oh wild, a fling that actually works with deathtouch/lifelink. Has this happened before?
Depends how picky you are about the term "Fling effect." Voldaren Thrillseeker is pretty much a true Fling, Soul's Fire leaves out the sacrificing.
I mean, Soul's Fire is an amazing card - and an instant - but sometimes (Jund reanimator, for example), you just want that damage-dealing, one-mana sac outlet to trigger your other stuff. And if you pair this one with creatures that have lifelink, deathtouch, effects like Hypnotic Specter's, etc., it's a natural fit in a lot of builds.
you made a "only banned cards in some format" tribal deck?
I noticed the "Urza's Iron Alliance" precon I used as a base had several Modern-banned cards in it, so I decided to make it a jokey little sub-theme; Jitte, Mox Opal, etc. I still want a Mycosynth Lattice for it.
Trust me, if I thought I could get away with silver-border stuff, I'd stick Garth into Chief Artificer's commander slot for the express purpose of running Academy Headmaster.
It will be interesting to see what they do with that Legendary Rat Noble creature typing. I'm willing to bet it's them finding a way to do something from The Nutcracker without violating their No Furries rule for Eldraine, but we'll just have to find out.
[quote from="Dontrike »" url="/forums/magic-fundamentals/the-rumor-mill/830341-gencon-reveals-2024-2026?comment=39"]Intersting thought though: Why isn't he on Ravnica leading his guild? Could it be he was accused (or even guilty) of the Murders at Karlov Manor and had to run from the law?
"Rakdos disappears for extremely long periods of time" is pretty standard biz for the guild, so I don't think it matters much to them whether he's napping in a lava pit or causing trouble at Thunder Junction. The other guilds probably support it, because it's the first time he's ever been focused on causing mayhem someplace that's NOT in their jurisdiction. Also, if the murder isn't instantly identifiable as Rakdos's work, then it wasn't Rakdos. Not his style.
With standard format pretty much dead I guess commander sells more boosters hence more legendary creatures than planeswalkers.
Standard has been netdecking & pay-to-win for 20 years, so at least it's consistent. It'll always stick around in one form or another, mostly because that's the easiest way to encourage a local tournament scene.
Deciding to lean off the gas a bit with planeswalkers is a pretty reasonable decision; they were originally rarer, more influential figures, and that lent something more to their flavor impact. I can't blame creative for wanting to get back to that more, while still keeping them low-powered enough to be playable. I'm sure that dovetailed with more people getting sick of standard to play commander instead, though, and honestly I've been waiting for standard to quit being their primary driving force for set design.
Its just too weird going up against Optimus Prime when playing a proper game of Magic using a canon character.
That is entirely fair, and I wish more people phrased it like this.
Magic is a modular game. If there are cards you don't like - be it UB, or silver-border/acorn, or just a plane whose aesthetic you hated - then you don't have to play with them. Every play group I've ever seen has at least a couple house rules about stuff like that. (Ditto if there are cards you flat-out can't play with, since there are early Un-cards that rely on physical dexterity and some people are disabled.) But you also need to accept that other people enjoy cards you don't, in ways you don't, and that the game is going to tailor to the fanbase - to what sells - rather than your expectations.
"No Optimus Prime vs Sauron at my table," is perfectly fine and understandable. "No Optimus Prime vs Sauron at anyone's table," is just entitled.
There are going to be a fair number of time-travel cards in these decks. As Foretold is probably going to see another value spike, if it isn't already.
I mean, Soul's Fire is an amazing card - and an instant - but sometimes (Jund reanimator, for example), you just want that damage-dealing, one-mana sac outlet to trigger your other stuff. And if you pair this one with creatures that have lifelink, deathtouch, effects like Hypnotic Specter's, etc., it's a natural fit in a lot of builds.
I noticed the "Urza's Iron Alliance" precon I used as a base had several Modern-banned cards in it, so I decided to make it a jokey little sub-theme; Jitte, Mox Opal, etc. I still want a Mycosynth Lattice for it.
Trust me, if I thought I could get away with silver-border stuff, I'd stick Garth into Chief Artificer's commander slot for the express purpose of running Academy Headmaster.
"Rakdos disappears for extremely long periods of time" is pretty standard biz for the guild, so I don't think it matters much to them whether he's napping in a lava pit or causing trouble at Thunder Junction. The other guilds probably support it, because it's the first time he's ever been focused on causing mayhem someplace that's NOT in their jurisdiction. Also, if the murder isn't instantly identifiable as Rakdos's work, then it wasn't Rakdos. Not his style.
Standard has been netdecking & pay-to-win for 20 years, so at least it's consistent. It'll always stick around in one form or another, mostly because that's the easiest way to encourage a local tournament scene.
Deciding to lean off the gas a bit with planeswalkers is a pretty reasonable decision; they were originally rarer, more influential figures, and that lent something more to their flavor impact. I can't blame creative for wanting to get back to that more, while still keeping them low-powered enough to be playable. I'm sure that dovetailed with more people getting sick of standard to play commander instead, though, and honestly I've been waiting for standard to quit being their primary driving force for set design.
The lack of a Wizards copyright (which is present in every other image) and the distinctive White Hand on the discarded shield, say LotR to me.
Also, regarding what several people have said about the art of the scarred traveler...
Seriously though, a Redwall plane would be so dope. I loved those books.
It does.
That is entirely fair, and I wish more people phrased it like this.
Magic is a modular game. If there are cards you don't like - be it UB, or silver-border/acorn, or just a plane whose aesthetic you hated - then you don't have to play with them. Every play group I've ever seen has at least a couple house rules about stuff like that. (Ditto if there are cards you flat-out can't play with, since there are early Un-cards that rely on physical dexterity and some people are disabled.) But you also need to accept that other people enjoy cards you don't, in ways you don't, and that the game is going to tailor to the fanbase - to what sells - rather than your expectations.
"No Optimus Prime vs Sauron at my table," is perfectly fine and understandable. "No Optimus Prime vs Sauron at anyone's table," is just entitled.
There are going to be a fair number of time-travel cards in these decks. As Foretold is probably going to see another value spike, if it isn't already.