Thank you I'll give them a shot! I've put Tormod's Crypt because of the 0 mana and activation cost but the card draw might be really relevant sometimes. Also I've put there Naturalize because it hasn't any restriction as Natural State but 1 more mana is 1 more mana... I was also thinking about the number of enchantment that I usually face and it's pretty low, so I was wondering if it could be better a 2x of oxidize instead.
However thank you for your helpful suggestions!
I know that we have to concentrate to make a good primer now, but I need your suggestions about the SB for my deck because I think it is not so good and maybe you can give some advices to make it better. I usually play against DS, Burn, Affinity, a Vengevine + Hollow One deck and sometimes Infect.
I know that's almost impossible but I'm trying to make a SB which can make our deck competitive even against our worst matchups (yeah, I'm a dreamer ahah)
If I can suggest a thing, I'd rather put the "Bad Card Choices" section within the "Card Choices" thread because a new Stompy player can immediately see why those cards are bad compared to the cards chosen for the main list. By the way I like your ideas about changing the overall structure!
I'll give everyone about a day to respond to this, and if no one wants to take over, I will. (The mod wants to have this done by Monday evening.) You and my one of my friends who posts here will have to help me with the editing if I do it.
It has been discussed earlier, maybe you could try to use the search button and see if any of your question has already been answered or at least mentioned By the way I think that those are useful cards only against an heavy control meta, otherwise I don't feel like including them in the SB
Stompy isn't really played competitively enough for there to be a consensus "best list" (with some number of flex slots) like there often is with top tier decks. Some cards are in almost every list, but those haven't really changed since the primer was written.
One thing I've been wondering about the deck is the number of one drops. Eight seems pretty low, compared to most successful aggro decks from magic's history. Stompy should be geared towards winning as fast as possible, IMO, as we're generally not winning any long games anyway. I've been playing 10 one drops recently, adding two Kessig Prowlers in place of some Kalonian Tuskers. I've also dropped the two Treetop Villages I was playing earlier, as lands coming into play tapped mess up the aggro curve too often. Seems to work, but the sample size is way too small to draw any real conclusions.
I think it depends on what's your gameplan. Yeah, Stompy is for sure an aggro deck but not as fast as the popular once and it will never be, but we have more reliability in the mid-game and we can steal the win sometimes even with a bad hand. I would agree with you that 10 one drops are better for us, but since it hasn't been printed a good one besides E1 and the dryad (and also Narnam Renegade but it works well only in heavy fetch decks) I don't see a good solution which could fit well in our deck.
Talking about the TV I think that 1x is fine, because it saved me so many times after a boardwipe and it is also a mana sink when needed.
Also, I haven't seen deck reports that used Apostle's Blessing in their 75. I have no idea how good it might be, so if you want to, please try it out! I'd love to hear what kind of results it brings.
I'm testing it on XMage and for now it won me a game 2 against Knightfall/Bant Company (Blessing+Aspect on a Groundbreaker) and a game 1 against Jund DS. It seems promising and I think it could be considered as a possible addition for our deck. I'll continue with the tests and I'll bring here the results!
Apostle blessings. Quite frankly it's just not as good as blossoming defence. As our main use for it would be reactive it give protection against a single Color and with decks like delver (with removal I'm multiple colores) it becomes hard to keep your creaters alive. It is dead against tron and affinity and its not good against decks that run more that one colors for creaters. So it's unblockable isn't really a thing. I would rather a pump spell with protect my self. Apostles is good as protection for decks that don't run the colores for it (green, white) like dismember dose for decks that don't run the removal colores (white, black, red). We just have better options
Well I don't think it's dead against affinity or tron because if you read the card it says: "Gains protection from ARTIFACTS or from the color of your choice", so your creature would be unblockable for affinity or eldra-tron or whatever-tron. Also it would be unblockable by multicolored creature since you can choose one of their colours and can't be targeted by multicolored removals.
Blossoming Defence is really a good card but I think that a combination of it plus Apostle's Blessing (2x each) would be optimal since you can use them in different situation:
1) Does your creature have trample and need protection? No problem, Blossoming Defence;
2) Does your creature not have trample? Play Apostle's Blessing for protection + evasion.
On the other half Apostle must be casted BEFORE "declare blockers" step and your opponent can remove your creature in response and let you lose 2 life for nothing... Hmm, it's risky but I think it would be worth a try at least, only when your opponent is tapped out or when you're sure he/she can't cast any removal.
@dougmtg
Yes, the best amount is 2 in the MB and 1x optional in the SB, but in general I agree with amicdeep: a nature's way could be slower but it saves you 4 life and also gives trample and vigilance to your creature, so you can add it as a fourth removal. Serpopard is also a good sideboard card which it won me so many match against heavy control decks that I encourage you to give it a try.
Has anyone tried apostle's blessing? Sure it costs you 2 life but it can be used to make your creature unblockable for lethal and also gives protection to it
I think there are some things to change but I can't find better replacements, so maybe you could help me... I've put 2 Dismember in the SB cutting off a Fog and an Autumn's Veil for 2 Wasteland Vipers and I've cut off Surrak, the Hunt Caller and an Aspect of Hydra for 2 Groundbreaker. Vipers are there because of bloodrush and deathtouch because I don't feel like paying too much life for removal (but I know that dismember is much more efficient) and Groundbreakers are there to make the deck faster and in order to make all creatures selectable for the CoCo.
I feel that vipers can be replaced with some other valuable cards and also the SB doesn't convince me enough. I usually play against my friends which have Affinity, DS, some vengevine decks, Merfolk and Burn, but next week I'm going to play a tournament at my LGS and unfortunately the meta is unknown. Any help or suggestion is really appreciated!
Found Apostle's Blessing as a really interesting card, should I add it instead of vipers in order to have more protection and make one of my creatures unblockable for lethal?
Congratulation on your win!
I like your list but I have some doubts about the amount of Dismember: I wouldn't run an overall 4x of Dismember because I don't think that you need that much removal and also you don't want to lose 16 life (total) to remove 4 creatures. I think that 2 or 3 between the MB and the SB is the best amount.
On the matchups: I consider UWx control as a really tough matchup because they run a lot of removals which can be pretty devastating for our deck, also the saint graft geists are really annoying for us. Unfortunately I haven't tried a match against an 8 rack deck but I think it will be also a tough matchup considering that we empty our hand pretty soon but IMHO we can manage to win.
I think there are some things to change but I can't find better replacements, so maybe you could help me... I've put 2 Dismember in the SB cutting off a Fog and an Autumn's Veil for 2 Wasteland Vipers and I've cut off Surrak, the Hunt Caller and an Aspect of Hydra for 2 Groundbreaker. Vipers are there because of bloodrush and deathtouch because I don't feel like paying too much life for removal (but I know that dismember is much more efficient) and Groundbreakers are there to make the deck faster and in order to make all creatures selectable for the CoCo.
I feel that vipers can be replaced with some other valuable cards and also the SB doesn't convince me enough. I usually play against my friends which have Affinity, DS, some vengevine decks, Merfolk and Burn, but next week I'm going to play a tournament at my LGS and unfortunately the meta is unknown. Any help or suggestion is really appreciated!
Found Apostle's Blessing as a really interesting card, should I add it instead of vipers in order to have more protection and make one of my creatures unblockable for lethal?
Bad idea. You can not use it to mill effectively and all it dose is make fuel for snapcasters goyfs and delve creatures. Against deathshadow use deathtouch creatures and heavy removal. ( This is hard before slashing a Color but still doable.) Also running Dryad millitants and scooze (at least three of each in your 75) stops them using their Gy to effectively cast angular and use snapcaster. Which makes up alot of there deck. Because deathshadow decks fall (somewhat) into the "heavy removal mid-range" archtype shapers sactiraty and blossoming defence should also be considered.
Yeah I forgot about snaps and goyfs. I think a 2x of Blossoming Defence is a must nowadays just because Vines are not enough to protect our creatures.
Could be Nature's Way a viable option to fight an early DS and then trample them off?
What are our answers to death's shadow? I usually just lose against that. I usually do very well at tournaments when I don't see a lot of it.
Another answer to DS could be Mindcrank, but I don't know if it's worth because works well only against DS... I'd rather add other useful cards in the side
However thank you for your helpful suggestions!
19 Forest
1 Treetop Village
//Enchantments
4 Rancor
//Instants
3 Aspect of Hydra
2 Blossoming Defense
1 Collected Company
4 Vines of Vastwood
//Creatures
4 Avatar of the Resolute
4 Dryad Militant
4 Experiment One
2 Groundbreaker
3 Leatherback Baloth
1 Rhonas the Indomitable
2 Scavenging Ooze
4 Strangleroot Geist
2 Wasteland Viper
1 Autumn's Veil
2 Beast Within
1 Bow of Nylea
2 Dismember
2 Feed the Clan
1 Fog
2 Heroic Intervention
2 Naturalize
1 Prowling Serpopard
1 Tormod's Crypt
I know that we have to concentrate to make a good primer now, but I need your suggestions about the SB for my deck because I think it is not so good and maybe you can give some advices to make it better. I usually play against DS, Burn, Affinity, a Vengevine + Hollow One deck and sometimes Infect.
I know that's almost impossible but I'm trying to make a SB which can make our deck competitive even against our worst matchups (yeah, I'm a dreamer ahah)
No problem, I'll help you!
It has been discussed earlier, maybe you could try to use the search button and see if any of your question has already been answered or at least mentioned By the way I think that those are useful cards only against an heavy control meta, otherwise I don't feel like including them in the SB
Unfortunately I don't know how to do it, maybe we just have to contact a moderator and explain to him the situation.
I think it depends on what's your gameplan. Yeah, Stompy is for sure an aggro deck but not as fast as the popular once and it will never be, but we have more reliability in the mid-game and we can steal the win sometimes even with a bad hand. I would agree with you that 10 one drops are better for us, but since it hasn't been printed a good one besides E1 and the dryad (and also Narnam Renegade but it works well only in heavy fetch decks) I don't see a good solution which could fit well in our deck.
Talking about the TV I think that 1x is fine, because it saved me so many times after a boardwipe and it is also a mana sink when needed.
I'm testing it on XMage and for now it won me a game 2 against Knightfall/Bant Company (Blessing+Aspect on a Groundbreaker) and a game 1 against Jund DS. It seems promising and I think it could be considered as a possible addition for our deck. I'll continue with the tests and I'll bring here the results!
Well I don't think it's dead against affinity or tron because if you read the card it says: "Gains protection from ARTIFACTS or from the color of your choice", so your creature would be unblockable for affinity or eldra-tron or whatever-tron. Also it would be unblockable by multicolored creature since you can choose one of their colours and can't be targeted by multicolored removals.
Blossoming Defence is really a good card but I think that a combination of it plus Apostle's Blessing (2x each) would be optimal since you can use them in different situation:
1) Does your creature have trample and need protection? No problem, Blossoming Defence;
2) Does your creature not have trample? Play Apostle's Blessing for protection + evasion.
On the other half Apostle must be casted BEFORE "declare blockers" step and your opponent can remove your creature in response and let you lose 2 life for nothing... Hmm, it's risky but I think it would be worth a try at least, only when your opponent is tapped out or when you're sure he/she can't cast any removal.
Yes, the best amount is 2 in the MB and 1x optional in the SB, but in general I agree with amicdeep: a nature's way could be slower but it saves you 4 life and also gives trample and vigilance to your creature, so you can add it as a fourth removal. Serpopard is also a good sideboard card which it won me so many match against heavy control decks that I encourage you to give it a try.
Has anyone tried apostle's blessing? Sure it costs you 2 life but it can be used to make your creature unblockable for lethal and also gives protection to it
Has anyone some advices or thoughts about it?
I like your list but I have some doubts about the amount of Dismember: I wouldn't run an overall 4x of Dismember because I don't think that you need that much removal and also you don't want to lose 16 life (total) to remove 4 creatures. I think that 2 or 3 between the MB and the SB is the best amount.
On the matchups: I consider UWx control as a really tough matchup because they run a lot of removals which can be pretty devastating for our deck, also the saint graft geists are really annoying for us. Unfortunately I haven't tried a match against an 8 rack deck but I think it will be also a tough matchup considering that we empty our hand pretty soon but IMHO we can manage to win.
19 Forest
1 Treetop Village
//Enchantments
4 Rancor
//Instants
3 Aspect of Hydra
2 Blossoming Defense
1 Collected Company
4 Vines of Vastwood
//Creatures
4 Avatar of the Resolute
4 Dryad Militant
4 Experiment One
2 Groundbreaker
3 Leatherback Baloth
1 Rhonas the Indomitable
2 Scavenging Ooze
4 Strangleroot Geist
2 Wasteland Viper
1 Autumn's Veil
2 Beast Within
1 Bow of Nylea
2 Dismember
2 Feed the Clan
1 Fog
2 Heroic Intervention
2 Naturalize
1 Prowling Serpopard
1 Tormod's Crypt
I think there are some things to change but I can't find better replacements, so maybe you could help me... I've put 2 Dismember in the SB cutting off a Fog and an Autumn's Veil for 2 Wasteland Vipers and I've cut off Surrak, the Hunt Caller and an Aspect of Hydra for 2 Groundbreaker. Vipers are there because of bloodrush and deathtouch because I don't feel like paying too much life for removal (but I know that dismember is much more efficient) and Groundbreakers are there to make the deck faster and in order to make all creatures selectable for the CoCo.
I feel that vipers can be replaced with some other valuable cards and also the SB doesn't convince me enough. I usually play against my friends which have Affinity, DS, some vengevine decks, Merfolk and Burn, but next week I'm going to play a tournament at my LGS and unfortunately the meta is unknown. Any help or suggestion is really appreciated!
Found Apostle's Blessing as a really interesting card, should I add it instead of vipers in order to have more protection and make one of my creatures unblockable for lethal?
Once again I apologize for my english
Yeah I forgot about snaps and goyfs. I think a 2x of Blossoming Defence is a must nowadays just because Vines are not enough to protect our creatures.
Could be Nature's Way a viable option to fight an early DS and then trample them off?
Another answer to DS could be Mindcrank, but I don't know if it's worth because works well only against DS... I'd rather add other useful cards in the side