Alright. Let me go through the decks you mentioned one by one.
To beat Burn, run Feed the Clan. Looks like you already do. Scavenging Ooze is also great. Run them in the main. Maybe an extra in the sideboard. Sometimes you can pressure them with an Ooze and bait them into Skullcracking you to stop it, at which point you fire off a Feed the Clan in response.
I never play against Bogles myself, so I know very little about it. Hopefully others will offer advice here. I assume that Back to Nature is the dedicated hate plan and Natural State is a good all-round card to have with wide application in other matchups.
To beat Death's Shadow (assuming Grixis), I would use roughly the same plan as I do for Jund. Maybe stick a single Blossoming Defense in the sideboard. But unlike Jund, I would play more carefully against Death's Shadow. Once they are below 10 life, try to win in one big swing.
I am not familiar with UR Delver either, but I assume cards like Choke and Eyes of the Wisent are good. I would not devote a lot of cards to killing the Delver itself, beyond the basic 3 Dismember that should be somewhere in your 75. I would just try to be aggressive and maybe stick one strong hate card if possible.
To beat Infect, tell the Infect player that it's not a deck anymore. If that doesn't work, try Gut Shot.
Thank you! I didn't immagine how powerful Leap was against Jund or 8-Rack, I'll surely give it a shot. Do you think I also need a copy or 2 of Relic of Progenitus for graveyard hate? Because I feel I put too many flying-hate cards and these days I don't think that there are so many decks that run those flying things...
I usually play against Burn, Bogles, DS, UR delver, Jund and Infect, but a part from Jund, Infect, Bogles and DS, the others are a bit less expensive copy of the original and powerful ones (for example the guy with Burn doesn't run the Guides, the guy with the UR delver doesn't have the Snaps, ect)...
With Burn, Infect and UR delver it is always a tough match (especially with delver who has a lot of removal) and in fact I've put Feed the clan, Plummet and Bower Passage (but I'm not sure about this one).
Jund is slower than us so if I can shut down the tarmo and liliana I can win the 60/70% of time (maybe it is also due to the lack of experience of the player)
The matchup with Bogles and DS I think that are easier for us cause we're faster or we have more creatures to deal with (but i put a back to nature and 2x of naturalize for bogles just in case)
Ok I made some changes: -4x Skarrgan; +4x Dryad Militant; +2 Scooze; -2x Heir of the wilds; +2x Forests; -2x Herioc Intervention (sideboarded). Now I'm thinking about replace Tusker with Garruk's companion cause of trample.
Thank you all for your feedback, I feel this deck has improved a lot!
I'm running 18 cause during some tests with 20/21 the 70/80% of time I was drawing too many lands and no pump or creature spells, and I saw that running 18 is much better but I could be wrong. However I'll give a shot at blossoming defense cause it seems very good. Thank you!
I have got another question for y'all: do you think that is a good idea to run maybe a Rhonas the Indomitable and a Bow of Nylea in main deck? And what are your thoughts about Nature's Way as a removal?
Thank you for your tips! I think you're right about the creatures choices, but what about my other spells? Have you got some other advice about them?
I think I have to protect my creatures using Heroic Intervention but on the other side I feel like that I could put some other pump or removal spell instead of Intervention
Hi everyone! I'm new here (but not new to Magic) and I've played stompy for about a month and i think that this kind of deck is awesome!
Here I post my personal version and I'm open to any suggestions:
I know that to be competitive this deck needs Scavenging Ooze and Dryad Militant instead of Kalonian Tusker and Skarrgan Pit-Skulk (and in fact I'll run them when I'll decide to partecipate at my local FNM) but Skarrgan seems to be really powerful when it deals 5 (when you've got only 1 vines) or more damage directly.
I'm thinking about testing also 2xTalara's Battalion, 2xNature's Way and a copy of Rhonas, the Indomitable. Another card that give me the temptation to test it is Setessan Oathsworn, but I fear that is too fragile and it also costs 3 mana which can be used for more impacting creatures like the Baloth
Thanks in advance for your feedback!
P.S. I apologize for my bad english
Well I run 2x scooze in main and in side 2x Feed the Clan, 3x enchantment hate (back to nature + 2x natural state) and 1x Bow of Nylea.
Thank you! I didn't immagine how powerful Leap was against Jund or 8-Rack, I'll surely give it a shot. Do you think I also need a copy or 2 of Relic of Progenitus for graveyard hate? Because I feel I put too many flying-hate cards and these days I don't think that there are so many decks that run those flying things...
With Burn, Infect and UR delver it is always a tough match (especially with delver who has a lot of removal) and in fact I've put Feed the clan, Plummet and Bower Passage (but I'm not sure about this one).
Jund is slower than us so if I can shut down the tarmo and liliana I can win the 60/70% of time (maybe it is also due to the lack of experience of the player)
The matchup with Bogles and DS I think that are easier for us cause we're faster or we have more creatures to deal with (but i put a back to nature and 2x of naturalize for bogles just in case)
I run:
1x Back to Nature
1x Bow of Nylea
2x Bower Passage (but I want to replace them with some gravehate or other spells)
1x Dismember
2x Feed the Clan
2x Fog (I use them against Infect)
2x Heroic Intervention
2x Naturalize
2x Plummet
Thank you all for your feedback, I feel this deck has improved a lot!
I have got another question for y'all: do you think that is a good idea to run maybe a Rhonas the Indomitable and a Bow of Nylea in main deck? And what are your thoughts about Nature's Way as a removal?
I think I have to protect my creatures using Heroic Intervention but on the other side I feel like that I could put some other pump or removal spell instead of Intervention
Here I post my personal version and I'm open to any suggestions:
17 Forest
1 Treetop Village
//Enchantments
4 Rancor
//Instants
4 Aspect of Hydra
1 Collected Company
2 Dismember
2 Heroic Intervention
4 Vines of Vastwood
4 Avatar of the Resolute
4 Experiment One
2 Heir of the Wilds
2 Kalonian Tusker
4 Leatherback Baloth
4 Skarrgan Pit-Skulk
4 Strangleroot Geist
1 Surrak, the Hunt Caller
I know that to be competitive this deck needs Scavenging Ooze and Dryad Militant instead of Kalonian Tusker and Skarrgan Pit-Skulk (and in fact I'll run them when I'll decide to partecipate at my local FNM) but Skarrgan seems to be really powerful when it deals 5 (when you've got only 1 vines) or more damage directly.
I'm thinking about testing also 2xTalara's Battalion, 2xNature's Way and a copy of Rhonas, the Indomitable. Another card that give me the temptation to test it is Setessan Oathsworn, but I fear that is too fragile and it also costs 3 mana which can be used for more impacting creatures like the Baloth
Thanks in advance for your feedback!
P.S. I apologize for my bad english