Quote from Stapler »Here's my list. I think they're pretty similar, but the two most notable differences are the manabase (I decided to follow darren's suit and stick with a traditional, non-budget manabase) as well as cutting almost all the Champion dorks as well as Myr Galvanizer - I drew the Galvanizer in about half the games I played and he was incredibly mediocre every time, I'm not convinced he's worth running just for the combo alone.
Looking ahead, in addition to Risen Reef, I'm probably going to pick up Wirewood Symbiote and give it a try too (though I worry about having too many bouncers and not enough things to do with the bounce). Coat of Arms is an idea I hadn't considered (though it seems so obvious that I'm not sure why) so I might try and test that. I'm also going to try and explore the idea of running a lot of tribal-exclusionary wraths as a way of keeping up on board to buy time for my synergies to come together - I'm already running Crux of Fate and Widespread Brutality, and Wakening Sun's Avatar was a recent inclusion I'm eager to try out, but Rakdos, the Showstopper might find its way back in and Hythonia the Cruel might work OK as well (though I'm more dubious of that one).
I've only played about 5 or 6 games so the sample size isn't large, but so far it's played about how I thought it would, I.E. with wild swings of variance. Of those games, the highest point was curving Manaweft Sliver + changelings into turn 4 Sliver Queen into turn 5 tutor for Hibernation Sliver which helped dodge a wrath that same turn cycle, turn 6 I replayed everything and then finally turn 7 I assembled Cloudshredder Sliver + Reaper King + Impostor of the Sixth Pride in play, which with the other two slivers is "Pay 2 life: Destroy target permanent". My opponents scooped to just that combo, and I even randomly drew into Tolsimir that turn but was a mana short of playing it alongside everything else. That's probably the closest thing to this deck's nut draw.
The lowest point was being stuck on 4 lands for most of another game, with a draw that had both Hibernation Sliver and Walker of Secret Ways but no ways to abuse them and only 1 changeling to go along with my various tribal lords. Ways to filter cards or hit land drops seem pretty important for making sure the deck can function into the late game. I wish I could play like 5 copies of Elder Pine of Jukai.
Two cards that seemed continuously impressive without ever being cast were Patriarch's Bidding and Living Death. Half the games I played I had one of these cards in hand and could play to the board knowing I could get everything back if a wrath hit (though I never actually cast them, either because I wasn't wrathed and won or because I died with my board in tact). Living Death being a pseudo-wrath that gets around indestructible is nice too.
Quote from Kofzor »Im not really a fan of going infinite, and tutors are also largely discouraged. Hence, I take a more draw cards approach.
Quote from Kofzor »Descendants' path is a ticking timebomb. As soon as you get one changeling, it can easily get you yet another.
Although a lot of cards are nice to combo with a changeling, such as Wirewood Savage or Loam Dweller, they have little to no impact on their own and they often sport a creature type that isnt easily intermingled.
From my experience, to make a changeling deck really formidable is that you want to consider the changeling as cheap 'clones'. That is, combine it with creatures that do something really serious with their own creature type. Just getting 1 changeling alongside then quickly becomes 'ok this is serious' into 'omg whats happening? 10 5/5s coming my way?!'
Quote from Stapler »I finally put my deck together and played some games, and so far it's been a blast. Strangely I kept drawing the same half of the deck (I cast Knowledge Exploitation on turn 4 three games in a row) so I'm looking forward to playing with Higure and some of the other cards that have been talked about.
Quote from Stapler »Looking at cards from the new set ...
Kaalia, Zenith Seeker - A good, efficient flying body that has a decent chance of drawing 1 or 2 cards with the deck running 18+ changelings as well as some actual dragons, Kaalia might squeeze in for me. Might need some testing to see how reliable the draw is. If this ever draws 3 its insane.
Omnath, Locus of the Roil - I'm more unsure about this one. It'll be an FTK a reasonable amount of the time which is alright, and slowly growing our changelings or itself into bigger threats is nice (especially for me since I'm running the full suite of fetches), but we don't run enough land ramp to reliably get to 8 lands and that's where most of the value of this thing lies. I was initially high on it, but thinking about it more has me less optimistic.
Other than those and Risen Reef (which is an auto-include), I'm not seeing anything else worth running.
Quote from NimBalor »First two games in with the deck and obviously there was some getting used to the cards Enough misplays for sure but it did let me get a feel for the deck and had me made some changes to my list.
Patron of the Vein - Highly costed and cutting the single double black card will help as well.
Evolution Sage - With Patron gone I'm not going to keep it in just for the Vivids.
Descendants' Path - Just fell short half of the time, so looking for a bigger impact.
Felidar Guardian - Reset button for Arcane Adaptation, but can blink other stuff as well.
Najeela, the Blade-Blossom - No dragons but the warrior tokens will quickly stack up if unchecked.
Finale of Devastation - A tutor that can recur from the graveyard and comes with a built in pump effect.
Since you are looking for themed wraths, did you consider Whelming Wave?
Quote from NimBalor »Got my preordered cards in today, so along with the updates to my other decks I went and built a version of this deck as well. Took some inspiration from the lists posted here with some minor changes based on which cards I had around.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature (45)1x Amoeboid Changeling1x Avian Changeling1x Azami, Lady of Scrolls1x Changeling Berserker1x Changeling Hero1x Changeling Outcast1x Changeling Titan1x Elder Pine of Jukai1x Evolution Sage1x Gemhide Sliver1x Gishath, Sun's Avatar1x Graveshifter1x Harabaz Druid1x Hibernation Sliver1x Higure, the Still Wind1x Imposter of the Sixth Pride1x Irregular Cohort1x Khorvath Brightflame1x Lathliss, Dragon Queen1x Lin Sivvi, Defiant Hero1x Loam Dweller1x Manaweft Sliver1x Mirror Entity1x Moggcatcher1x Morophon, the Boundless1x Mothdust Changeling1x Myr Galvanizer1x Patron of the Vein1x Priest of Titania1x Reaper King1x Sachi, Daughter of Seshiro1x Seahunter1x Seshiro the Anointed1x Shapesharer1x Skyshroud Poacher1x Sylvia Brightspear1x Taurean Mauler1x Tolsimir, Friend to Wolves1x Tuktuk Scrapper1x Universal Automaton1x Venomous Changeling1x Walker of Secret Ways1x Wirewood Savage1x Wirewood Symbiote1x Yuriko, the Tiger's ShadowCommander (1)1 The Ur-DragonLand (35)1x Ally Encampment1x Ancient Amphitheater1x Breeding Pool1x Cavern of Souls1x City of Brass1x Command Tower1x Contested Cliffs3x Forest1x Haven of the Spirit Dragon1x Irrigated Farmland2x Island1x Krosan Verge1x Mana Confluence1x Mountain1x Murmuring Bosk1x Overgrown Tomb1x Plains1x Prairie Stream1x Reflecting Pool1x Sacred Foundry1x Seaside Citadel1x Secluded Glen1x Seraph Sanctuary1x Stomping Ground1x Swamp1x Swarmyard1x Temple Garden1x Unholy Grotto1x Vivid Creek1x Vivid Grove1x Vivid Meadow1x Wanderwine HubSorcery (6)1x Austere Command1x Knowledge Exploitation1x Martial Coup1x Peer Pressure1x Skyshroud Claim1x Widespread BrutalityArtifact (6)1x Chromatic Lantern1x Cryptic Gateway1x Didgeridoo1x Dragon's Hoard1x Lightning Greaves1x Sol RingInstant (4)1x Crib Swap1x Cyclonic Rift1x Spit Flame1x Vampiric TutorEnchantment (3)1x Arcane Adaptation1x Descendants' Path1x Unnatural Selection
The mana base is obviously makeshift as well, since am working with what I had laying around. Roughly based it on being fetchable through Krosan Verge and Skyshroud Claim since I lack actual fetches to fix colors.
The oddball is probably Evolution Sage but I enjoyed it with the Vivid lands in other decks, so a bit of a pet inclusion. It's also the reason why I do have Patron of the Vein still in this list.
Quote from Birdpuncher »I do mean CHAGELING tribal. Every creature in the deck is a changeling. With Morophon as commander, here are a few interesting cards I found. Any other ideas? The idea is to abuse effects that target a specific creature type and jam them all into one deck.
Quote from NimBalor »Having played with a fair amount of Changelings in a Tolsimir, Friend of Wolves deck, this deck idea is definitely intriguing to me. Especially since I wanted to change up from Tolsimir and other ‘small’ tokens decks. Initially I wanted to see about building a dragons deck with Ur-Dragon, but this looks like a fun alternative that I might piece together instead.
Quote from DementedKirby »Some epic lords I want to suggest. I have my own deck that isn't with changelings, but it's using as many lords as I can (a maximum of one per creature type) and abusing that with Mirror Entity. Here're my suggestions:
Lullmage Mentor helps counter any annoying spell that might ruin your plans.The Scarab God does wonders at the beginning of your upkeep with enough changelings in play.Lord of the Unreal is solid for giving your changelings hexproof. And if you make him into an illusion he protects himself.Aboshan, Cephalid Emperor is an easier to cast Mind Over Matter type card in that your changelings become trappers.Persistent Petitioners if you wanna have some alternate wincon. Not only that, but milling opponents can get creatures in there that can make Cairn Wanderer a have a ton of keyword abilities.
Quote from Dragonlover »So while going through some cards I found one that will add another creature type to the ones you get to say! Meet Scarblade Elite! Sure it's a touch slow but it does kill things by hurling random changelings at them.
Quote from Reaper9889 »I will not recommend cards from the new set since I am sure you are on top of that.
Wirewood symbiote is a fairly good protection card/etb reuser that happens to go infinite with mirror entity and priest of titania or elvish archdruid or Harabaz Druid or any other card that somehow can tap for 3 or more mana (2 mana and you can get infinitely many etb triggers - in either case you can reduce the mana generation requirement by 1 if your creatures does not die when activating mirror entity for 0 - e.g. because all creatures have boosted toughness)
Haakon, Stromgald Scourge would be nice but require some backup tutor into gy cards.
elvish guidance is annother creature type matters accel spell.
As for mana, Birchlore Rangers does not feel right, but it exists.
Sarkhan, Fireblood can cast much of your deck.
Qasali Slingers is repeatable disenchant in your deck.
Quote from plushpenguin »I love changeling decks. Using Ur-dragon is ideal here because the cost reduction + drawing cards on creatures attacking is needed gas because changelings themselves are weak individually.
Ever find space for something like Kindred Discovery or Knight Exemplar? You have so many options, which is the nice thing about a deck like this. Is Scourge of Valkas hard to cast here? It may need some manabase adjustments but the potential is there.
These decks are never really too strong, but they're amusing to watch and can still pull off wins.
Quote from Stapler »How has Higure been for you? I'm still getting the pieces of my deck together so I've had no experience, but it seems like you won't often get in multiple hits with multiple changelings at a time to make Ingenious Infiltrator good, whereas with Higure you only need 1 hit and then you can tutor your best changeling (or Yuriko) and then repeatedly make Higure or your changelings unblockable. I do like that Infiltrator is only 2 mana to Ninjutsu, that's twice as cheap as Higure, but it still seems like Higure would get more mileage in the long run. How important has Higure's unblockability been?
Quote from Stapler »Unfortunately that doesn't work, as Unsettled Mariner needs to be in play when the casting/activation/triggering of the spell or ability happens for its ability to trigger.
We're pretty much on the same page for everything else. :>
Quote from Stapler »For Hibernation Sliver, have you considered cutting Sliver Hivelord? HS and Hivelord both essentially do the same thing, protect your board from wraths and removal, but HS protects from all kinds of removal, not just destroy effects, admittedly at a loss of life and tempo, made up for slightly by its much cheaper casting cost. Plus cutting a sliver keeps your equilibrium of creature types in check.
Quote from Stapler »Those 3 were also the first ones I landed on for cutting. I also decided to break up the O-Ring changeling loop by cutting 2 of the 3 Champion changelings, as the deck has better combos now and it feels like any hand where I have 2 or 3 of them at once would be a bit awkward. I think I'm gonna keep 1 in though just because having the ability to fetch one out with Skyshroud Poacher and friends to save an important creature from a wrath seems like a play I'd like to have available once in a game (not sure if I'll go with Changeling Hero for lifegain, considering how much I seem to be abusing Hibernation Sliver, or Changeling Titan just because he's gigantic).