Step 1: Bribery for their Progenitus or Darksteel Colossus.
Step 2: This guy.
Step 3: You get your opponent's unkillable giant beatstick into exile from their deck, and get a copy of it to whale on them with.
Step 4: ???
Step 5: Profit
Iirc, they said that the EDH precons will have more tribal themes, but the main set itself will not.
Okay, that makes sense. "We're not focusing on tribal this time, but two of these are tribes that don't get much support unless we're on Ixalan. Here's a few cards to punch them up a little."
Nope, they said in the panel that the set isn't tribe-focused this time around, which means we can assume that the Limited archetypes aren't either.
What confuses me is that they say they aren't focusing as much on tribes this time...and then debut four precons based around tribal archetypes. Oh, and 2 of the 5 new cards they previewed also support those archetypes.
I know there's plenty more cards in the set, but this is some pretty mixed messaging.
You can work around it with cards that great indestructibility and some indestructible lands.
Won't help your lands or enchantments, but you can save all your creatures for 2 mana with a Golgari Charm. Regen got even better after they quit designing boardwipes around it.
The wraith land is like what if Rogue's Passage also stopped your creature(s) from blocking. How do you make something better and worse than an uncommon?
Shadow has always been a much different beast than just making your creatures unblockable, so I'm glad they're still treating it as such. Being able to permanently stick shadow on any creature at instant speed is pretty wild, though, and has a lot of potential applications. You have to be careful with it, but that's true of the ability as a whole. Beyond that, Minas Morgul obviously pulls a lot of weight in Wraith tribal as a way to make your Hypnotic Specters, etc. - stuff that doesn't pull much weight as blockers anyway - into unblockable threats while also beefing your tribal numbers.
I'd still rate Rogue's Passage as better overall, simply because it's so useful in so many decks and Minas Morgul has the black-mana restriction.
I do like that they're rewarding people for playing non-singleton formats again, at least a little bit.
Also, yes, this would actually make blood tokens useful for something...well, something other than stockpiling a concerningly large amount of blood to fuel your affinity spells. (Plus, I correctly find the concept of a vampire food fight hilarious.)
Instant-speed Divination, AND it's flavored (deliberately or not) after one of the best scenes from The Sword in the Stone. Yeah, I like this card a lot.
The Song was in the previews, and it's good finisher for this Limited archetype's rat decks.
It amuses me that you can use this to steal someone's creature, sac it to hit them for 3 life, then use Trading Post to kill their creature and get the Apple back in your hand.
Step 2: This guy.
Step 3: You get your opponent's unkillable giant beatstick into exile from their deck, and get a copy of it to whale on them with.
Step 4: ???
Step 5: Profit
Use it with Charix and you can get eighteen 2/2's for two mana.
Okay, that makes sense. "We're not focusing on tribal this time, but two of these are tribes that don't get much support unless we're on Ixalan. Here's a few cards to punch them up a little."
What confuses me is that they say they aren't focusing as much on tribes this time...and then debut four precons based around tribal archetypes. Oh, and 2 of the 5 new cards they previewed also support those archetypes.
I know there's plenty more cards in the set, but this is some pretty mixed messaging.
Won't help your lands or enchantments, but you can save all your creatures for 2 mana with a Golgari Charm. Regen got even better after they quit designing boardwipes around it.
Shadow has always been a much different beast than just making your creatures unblockable, so I'm glad they're still treating it as such. Being able to permanently stick shadow on any creature at instant speed is pretty wild, though, and has a lot of potential applications. You have to be careful with it, but that's true of the ability as a whole. Beyond that, Minas Morgul obviously pulls a lot of weight in Wraith tribal as a way to make your Hypnotic Specters, etc. - stuff that doesn't pull much weight as blockers anyway - into unblockable threats while also beefing your tribal numbers.
I'd still rate Rogue's Passage as better overall, simply because it's so useful in so many decks and Minas Morgul has the black-mana restriction.
It's also nice to see Anduril doing something that isn't so niche as making spirits. This one goes very nicely with him and Arwen.
Also, yes, this would actually make blood tokens useful for something...well, something other than stockpiling a concerningly large amount of blood to fuel your affinity spells. (Plus, I correctly find the concept of a vampire food fight hilarious.)
The Song was in the previews, and it's good finisher for this Limited archetype's rat decks.
Not to mention, if you've got a way to give it haste, it does count itself.
It also gets nuts in reanimator decks. Not to mention stuff like Sakashima's Will or Blade of Shared Souls.