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  • posted a message on What do you want?
    I would like a black draw spell that doesnt kill you right when you use it. Maybe something like 1WB sorcery that is draw 2 cards or gain 4 life.
    Posted in: Speculation
  • posted a message on [ARB] New card to be spoiled tonight on MTG Twitter account!
    The whole set wont get spoiled until wizards ships the product to the distributers a few days before the prerelease.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Slave of Bolas Art
    Purple tends to be a black color in magic, look at profane command or profane prayers. I am pretty sure there are other examples but those came to mind first. The only angel that has had red in its casting cost but not white is akroma, angel of fury. Granted by my logic there has also been a couple mono black angels and there is black in grixis colors, but the revealed casting costs shown do make sense for a BW angel.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Slave of Bolas Art
    Ok, so the orb says that it pretty much has no comes into play ability since the name only shows up once. How about a 4/4 flying, death touch, vigilance, life link for 2BBWW? It would be legendary and mythic. Ok, so I am kinda dreaming.

    By my calculations it would be undercosted by about one mana symbol. 1BWW for the 4/4 flying, 1 for the vigilance, B for the deathtouch, and with a free tacked on ability of lifelink. I know this is pie in the sky, but with the two revealed casting costs of 3BBW and 2BBWW I really hope one or both are good angels.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Slave of Bolas Art
    Also the destroy target non-creature pemenant is one of nicol bolas's abilties and he doesnt have green in his casting cost. It makes sense if you think of it like that.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Slave of Bolas Art
    I hope it is:

    Slave of Bolas 2WWBB

    Creature - Angel Mythic

    Flying
    When Slave of Bolas comes into play, destroy target non-creature permenant.

    5/5

    I would also like if it had lifelink too, but that might be a bit much. If it did have another ability it would probably be legendary.
    Posted in: Rumor Mill Archive
  • posted a message on [M10] Dual Land Speculation Thread 2 (READ FIRST POST)
    How about:
    Lava Land
    Swamp/Mountain (or to make less powerful they dont have the land types)
    CIPT unless you control a mountain or a Swamp
    Tap: Add R or B to your mana pool.

    I see this as usable, you have to use a basic land your first turn if you want to play anything and promotes 2 color decks. It also makes playing more then 2 colors slower and harder since the more non basics you use the more often your lands will come into play tapped if they dont have the land type. Also it is elegant and simple and something that a beginner can understand and doesnt take up a lot of text.
    Posted in: Speculation
  • posted a message on What is probably the most useless caard in standard
    My pick is howltooth hollow. It is always going to be a comes into play tapped swamp.
    Posted in: Standard Archives
  • posted a message on Reborn- Lands or no lands
    I like the idea of legendary dual man lands. Something like taps for R or G and tap RG to turn into a red/green, 3/3 trample, first strike until end of turn. These could be rare and they could make 5 if they want them to just be allied colors or 10 if they want to add enemy colors also.
    WU could be 2/3 flying, shroud
    BR could be 2/1 double strike, fear
    ect.
    Since they are legendary and you probably wouldnt want more then 2 of the same one in your deck incase you screw up you land draws, and there is the fact that if a certain one becomes popular the legendary rule will keep it in check because players will be blowing up each others manlands. The lands could be considered gold because they turn into gold creatures when activated.
    Posted in: Speculation
  • posted a message on [DvD] (Divine VS Demonic) Decklist in first post
    Maybe the demons come with bitterblossom so you will have lord of the pit food. Or probably more probable breeding pit.
    Posted in: Magic General
  • posted a message on B/W/u Profane Tempo
    I am not really sure why the twilight sheperds are there. I guess I you think you are going to keep wrathing over and over. I would try to maybe put Nekretal instead to better work with revillark or that persist guy that pings, I forgot his name. The one thing I am scared of is what your manabase will need to be, it seems you need all your colors pretty early, maybe 6 filters, 2 of each of the relevent ones and maybe 2 of each pain and 4 sanctums, then round out the rest with basic lands altough you will need to test to see the numbers of each you will need.
    Posted in: Standard Archives
  • posted a message on B/W/u Profane Tempo
    I hope to take the sweepers with the sculler or post board thoughtseize as for jace double blue early is a bit too hard. With this deck you have to not go all in unless you got a sick draw, bait out the removal and sweepers. Also I like the versitility of Espercharm as draw, discard or very important in my deck, destrol target bitterblossom.
    As for oonas black guard, it doesnt do anything if I dont have ajani and a 1/1 flyer for 2 is not the most efficient. I made this deck with the idea that I will never draw a dead card, I will never be sad to draw a certain card late game.
    Posted in: Standard Archives
  • posted a message on B/W/u Profane Tempo
    This is the continuation of the B/W/u Resilience deck I have been working on for months. This has a couple of conflux cards and it is playing a bit more like a control deck, but is not really control. A guy said it was a tempo deck and that made sense to me. So the new name is from the namesake 4 Profane Commands in the deck that I am so fond of.
    I played in a tournament today and went 2-1. Beat kithkin and 5 color, lost to a W/U "aggro control" deck that had a lot of Merfolk but wasnt really a merfolk deck. Kithin was pretty easy, 5 color wasnt too hard in the games I won and he squeaked out the win when he did win one. The W/U merfolk deck was 3 close games. Well this is the deck list.

    Posted in: Standard Archives
  • posted a message on Knight of the Reliquary
    One thing people I think are missing about this is you dont go all the way with the first one you play, it will get killed after a couple turns of fixing your mana and becoming a 5/5 or so. When you play your next one a few turns later it is automatically bigger from the work the first one did and is a cheap beat stick that does work if it needs to.
    Posted in: New Card Discussion
  • posted a message on Alara Reborn Speculation
    I remember reading somewhere that nicolbolas is bringing the shards back together because the mana he got from breaking them apart was running out. It sounds like once the shards get back together there will be a new source of mana. This new mana could be the hook like maybe barrys land or maybe a cycle of lands that tap for two of their color but can only be used to play a certain type of spell? Green - Creatures, white - enchantments, blue - artifacts, red - instants and for black anything but shocks you or sorceries?
    Posted in: Speculation
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