2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on January CCL 2018 Top 8 - The Annual Counter
    As other have said, inoculate does not mean what you seem to think it does. That said, this card s quite interesting, and takes the Muragand Petroglyphs thing, which has been riffed on by many amateur designers in a direction I haven't seen before. This cards main failing is in power level, as it acts as an anthem for your tokens, soft removal for two creatures and a solid body.
    Your card is interesting, and could lead to cool gameplay, but loses itself in complexity. In addition, it forces you to make a gamble that could turn out rather badly; you want to play it as soon as you can, but it can punish you if you get mana screwed.
    A simple, flavorful Hunter of Eyeblights variant. I in particular like how it expands on Red and White in a new direction,
    allowing them to accrue long game advantage outside of spamming tokens.
    A solid card, but the mechanic feels far too close to Level Up for me.
    A cool twist on a commander mechanic that hasn't been played with much so far. However, Arno's colors seem rather off, as the RW commander damage gameplan is centered on voltron. If he were green or blue, he would lead to far more interesting deckbuilding, whether centered on the former's plethora of fatties or the latter's evasion.
    A simple and powerful card; it is rare to see, even among official cards, a planewalkers matter card that works well in limited.
    Interesting and clever, but seems like the kind of card that everyone hates in EDH, and never plays anywhere else.
    top3
    1 Willows
    2 TheDrB
    3 Flatline
    Posted in: Monthly Contests Archive
  • posted a message on January CCL 2018 Top 8 - The Annual Counter
    Nurturing Elemental G
    Creature-Elemental (U)
    When Nurturing Elemental enters the battlefield, put a territory counter on target land.
    Lands you control with territory counters on them have "T: Add one mana of any color to your mana pool"
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    This is one of those old cards that I always think are from Roborosewater.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I run both in Krenko, as the boss is such a removal magnet.
    Posted in: Commander (EDH)
  • posted a message on Land Destruction vs Destroying Land
    I tend to only targetted LD to deal with high-power nonbasics like cradle, and MLD only when it wins me the game(I run no MLD cards, but have a few combos that kill everyone else's land). I do not mind any form of land destruction, but am not unaware of how hated it is, nor above using it to my political advantage; at one point I was able to turn a player who was HELPED by a Sinkhole against the player who cast it.
    Posted in: Commander (EDH)
  • posted a message on Upcoming sets will be Vikings and/or Western
    If they do Viking, I hope they add an interesting twist to the world a la Hellblade, and not just a Skyrim/LotR knockoff.
    Posted in: Speculation
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?
    void_nothing
    mirrodin71
    Ruggley
    willows
    Flatline
    Subject16

    Sorry I'm late.
    Top 3
    1 Flatline
    2 Mirrodin
    3 willows
    Posted in: Monthly Contests Archive
  • posted a message on January CCL Round 1 - Support the Unsupported
    You made a brave choice in picking a tribe without a cohesive mechanical identity, and little flavor cohesion beyound that. Sadly, this card does not do much to create one. If Surrakar were replaced with ninja or horror,or any other tribe in those colors, this card would not feel any different in flavor or gameplay.
    Welcome to CCL! Gremlin Problem captures the flavorful and mechanical nature of gremlins wonderfully. I also like how the card is clearly based on classic creature lords, but uses its card type to good effect in the second clause. However,
    Gremlin Problem is rather over-dependent on the opponent.
    Interesting flavor, but mechanically this card is all over the place. Land destruction/sacrifice, hippo frog and/or crocodile tribal and low CMC matters do not support one another, and this card requires you to have all three to get value out of it.
    An interesting tribe choice, and I like the flavor that this card is getting at. Clever use of the tribal type to do something other than serve as a gimmicky marker; this was the first time I saw genuine merit in it. On the other hand, this card seems rather win-more
    This card does exactly what I would expect a Scout tribal card to do. I also like how it is useful even without Scouts in play. A merit-badge-worthy design.
    Buff and decent in-color keyword are mechanically sound, but not particularly interesting for a rare. In addition the flavor is disjoint: How does a palace make you indestructible? Why do equines (which lack known sentient members in MTG) have palaces anyway? If this is some My Little Pony in-reference, I don't get it. A little flavor text would go a long way in making this card coherent.
    Top 3
    3 Ava
    2 TheDrB
    1 Netn10
    Posted in: Monthly Contests Archive
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?
    Gathering Might 2G
    Enchantment-Aura U
    Beacon (Spells and abilities you control that target enchanted creature cost 1 less to cast)
    Enchanted creature gets +3/+3
    Strength in this world is one matter, strength in the spirit world another. He who is mighty in both can rival the gods
    Posted in: Monthly Contests Archive
  • posted a message on "Golden Guardian" // "Gold-Forge Garrison" .:. BigMagic Spoiler
    I love all of the neo-pulp/new Weird references in Ixalan block!
    Posted in: The Rumor Mill
  • posted a message on January CCL Round 1 - Support the Unsupported
    Spawning Engine 3
    Artifact-Equipment R
    Living Weapon
    Germs you control get +1/+1 and double strike.
    Whenever equipped creature deals combat damage to a player, you may return target equipment you control to its owner's hand.
    Equip-Sacrifice a germ.
    Posted in: Monthly Contests Archive
  • posted a message on {COMMAND TOWER} - Commander Format Resource
    Quote from Ava »

    I don't believe Sreeth is a bleed, as there is also Permeating Mass which has a very similar ability.


    Thank you. Perm-eating mass actually indirectly inspired Sreeth, after my local chaos deck set up a Mass-Coat of arms combo one game.
    Posted in: Custom Card Creation
  • posted a message on {COMMAND TOWER} - Commander Format Resource
    Darksteel Mutation is a color pie bend. It should be a white/blue card. It gets by as being a bend because it is a Pacifismesque effect.

    And flavor can be used to justify anything in any color. Mechanics are what determines a color. If you have a cool concept that has to be in a certain color, find a way in color to execute it.


    I agree on the need for color pie strictness, however Mirrorweave, Mirror Entity and Serene Master show that force-clone polymorphing has a place in white. In addition, one of the key deciding factors between a bend (which I admit Sreeth is) and a break is whether it overrides a color's weakness. Sreeth's ability is only really useful for dealing with large creatures, removing abilities and hosing commanders. None of these things subvert white's main weaknesses.


    Posted in: Custom Card Creation
  • posted a message on {COMMAND TOWER} - Commander Format Resource
    Yeah, I will lower Colfenor's toughness a bit, I had forgotten that Doran makes him stupid voltron at 12.

    On the Myr lord, I feel he needed to be a bit pushed, as Myr are not exactly a powerhouse tribe.

    On Sreeth, I feel that slowly homogenizing everything else is flavorfully white, and mechanically justifiable with precedents like Darksteel Mutation. With the Horror type, I was going for a pod-people vibe, which is very much in line with the darker side of white. On wording, I reluctantly agree with you, as I had been trying to avoid calling out the legend rule by name, but see no other option. On gameplay, he is interesting in that he can effectively answer opponent's commanders, but with each use, the cost of using him increases as your opponents' Sreeths get stronger. He also synergizes with Runed Halo and similar.
    Posted in: Custom Card Creation
  • posted a message on {COMMAND TOWER} - Commander Format Resource
    Colfenor, Yew Sage 1WBG
    Legendary Creature-Elder Treefolk
    Whenever you would draw a card, exile the top two cards of your library face down. You may look at cards exiled by Colfenor.
    1: Put a card exiled by Colfenor into your hand.
    When Colfenor leaves the battlefield, you may put all cards exiled with it on top of your library in any order.
    2/9

    Myr Overlord 4
    Legendary Artifact Creature-Myr
    Whenever a Myr you control becomes tapped, add C to your mana pool.
    WUBRG, Sacrifice an artifact: Create X 1/1 colorless Myr tokens, where X is the sacrificed artifact's converted mana cost.
    Loyal to neither Phyrexia nor the Resistance, the Myr lead themselves at last.
    2/4

    Sreeth W
    Legendary Creature-Human Horror
    The "legend rule" does not apply to Sreeth.
    Sreeth's power and toughness are each equal to the number of creatures on the battlefield named Sreeth.
    1: Target creature an opponent controls becomes a copy of Sreeth.
    Solipsism vindicated
    */*

    Tovalar, Eternal Wolf 2RG
    Legendary Creature-Werewolf Wolf
    Whenever an opponent casts the second spell each turn, Tovalar deals 2 damage to that player and you get a 2/2 green wolf token.
    When the moon waned, Tovalar did not change. When the moon waxed, Tovalar did not change. When the moon became full of tentacles, Tovalar did not change.
    4/4

    EDIT: Tuned after Ava and PhyrexianBolas's suggestions.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.