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  • posted a message on Thrasios/Tymna Doomtide Guide
    Quote from darrenhabib »
    How is this a primer? 28 lands is not a "competitive" deck. If you were to actually take this to a tournament you'd lose a high percentage of games due to bad mulls because you have no land hands. Even if you think you can operate on just 1 land with the other mana producing artifact/creatures, you don't get to choose your mulls. I'll assume this is a virtual deck, never actually been played? If you were actually to play back-to-back games with this deck, you'd soon find out that you just lose a number of games because you got greedy with the land count. Every mull after the first is just less chance of having a land.



    this is such a classic
    Posted in: Multiplayer Commander Decklists
  • posted a message on Temur Miracle Grow/Prowess
    This one is more recently updated and is more niche.

    Since this deck is popularized by SaffronOlive i'd suggest using the name he did.
    Posted in: Standard Archives
  • posted a message on Temur Miracle Grow/Prowess
    Hey, I played Miracle grow in a local pptq today with a 3-2 finish coming in 9th and just missing the cut off for top 8.

    Im running like 95% of saffron olives stream live that adds Riddleforms (which are nuts good) and Searches (also good.)

    Didn't get the cards I needed for the burn matchup before the event and I payed for it. Would have liked to have had Deathgorge Scavengers, used Perilous Journey. They were bad.

    Round One:

    Temur Energy 2-1

    Was able to use Bounce spells and burn spells to create a tempo advantage to balance out the game. Then flipped a Search for Azcanta to burn out my opponent after early Riddleform Damage.

    Game 2 I was absolutely trashed. Not enough mana and no answers.

    Game 3... I accidentally drew 8 cards. Opponent thought seized my hand but it was so nuts that I was able to roll over his mull to 5.

    Round Two:

    Ramunap Red 0-2

    No threats, no answers, bad sideboard.

    Round Three:

    Dino Tribal 2-1

    Enigma Drakes flew over my opponents Dino that he played on curve due to my early shocks and strikes of his ramp.

    Round Four:

    Burn 0-2

    Frown

    Nothing productive game one.

    Game 2 I never drew blue and ran out of shocks and strikes.

    Round Five:

    4 Color Approach 2-0

    Game one I was fast enough to kill him before he could cast a second Approach.

    Game 2 sure storm chaser countered a Settle the Wreckage (he didn't know he interaction) which put me way too far ahead.



    Sorry for the poor writing.


    Edit:

    Thoughts afterward;

    Siren Stormtamer deserves a spot in the side. Turning on my Charts turn 2 is far too valuable.

    There needs to be some incidental lifegain in the 75.

    Our bounce spells are so good, an argument for another unsummon could be made if the format slows down.
    Posted in: Standard Archives
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