is definitely a black mark.

    I play Arena because it's fairly popular to stream and it's a way to keep sharp, practicing the game every day. I won't spend money because I won't support the insanely greedy practices WotC is showing here—and I used to think that Blizzard was bad with Hearthstone! Certainly I wouldn't recommend this game to new players, and Wizards needs to be told the many things they are doing wrong. Hopefully they can fix it and make Arena into something great. Right now, I definitely would not classify it as such.
    Posted in: MTG Arena
  • posted a message on First War of the Spork spoiler - Ajani's Pridemate reprint
    I hate Ajani's Pridemate...mostly because I've gotten my backside handed to me too many times by one that got out of control before I could get rid of it. Laughing
    Posted in: The Rumor Mill
  • posted a message on No DFC in War of the Spark
    Quote from Lectrys »
    There went the popular theory here that WAR walkers flip to creatures or vice versa.

    Good riddance, I say. Transform stuff is often more trouble than it's worth, especially in the case of planeswalkers. The idea that they are losing their power can simply be represented by taking loyalty counters from them, or stuff like The Immortal Sun which doesn't let them use their abilities. There's no need to add extra complexity that doesn't really reward anything.
    Posted in: The Rumor Mill
  • posted a message on [WAR] War of the Spark facts by Greg Weisman
    Quote from JetterBetter »
    My bet(maybe just hope) to beat Bolas...Sarkhan. Turns into a dragon and destroys Bolas, saving the day. Yay, and the peasants rejoice.

    Dark horse- Garruk. Not much bigger game to hunt then Bolas. And the peasants rejoice.

    I mean, after everyone and everything else in the nearest twelve planes softens him up, sure. Neither of those guys remotely stands a chance, even with a lot of help, until Bolas is weakened by something. On Amonkhet, he casually chose to face the Gatewatch, knowing they had some sort of battle plan for him. He willingly let them try everything they wanted to try, no-sold every single bit of it, then absolutely schooled them without putting in any effort. The only reason he didn't kill them all—which he could have with only a minimum of effort—was because of his longer-reaching plans that included them.

    Bolas is already pretty much the most powerful being in the Multiverse. Maybe something like Emrakul could threaten him. Even then, the other Eldrazi Titans were slain by beings (the Gatewatch) whom Bolas already bested easily. Ugin got crushed by a Bolas who was less powerful then than he is now—although if his resurrection is truly a surprise to Bolas, I'm guessing that will be the key to his defeat. Somehow, I'd honestly be surprised if Bolas didn't know what happened on Tarkir and expect or know that Ugin's alive, but who knows?

    Nicky B is already pretty absurdly powerful. I'd like to see his planeswalker card represent him nearly to the point of reaching godhood, just before he gets taken down. Just to see what it'd look like!
    Posted in: The Rumor Mill
  • posted a message on No afflict or eternalize
    Quote from rowanalpha »
    He did make the point in the article, though, that they weren't positive if people dis-liked Eternalize on its own, or just really liked Embalm and thought Eternalize was not a good riff on it.

    I thought it was an okay way to show a pumped-up Embalm, but honestly, I'm very much in favor of Magic streamlining lots of things. Subtypes and keywords in particular. I mean, maybe they could have given these creatures something like a trigger that puts +1/+1 counters on them when they're Embalmed? No need for two very similar yet distinct keywords for it. That's how you end up with flashback, jump-start, and retrace. Or Stampeding Serow and, say, anything with the Elk subtype. Is there anything that is going to care much about an Elk subtype? "Beast" covers a lot of nonspecific stuff. "Dinosaur" is good on its own, and maybe things like "Snake" and whatnot should stay, but do we need Elk? Rhino? Hippo? There's a lot of cruft. I think the list could stand to have some streamlining.
    Posted in: The Rumor Mill
  • posted a message on Guildgatewatch
    Quote from Manite »
    I was interested in the theory until the obvious Jace hate reared its ugly head. The planeswalker trap, I can believe. Bolas trying to kill Jace, I can believe. But I sincerely doubt Jace is going to die anytime soon in the story, and it royally irritates me every time someone says "I hope Jace dies", to the point I hope he doesn't die simply out of spite towards the Jaters (he's not even my favorite character, his haters are simply that irritating). At the very least I want him to go back to Vryn, to look for his parents if they're still alive, to try and bring actual peace between the Ampryn and Trovians, and of course to face the repurcussions of his duel with Alhammarret. All it will take is Bolas or Tezzeret attempting to harness the energy of the Mage-Rings to give Jace a justifiable reason to go to Vryn.

    So please, kindly leave the Jace hate out of an otherwise reasonable theory. Bolas will likely try to trap planeswalkers. He will likely try to kill Jace. I doubt he will succeed, and I'll be downright pissed off if he in fact does because then not only will I have to put up with Jaters celebrating obnoxiously but also the fact it was Bolas, a character I personally dislike, who did it.

    Seriously, Jaters can piss off. Mad

    Believe it or not, some people dislike the characters you do, and especially when they're "Golden Boy" characters who eat up design space and spotlight space year after year. I don't hate Jace, but if they killed him off the setting and game would be the better for it. This idea that you can dismiss everyone who doesn't like Your Favorite Character as "haters" is pretty poor form and generally is an attempt to stifle discussion.

    I think the game would be better off if Jace got killed, Lili got killed, and Bolas got killed, and they'd have valid story reasons to do so. I'm also pretty sure that not one of those things will happen. Wizards isn't very good in the storytelling department, clinging to extremely tired and re-hashed tropes and mediocre characters.

    However, I also understand the idea of being upset if they kill off a character you like, and can relate. I damn near quit the game when they fridged Avacyn. That whole block was horrible and pretty much ruined Innistrad. So I'm not in a rush to see Jace fans made miserable by killing off their favorite guy, either. It's not a pleasant feeling.

    Bolas is the likeliest to be "killed," and then in some kind of stinger ending there's a faint laugh in the distance, or a horned shadow half-glimpsed in the fading light, or some other way of showing that maybe Bolas isn't dead, for realsies, and could come back some day.

    Quote from Flamebuster »
    Jace has become the de facto face of Magic and has such huge brand power that disposing of Jace now would be commercial branding suicide. Jace isn't going away any time soon based on that alone.

    Honestly, I have to vehemently (but politely) disagree. Losing Jace wouldn't affect sales of Magic in the slightest. No one who plays the game competitively cares about the story that much. I almost quit after they fridged Avacyn and gave the Angels of Innistrad all Raid Boss Disease, so I understand, but competitive players don't care. The people who collect don't care. It wouldn't tank their sales. Magic isn't popular or successful right now because of Jace; losing him would disappoint some people, but at the end of the day things would go on.

    They're not going to kill Jace, though, nor Liliana. Too many unresolved plot threads. Vryn is definitely one. The Raven Man and such. The soap opera-style switching of romantic partners—though I'll admit, the Jace and Vraska dynamic in Ixalan was probably the best-written stuff Wizards has put out, and that story was pretty enjoyable to read. It'd be a shame to lose that, though I'll admit I enjoyed reading Lili's snarky teasing of Jace. Either way, though, at the end of the day, none of that will affect the game's success in any meaningful way.

    Quote from RedGauntlet »
    My dream is to see The Scarab God vs Rakdos fight. I really hope they can trasnport ol carab along with the Eternal Army.
    Quote from Flamebuster »
    Quote from Ryperior74 »

    The only idea I got of how they are reintroduce is tezzeret going to them and the phyrexians finally find a way to get their old planar portal’s again

    Time flows like a river, and history repeats.
    By golly, it's like it's the late-90s again!

    That is probably what will happen. Just like the Eldrazi in Innistrad were predicted and then done very poorly, and the storyline of Amonkhet, and of Theros, etc. Wizards' storytelling is about as good as that of Blizzard: passable at best, full of tired tropes and predictable, re-hashed storylines. It's only a matter of time before the Phyrexians become a thing again, and they've been pretty obviously foreshadowing the return for a while now. The problem is that when they do that, it's not likely to be anything but a re-hash of old stuff, and won't be done particularly well. Who knows? They might surprise me, but I don't have much faith in that at the moment.

    Personally, what I'd like to see is the Weatherlight's power core destroyed and Serra's realm spring back into existence at the climax of a new Phyrexian invasion. The Phyrexians are utterly wiped out, we get Serra and her realm back, Jhoira gets a new awesome Angel-built ship capable of traveling through planes, Tiana as her mechanic/first mate, etc.
    Posted in: Baseless Speculation
  • posted a message on A million game study says shuffler is rigged
    Quote from Sephon19 »
    This is really frustrating. Why did they have to create a warping fake shuffler algorithm rather than a normal one?

    Because they aren't interested in creating a fun and fair game experience here. Like Hearthstone, this game is really a creation of pure greed, and one of the worst ways to get people into Magic I could imagine. You can't even get an unrigged shuffle, for crying out loud! It's not a good representation of what the game is actually like. The UI is, honestly, in many ways worse than MTGO—there are times I can't even see what I am targeting because of the awful curved arrows and the huge cards blocking the screen so I can't just target something.

    Arena as a replacement for the aging MTGO and a way to get more people playing is, itself, a good idea. If it'd worked as such, it'd be great. Arena is an utter failure, in my opinion, in both ways, however. The limitations on buying cards means it's pretty much the dreaded "pay to win." Its interface is actually a lot worse than that of MTGO because it can be nearly impossible to just properly target or time something thanks to an inexcusable amount of cruft. All the flash and effects mean nothing when the end result is clunkier than its predecessor.

    At this point, I kinda just want to post a lot of reviews and everything recommending people to stay away from the game. Definitely don't spend money on it. Wizards needs to start losing money so they get the idea that the product, as given to us, with a rigged shuffler, pay-to-win gambling-style system (as opposed to more straightforward P2W where you could just at least buy individual cards), and utterly heinous UI, is not acceptable. This game is, sadly, a complete failure in all aspects right now.
    Posted in: MTG Arena
  • posted a message on Modern Horizons (Updated)
    Quote from doc.brown »
    Quote from mapccu »
    What do you guys think about a birchlore rangers reprint. I think it would breathe some consistency in elves (weaker heritage druid for current builds) or variety in sideboard cards. I don't see it vaulting the deck up to the top tables anytime soon, but it would be a welcome addition. It seems like one of the weaker legacy pieces that could port over.

    I'd rather have symbiote

    Wirewood Symbiote would play rather well with Dwynen's Elite, a card that's done a lot of work for me alongside Heritage Druid.

    Personally, for my Elves, I'm hoping for any of: Wirewood Lodge, Priest of Titania, Wirewood Symbiote, Quirion Ranger, and Elvish Spirit Guide. Especially Priest and Guide, and maybe Lodge. But I'll settle for anything that helps buff up the Elves.
    Posted in: The Rumor Mill
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    Quote from AtraxianShade »
    Quote from Faruel »
    The picture with Ajani in the front and Jace in the background is interesting. They are getting some kind of a power up. Maybe Niv-Mizzets doing or some kind of released Guild pack magic. Could lead to some kind of Emblem mechanic that enables Planeswalker ulti/loyalty abilities?
    Unless it is the other way round: planeswalkers lending energy to whatever is on top of the Steam Vents building genkidama style.

    That'd be pretty cool!

    Spirit Bomb
    Legendary Sorcery
    Suspend 7 - 4GWR
    While this card is suspended, any player may pay X any time they could cast a sorcery. If they do, add X charge counters to this.

    This spell can't be countered. Damage can't be prevented this turn.

    Spirit Bomb does X damage to target player and all creatures and planeswalkers they control, where X is the amount of charge counters on it.
    Posted in: The Rumor Mill
  • posted a message on Challenger Decks 2019
    Quote from remathilis »
    The white deck is an obvious combination of the precon pile you get in Arena and the Tier deck. They just didn't want to give value and that was that.

    They didn't build it, they just took the tier deck and stripped it down.

    The irony is that compared to the various decks they based it on, the way they stripped the value out is to remove the red/Boros elements (shocks, checks, Aurelia, Heroic Reinforcements, or Lava Coils). They could have stripped the red out if they kept some of the better rares, but replacing a Legion's Landing for a Hunted Witness? C'mon.

    The white deck is only good two histories and four marshals. Everything else is pennies on the dollar. The good news is that mono- decks should be cheap and everywhere as everyone chases the shock and archlight decks...

    What's the tier deck list, if you don't mind my asking? I have not been keeping up well with the lists, but I am looking for some inspiration.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    I'm gonna try as hard as I can to create an effective themed shell for Serra. Something turbofog-ish with Luminarch Ascension and Lyra, possibly.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Spec/Predictions/hopes
    Quote from pinkmex »
    I wouldn't even feel that bad about no counterspell if memory lapse got to the printers.

    btw, does anyone know how do link the card image, but with an specific priting, and not just the latest (which is default)?

    Not quite the same thing, but Lapse of Certainty was fun for a long time for me! I had built an Angel deck that used Quicksilver Amulet to help cheat in big legendary Angels, and a variety of countermagic and wraths to slow the game long enough for me to get there. Chancellor of the Annex was good in that regard, but I tell you what, no one expects Mana Tithe! You could slow people up quite a bit between the three of those, and then Dawn Charm in any of its modes was helpful, too. Ahhh, those were the days! I used the likes of Sunblast Angel as a big body/wrath effect (you could flash it in and keep your opponent wanting to hold back), Angelic Arbiter (flashed in via Amulet) to disrupt the opponent's gameplan, landed some Chancellors, and tended to let Akroma, Angel of Wrath, Iona, Shield of Emeria, and Reya Dawnbringer help me close out the games.

    Wish I could build something close to that, hoping Modern Horizons gives me some tools to reinvent my Angel deck. Already considering Arbor Elf plus Utopia Sprawl to help speed things up. Maybe returning to the likes of Quicksilver Amulet, since being able to put it out on 2 and use it on 3 seems pretty strong. I've considered doing so with a Time of Need/turbofog-style shell; stall, dig for legendary Angels to answer the battlefield's needs (Linvala, Basandra, Iona, Sigarda, etc.), use their power and some removal to take the game over?
    Posted in: Speculation
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