Hm...2-mana, 3-toughness non-legendary with flying and vigilance, that gets beefier as you draw. Good deal! Its ability to beef itself isn't that great, but you pair it up with the right things and you can pack a wallop for cheap.
Clearly got usurped by the other gods bc Mill is a dead end strategy.
Luckily, filling up your own graveyard to fuel cheap reanimation effects and then whacking opponents in the face with 8/8 fatties has been a viable strategy for decades.
Calling Cosmium Kiln mid would be generous. But Clay-Fired Bricks is surprisingly solid: mono-white land search, without conditions, plus a little lifegain for 2 mana is a good deal. And if you're running something with blink or bounce effects, well, so much the better.
My first instinct is to say, "For friggin' out loud, y'all, you already jacked up the price on the packs! Pick something and stick with it," but it occurs to me they probably haven't jiggered around the pack format like this for years. One's sense of timing gets...skewed, after playing this game for a while and not keeping up with these kind of things.
That being said - "Hey, we're putting one less card in the packs, but you have a higher chance of getting a sweet foil or a mythic that's not even in the set!" Tell me again about how this totally isn't gambling, guys; you've been saying the quiet part awful loud lately.
Even some IPs with card games wouldn't shock me. Wizards just might be able to pull off a "we didn't know" story with Warcraft despite it already having Hearthstone, and I might be the only poster here who remembers the X-Files trading card game.
You are not!
And since we're all reasonably sure there will be a Star Wars UB...the old Decipher game was my first-ever foray into CCG's; it was a direct leap from there to Magic. Sure, it was defunct by the time the prequels rolled around, but I still thought it was fun.
...but recipes don't have to be something only 5 star restaurant would serve.
Very true, and a good point. Ironically, though, a lot of these dishes are fairly skill- and labor-intensive. I'm sure there are more beginner-level recipes, but I'll put it this way: I'm planning on getting this book as a holiday gift for my friend who's a sous-chef at a resort.
Man, UB sounds better and better as time moves on.
Creative has, to their credit, been trying to listen to players' critiques of UB (beyond the usual "it stinks") and making it feel distinctly different from regular sets. That's a challenge, but also ends up being good for the sets, because like with Horizons, they get to think outside the box they normally have to design for.
Step 1: Bribery for their Progenitus or Darksteel Colossus.
Step 2: This guy.
Step 3: You get your opponent's unkillable giant beatstick into exile from their deck, and get a copy of it to whale on them with.
Step 4: ???
Step 5: Profit
Iirc, they said that the EDH precons will have more tribal themes, but the main set itself will not.
Okay, that makes sense. "We're not focusing on tribal this time, but two of these are tribes that don't get much support unless we're on Ixalan. Here's a few cards to punch them up a little."
Nope, they said in the panel that the set isn't tribe-focused this time around, which means we can assume that the Limited archetypes aren't either.
What confuses me is that they say they aren't focusing as much on tribes this time...and then debut four precons based around tribal archetypes. Oh, and 2 of the 5 new cards they previewed also support those archetypes.
I know there's plenty more cards in the set, but this is some pretty mixed messaging.
Luckily, filling up your own graveyard to fuel cheap reanimation effects and then whacking opponents in the face with 8/8 fatties has been a viable strategy for decades.
And more cards supporting my favorite MtG ship is always nice.
That being said - "Hey, we're putting one less card in the packs, but you have a higher chance of getting a sweet foil or a mythic that's not even in the set!" Tell me again about how this totally isn't gambling, guys; you've been saying the quiet part awful loud lately.
You are not!
And since we're all reasonably sure there will be a Star Wars UB...the old Decipher game was my first-ever foray into CCG's; it was a direct leap from there to Magic. Sure, it was defunct by the time the prequels rolled around, but I still thought it was fun.
Very true, and a good point. Ironically, though, a lot of these dishes are fairly skill- and labor-intensive. I'm sure there are more beginner-level recipes, but I'll put it this way: I'm planning on getting this book as a holiday gift for my friend who's a sous-chef at a resort.
Technically it's "Actually Just Satan From The Bible, But For REALLY Real This Time, Promise," because the Doctor's met like 5 of those.
(The Satan Pit was a good episode though.)
Creative has, to their credit, been trying to listen to players' critiques of UB (beyond the usual "it stinks") and making it feel distinctly different from regular sets. That's a challenge, but also ends up being good for the sets, because like with Horizons, they get to think outside the box they normally have to design for.
Step 2: This guy.
Step 3: You get your opponent's unkillable giant beatstick into exile from their deck, and get a copy of it to whale on them with.
Step 4: ???
Step 5: Profit
Use it with Charix and you can get eighteen 2/2's for two mana.
Okay, that makes sense. "We're not focusing on tribal this time, but two of these are tribes that don't get much support unless we're on Ixalan. Here's a few cards to punch them up a little."
What confuses me is that they say they aren't focusing as much on tribes this time...and then debut four precons based around tribal archetypes. Oh, and 2 of the 5 new cards they previewed also support those archetypes.
I know there's plenty more cards in the set, but this is some pretty mixed messaging.