This is my second Commander deck that I created. I know it needs Batterskull, but I haven't found one for sale/trade yet. I am trying to create a deck that kills with commander damage, and Kefnet is the only indestructible commander I own who does not lose the ability to attack or block after a creature board wipe. So I built a deck with many equipments and enchantments to allow him to deal lots of damage and give me good effects like life gain and card draw. The rest of the deck are things to keep me at 7+ cards in hand and substitutes for Kefnet if he is removed from the game very harshly. It tried to choose cards that have multiple effects to help win, like how Ring of Evos Isle makes Kefnet big and gives him conditional hexproof. I am not sure what else this deck needs, apart from a way to stop token generators (currently only have Cyclonic Rift and Scourge of Fleets).
I am building a Kefnet the Mindful deck that is supposed to win through general damage. I've seen people build decks around generals like Uril the Miststalker and they load the general up with equipment and enchantments, and I want to do that with Kefnet. But I'm not 100% sure what equipment and enchantments I need.
I made an Alesha deck for Tiny Leaders that was essentially black/red Vampire tribal. I can't imagine what she'd be like with access to all the white vamps from Ixalan. The ability to bounce lords back into play out of the graveyard is very strong for an aggro deck.
My opponents tend to play token apocalypse decks. Most games have been decided by who can get and stick the most token generators to the board (which is why I suspect every deck is just twenty board wipes before any other cards are put in).
My local store has a league for EDH on the only night I can play (Friday). I want to play Magic again, but I'm new to EDH, especially the competitive version they play.
In order to break the sportsmanship rules (this is not really a big deal but it does cancel your prize support), I have to win games by being the last player standing when all others are eliminated. This rule specifically precludes 'win target game' cards like Barren Glory or Triskaidekaphobia. My opponents must either lose, take lethal/commander damage, suck down poison tokens, or be decked out in order for me to win prizes. i'd like to do this, but everything I've come up with so far appears to not matter.
I built a Zedruu deck, but it's far too mana hungry for what I intend to do with it (hide behind Circles/Runes of Protection, and hand them out to other players for political favors). I have the Edgar Markov and Daxos the Returned decks, but both seems so scattershot and reliant on your opponents not attacking you for 7-10 turns before they can bring serious force to bear.
I'm cultivating the cards to build a General Tazri deck but I feel I'm going about this wrong. I feel like I can do better with a simpler strategy than jockeying card advantage and leveraging ETB effects.
I was thinking of an almost creatureless deck with Kefnet as the general, with intent to load him up with equipment and kill the opponents with a massive flying indestructible commander, but that seems like a really rickety framework. So my new thought is: I need a combo like Sanguine Bond and Exquisite Blood, one that removes all of the other players from the game, but one at a time. Are there many such combos? Or would my Kefnet plan work better?
I'm working on an idea for a Kefnet the Mindful deck and I was thinking, his ability can bounce lands, optionally. There are some lands with good 'enters the battlefield' abilities, but they're so hard to search for by card text given the number of 'enters the battlefield tapped' lands. What are some good ETB lands for a Voltron deck that has a little landfall in it?
I'm trying to find a single shingle to hang a deck off of, currently. My previous attempts at crafting EDH decks have mostly fallen flat because I don't have an answer for three other players constantly chucking board wipes at me the moment I put two creatures on the table.
I was looking at alternate victory conditions for this format, and Helix Pinnacle seems like the most viable of the bunch. I was thinking a green-white deck of a pillowfort sort of thing might be the best way to do it. Fogs and Pacifisms and the like. The question is, which general to pick?
It does, thank you! I was already thinking Avacyn might be the lady I need to fix my problems...white doesn't exactly do bully fatties, but she really makes them hurt.
My work schedule has changed so I can play FNM, but FNMs at my store are competitive EDH. I uaven't played very much EDH, on account of not liking it, but now it's my best option for magic playing.
I've played with the competitive crowd, and usually gotten trounced because there's no answer for a board wipe every other turn cycle. I think it would be an appropriate use of this knowledge to craft a deck that wins without creatures, or at least wipe-resistant ones. Knowing that, what would you reccomend I build?
I'm trying to think of every single card that can be used to help me recover from an unanswered board wipe (like Damnation) in Commander. This is for a General Tazri deck, so that's why some of these cards mention Allies. Can you think of any that I missed?
Athreos is there to strongly disincentivize boardwiping.
I'm looking only for cards that bring multiple creatures back to play or to my hand.
I know about Batterskull, Swiftfoot Boots, Mask of Avacyn, and Loxodon Warhammer, as well as Auramancer's Guise, but I'm guessing there's more out there. Do you have any suggestions for other things to put on Kefnet?
In order to break the sportsmanship rules (this is not really a big deal but it does cancel your prize support), I have to win games by being the last player standing when all others are eliminated. This rule specifically precludes 'win target game' cards like Barren Glory or Triskaidekaphobia. My opponents must either lose, take lethal/commander damage, suck down poison tokens, or be decked out in order for me to win prizes. i'd like to do this, but everything I've come up with so far appears to not matter.
I built a Zedruu deck, but it's far too mana hungry for what I intend to do with it (hide behind Circles/Runes of Protection, and hand them out to other players for political favors). I have the Edgar Markov and Daxos the Returned decks, but both seems so scattershot and reliant on your opponents not attacking you for 7-10 turns before they can bring serious force to bear.
I'm cultivating the cards to build a General Tazri deck but I feel I'm going about this wrong. I feel like I can do better with a simpler strategy than jockeying card advantage and leveraging ETB effects.
I was thinking of an almost creatureless deck with Kefnet as the general, with intent to load him up with equipment and kill the opponents with a massive flying indestructible commander, but that seems like a really rickety framework. So my new thought is: I need a combo like Sanguine Bond and Exquisite Blood, one that removes all of the other players from the game, but one at a time. Are there many such combos? Or would my Kefnet plan work better?
I meant that as an example of ETB lands. I know with Kefnet I can only use Halimar Depths and Soaring Seacliffs from that list.
Some I thought of:
Karametra, God of Harvests or Selvala, Explorer Returned?
I've played with the competitive crowd, and usually gotten trounced because there's no answer for a board wipe every other turn cycle. I think it would be an appropriate use of this knowledge to craft a deck that wins without creatures, or at least wipe-resistant ones. Knowing that, what would you reccomend I build?
Athreos is there to strongly disincentivize boardwiping.
I'm looking only for cards that bring multiple creatures back to play or to my hand.