Morphling's Agent
Creature RR
Whenever a non-basic land is tapped for mana Morphling's Agent gets +1/+1 until it's controller's next end step.
Whenever it's controller taps a non-basic land for mana take 1 damage.
2/2
My Idea is this taxes opponents from using complex mana bases. It also puts controls on hurting you for having a complicated mana base and potentially pumping the creature. So it's up to your opponent to pump the creature or not.
Dwarven Repercussions
Creature WR
When a land enters the graveyard from play, until end of turn it's controller's next spell costs 1 more to play.
First Strike
2/2
Saporling Revival
Land tadd C
When Saporling Revival leaves play place a 1/1 saporling token in play
Hi All,
Trying to create a card like Flagstones of Trokair where something good happens when it leaves play. This is my idea. I assumed a card like this must exist but I can't find it so I'm proposing it here.
Chaotic MusingsXRR
Enchantment
Chaotic Musings comes into play with X counters. At the beginning of each players upkeep that player draws X cards and randomly discards X cards.
I really enjoy Burning Inquiry and wish there were more cards like it. This is a card idea for my competitive Waste Not / Liliana's Caress deck.
This is a deck I've been experimenting with for a while. I need to give it a name. And if anyone had any thoughts on improvement it would be appreciated.
Yeah I have a waste not combo deck. It has Dark Deal and Collective Defiance in it, but it struggles to get a win condition other than Liliana's caress and Megrim. I'm trying to design some cards which are more useful that help it become more competitive.
Faithless looting is overrate in my experience. It give you card disadvantage. And offers no defensive capabilities.
Commune with the gods while searching for answers in a better fashion, also does not lose card advantage. And both of you didn't point out it does a better job of pumping Countryside crusher and Tarmogoyf than faithless looting does.
A one-of Urborg is near useless when you want it early because loam is the best tool to find it but by the time you get loam running their hand is practically depleted.
This is what I've been experimenting with. I've given up on the black splash, I think it stretches your mana base too thin because you want all Swamps for Raven's Crime, but then want alot of mountains for Seismic Assault too. And pulling in that direction while also wanting green is difficult.
Overall I like my deck. I think I'd consider taking out some seismic assault's and putting in Molten vortex's instead. I find I need more pressure early to keep up in the modern format. I'm not too sure about either of my planeswalkers yet, but I like the fact they give you mana and have a way of taking a creature off the board (assuming you have a fatty for Domri).
I think we need a 1 drop which is relevant in our deck to help the curve/take away early pressure quicker decks give. I find when I drop Tarmogoyf early he's too small. And it takes a bit longer to get 3 drops out to deal with pesky 1/1's and 2/2's.
I have blast zone in the deck I play. But I find cindervines is more versatile and offers much more.
I have blast zone in the deck mainly because I don't believe it's completely useless yet. Usually I just use it to clear graveyard hate. I'm usually just hoping the graveyard hate hasn't wiped it out of my graveyard already.
Also because this deck is so heavy on lands and really if you don't have a seismic assault down your basically holding onto lands. Unless your fortunate to toss surplus to faithless looting. That's a huge motivator for me to splash black just so I can run raven's crime. Because let's face it flame jab is pretty weak.
If fact there are only a few instances I'd even consider running flame jab over molten vortex
GR has it's short comings though I'm keen to try it out with the new cards; I feel as if BGR is the future. Just access to better disruption, more stuff to do with extra lands, better card draw. Draw back is the mana base obviously.
Not sure why this card hasn't been created yet. I was inspired by Crypt Incursion. It just makes sense for green to have this power. I feel it would help Assault-Loam decks and give them more legs in Modern.
Revitalizing Loams2G
Sorcery
Exile all lands from target players graveyard. You gain 3 life for each card exiled this way.
I was just curious what do you guys think of tectonic reformation? Is it worth a card? Or do you think just having 3 cycling lands in our deck being churned through with Life of the loam will be enough card draw? I was thinking about playing it as a 2 of in the deck until I get a feeling for whether it's good or not. I mean it even cycles so if we do have enough cycle lands in our hand we can always get rid of it if we want to.
Creature RR
Whenever a non-basic land is tapped for mana Morphling's Agent gets +1/+1 until it's controller's next end step.
Whenever it's controller taps a non-basic land for mana take 1 damage.
2/2
My Idea is this taxes opponents from using complex mana bases. It also puts controls on hurting you for having a complicated mana base and potentially pumping the creature. So it's up to your opponent to pump the creature or not.
Dwarven Repercussions
Creature WR
When a land enters the graveyard from play, until end of turn it's controller's next spell costs 1 more to play.
First Strike
2/2
Enchantment 1R
When a land enters the graveyard from play, until end of turn it's controller's next spell costs 1 more to play.
My Idea is I would like to create a way to tax fetch-lands. I could also see some kind of combo deck with Teferi, Time Raveler and land destruction.
A spirit token with out flying. That sucks...
Land
tadd C
When Saporling Revival leaves play place a 1/1 saporling token in play
Hi All,
Trying to create a card like Flagstones of Trokair where something good happens when it leaves play. This is my idea. I assumed a card like this must exist but I can't find it so I'm proposing it here.
Enchantment
Chaotic Musings comes into play with X counters. At the beginning of each players upkeep that player draws X cards and randomly discards X cards.
I really enjoy Burning Inquiry and wish there were more cards like it. This is a card idea for my competitive Waste Not / Liliana's Caress deck.
This is a deck I've been experimenting with for a while. I need to give it a name. And if anyone had any thoughts on improvement it would be appreciated.
4 Blackcleave Cliffs
4 Blood Crypt
4 Bloodstained Mire
2 Geier Reach Sanitarium
3 Mountain
3 Polluted Delta
2 Swamp
4 Flameblade Adept
3 Kroxa, Titan of Death's Hunger
Spells
3 Raven's Crime
4 Burning Inquiry
4 Lightning Bolt
2 Noxious Revival
3 Dream Salvage
4 Dark Deal
2 Collective Defiance
1 Reforge the soul
4 Liliana's Caress
4 Waste Not
Still Working on the sideboard. I haven't figured out what deck's I'm good against yet and what I want to board against or just give up.
Dissipated Dreams B
Sorcery
Target player discards cards equal to the number of cards they have discarded this turn
OR
Dissipated Dreams (B/R)
Sorcery
Target player takes 2 damage for each card they have discarded this turn
Commune with the gods while searching for answers in a better fashion, also does not lose card advantage. And both of you didn't point out it does a better job of pumping Countryside crusher and Tarmogoyf than faithless looting does.
A one-of Urborg is near useless when you want it early because loam is the best tool to find it but by the time you get loam running their hand is practically depleted.
4 Bloodstained Mire
1 Canyon Slough
4 Copperline Gorge
1 Fire-Lit Thicket
2 Forest
1 Mortuary Mire
2 Mountain
2 raging ravine
2 sheltered thicket
1 stomping ground
4 wooded foothills
1 flame jab
4 lightning bolt
1 molten vortex
4 life from the loam
3 commune with the gods
2 cindervines
4 Seismic Assault
CREATURES
4 Tarmogoyf
2 Living Twister
2 bloodbraid elf
1 Tireless tracker
4 countryside Crusher
2 Chandra, Torch of Defiance
2 Domri, Anarch of Bolas
This is what I've been experimenting with. I've given up on the black splash, I think it stretches your mana base too thin because you want all Swamps for Raven's Crime, but then want alot of mountains for Seismic Assault too. And pulling in that direction while also wanting green is difficult.
Overall I like my deck. I think I'd consider taking out some seismic assault's and putting in Molten vortex's instead. I find I need more pressure early to keep up in the modern format. I'm not too sure about either of my planeswalkers yet, but I like the fact they give you mana and have a way of taking a creature off the board (assuming you have a fatty for Domri).
I think we need a 1 drop which is relevant in our deck to help the curve/take away early pressure quicker decks give. I find when I drop Tarmogoyf early he's too small. And it takes a bit longer to get 3 drops out to deal with pesky 1/1's and 2/2's.
I have blast zone in the deck mainly because I don't believe it's completely useless yet. Usually I just use it to clear graveyard hate. I'm usually just hoping the graveyard hate hasn't wiped it out of my graveyard already.
Also because this deck is so heavy on lands and really if you don't have a seismic assault down your basically holding onto lands. Unless your fortunate to toss surplus to faithless looting. That's a huge motivator for me to splash black just so I can run raven's crime. Because let's face it flame jab is pretty weak.
If fact there are only a few instances I'd even consider running flame jab over molten vortex
GR has it's short comings though I'm keen to try it out with the new cards; I feel as if BGR is the future. Just access to better disruption, more stuff to do with extra lands, better card draw. Draw back is the mana base obviously.
Revitalizing Loams 2G
Sorcery
Exile all lands from target players graveyard. You gain 3 life for each card exiled this way.
I'm keen to try out wrenn and six, ruination rioter, and the cycle lands forgotten cave.
I was just curious what do you guys think of tectonic reformation? Is it worth a card? Or do you think just having 3 cycling lands in our deck being churned through with Life of the loam will be enough card draw? I was thinking about playing it as a 2 of in the deck until I get a feeling for whether it's good or not. I mean it even cycles so if we do have enough cycle lands in our hand we can always get rid of it if we want to.