- clockwork_revolutionary2213
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Jul 16, 2018clockwork_revolutionary2213 posted a message on MTGSalvation's Deckbuilder is Here!Figured I'd post in here, since I can't find a support thread for the deck builder, but Jace, the Mind Sculptor is not showing up as Modern Legal (Bloodbraid Elf shows up though)Posted in: Articles
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Dec 14, 2017clockwork_revolutionary2213 posted a message on MTGSalvation's Deckbuilder is Here!It seems like Khans of Tarkir is missing from the modern format, is that an issue for everyone, or just me?Posted in: Articles
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I played a few practice games and found the curve to be fairly good, and I didn't have many issues with the mana, though I did play a few games where I ended up flooding out.
This is the current list that I will play this week at Thursday night modern (if I don't audible into Cruel Control)
4 Spellstutter Sprite
4 Snapcaster Mage
2 Vendilion Clique
1 Mistbind Clique
2 Fallen Shinobi
Enchantment
4 Bitterblossom
Land
3 Watery Grave
4 Mutavault
2 Creeping Tar Pit
4 Darkslick Shores
3 Island
1 Bloodstained Mire
1 Flooded Strand
4 Polluted Delta
2 Swamp
2 Remand
4 Cryptic Command
4 Fatal Push
3 Opt
1 Cast Down
Sorcery
3 Inquisition of Kozilek
2 Thoughtseize
1 Engineered Explosives
2 Countersquall
2 Dispel
2 Force of Negation
2 Collective Brutality
1 Damnation
1 Jace, the Mind Sculptor
2 Liliana of the Veil
4 Spellstutter Sprite
4 Snapcaster Mage
2 Vendilion Clique
1 Mistbind Clique
2 Fallen Shinobi
Enchantment
4 Bitterblossom
Land
3 Watery Grave
4 Mutavault
2 Creeping Tar Pit
4 Darkslick Shores
3 Island
2 Flooded Strand
4 Polluted Delta
2 Swamp
2 Nihil Spellbomb
Instant
2 Remand
4 Cryptic Command
1 Mana Leak
4 Fatal Push
1 Cast Down
Sorcery
4 Inquisition of Kozilek
1 Thoughtseize
Yes, but only one card per turn (it doesn't target though, so you can't get wrecked by Surgical Extraction)
4 Snapcaster Mage
1 Kess, Dissident Mage
Land
2 Creeping Tar Pit
1 Darkslick Shores
1 Blood Crypt
2 Steam Vents
2 Watery Grave
1 Bloodstained Mire
4 Polluted Delta
2 Swamp
3 Island
4 Scalding Tarn
1 Mountain
2 Drowned Catacomb
1 Sulfur Falls
2 Kolaghan's Command
1 Fact or Fiction
2 Remand
4 Cryptic Command
3 Lightning Bolt
2 Fatal Push
2 Terminate
1 Archmage's Charm
Sorceries
3 Thoughtseize
2 Cruel Ultimatum
2 Inquisition of Kozilek
1 Dreadbore
1 Jace, the Mind Sculptor
1 Ral, Izzet Viceroy
2 Narset, Parter of Veils
2 Nihil Spellbomb
1 Pithing Needle
1 Engineered Explosives
2 Countersquall
2 Dispel
1 Disdainful Stroke
2 Force of Negation
1 Anger of the Gods
1 Collective Brutality
1 Damnation
This is kind of why I want to have multiple Narset. Though she doesn't have the potential to win the game on her own, I don't think we really need another win condition. She pulls us ahead on card advantage, while keeping some decks from being able to catch back up, plus is cheaper, which is good since if we want to play Fact or Fiction, Jace, and Cryptic Command, we're quite loaded on 4-drops. I've already cut down to a single Jace myself- I found that while he was good, I just didn't have enough spots to safely play him against many decks (control especially). I just think having our 4 mana plays be at instant speed, where we can Cryptic Command something or just FoF, let's us be a little more versatile without sacrificing much. I found that the 'win con' part of Jace has never been relevant, as I've been able to just Bolt-Snap-Bolt or Ultimatum people before I Jace them. I just feel Narset is going to be the better (in this deck) card advantage planeswalker, as it's basically a Search For Azcanta flipped on turn three, which can find more if we have multiples.
I've found that I don't really need more ways to kill a most creatures, and the only times that I've struggled is if we're in the late game top-decking. It's not as if we're playing very little creature removal, though I guess it depends on the deck construction. I will concede that planeswalkers are difficult to deal with, but I would rather rely on Dreadbore, or even Bedevil/Hero's Downfall for that, as they synergize with Snapcaster and are cheaper to cast. If you're using Bolas as a Spark Harvest, it's not worth it, though if he sticks around you're fine.
Could you explain the bolded point please? This has been opposite to what I have found.
I tested the new Bolas in some matches between FNM drafts (probably about 10-12 games total, vs GB Rock, Infect, Humans, WB Midrange, Death's Shadow, and some random jank), and haven't been impressed (or at least impressed enough to remove Ral). Just because we're a Cruel ultimatum deck, doesn't mean the mana is easy to arrange. I have had many games where I needed to fetch a Steam Vents to cast Lightning Bolt, but have only ended up drawing one or two black producing lands by turn 5 (sometimes you draw your basics or an EtB tapped land). I also found that the plus ability doesn't do as much as Ral's, as I would rather be choosing the card than just drawing a random one. The exile part of it was also not relevant often enough, as many times the opponent could afford to throw away a card from their hand, or even an extra land, then swing at Bolas or myself. That ability might be good in the Control matchup though, which was one I didn't test. I also noticed a major difference between the minus and kill a creature abilities- being left at 1 loyalty is not as good as being at 2. Sure, Bolas can kill a Planeswalker, but anything can kill him after. It feels bad to have Bolas plinked by an Electrolyze, or even killed by a Noble Hierarch. While Ral can also die easily, you don't need to worry about that random 1/1 spirit killing him. I won't go into the ultimates, as both win the game on the spot, but in a vacuum, Ral gets to his faster.
I'm sure the static ability is what everyone is excited about, but I still hold to my original opinion- It won't ever do enough in a game where you get to double your planeswalkers, as you're already way ahead, and I don't think using your opponent's planeswalkers will come up often either. If you try to play this vs UW control and copy a Teferi or Jace, I highly doubt it will resolve (if it does, good for you, but that's the exception to the rule). Copying a Liliana in the Jund/BG Rock matches might work out for you, but I don't think it's worth it for that. The tron matchup is also where the static might do work, but their Karn comes down a turn or two before Bolas, so good luck with that. I can't think of any other major planeswalkers seeing play in Modern, asides from Narset now and maybe 3 mana Teferi, but I don't think they are worthwhile targets either.
It will take a lot to switch me over from Ral, as he's won me many games that would be unwinnable even with a Nicol Bolas. I will have to be shown the success before I make the change- I'm not opposed to it, but I think Bolas' home is in Standard currently.
4 Snapcaster Mage
Enchantment
1 Search for Azcanta
Land
3 Island
1 Mountain
2 Swamp
2 Creeping Tar Pit
1 Darkslick Shores
1 Bloodstained Mire
4 Polluted Delta
2 Steam Vents
1 Blood Crypt
2 Watery Grave
4 Scalding Tarn
2 Drowned Catacomb
1 Sulfur Falls
2 Remand
1 Logic Knot
1 Spell Snare
2 Kolaghan's Command
1 Negate
3 Lightning Bolt
2 Fatal Push
4 Cryptic Command
2 Terminate
Sorcery
2 Thoughtseize
2 Cruel Ultimatum
2 Inquisition of Kozilek
1 Dreadbore
Planeswalker
1 Jace, the Mind Sculptor
1 Ral, Izzet Viceroy
2 Narset, Parter of Veils
1 Kalitas, Traitor of Ghet
1 Niv-Mizzet, Parun
2 Nihil Spellbomb
1 Engineered Explosives
2 Countersquall
1 Ravenous Trap
2 Dispel
1 Disdainful Stroke
1 Ancestral Vision
1 Anger of the Gods
1 Collective Brutality
1 Damnation