Hello forum! I made a Mairsil deck and have been messing with the deck list for a bit now. The deck has two ways to play. It can be VERY oppressive if wanted with the ability to destroy multiple permanents a turn but I tend to play it much more along the lines of using lab maniac to win and Marsil just to control the board.
I would love any suggestions people have to add/remove and just general reviews!
I have been messing around with a deck list for a bit now and wanted to get additional opinions. I don't feel like it has enough punch or ways to quickly end the game. I played a test match last night with the current set up and ended up almost decking myself before I swung in with lethal. I really like the mutate theme and I'm not sure what else I can cut/add to make the deck a bit better. Any help is really appreciated!
Ooops lol I did not see them...ugh I am noob. Have you found the amulet to be helpful instead of just ramping to 6 and going off? It is a powerful card, but I've never played it
Amulet has been very helpful. Since the majority of the deck costs 2 CMC you can flip it your next turn with a few chart a course in hand. After that using it to double cast things like divination and pirates pillage is usually a game winner. If nothing else double casting lava coil to exile a big creature is amazing.
Hi everyone. I have thrown together this deck and wanted to get peoples opinions. I've had a lot of success so far. The way I have played it is to throw as much removal at your opponent as possible and then shuffle them back into your deck later with Gaea's Blessing once you are ready to go off on storm or have primal amulets flipped for multi cast.
A friend and myself are working on a mono white soldier deck. There are a few more then 100 cards and we are having trouble deciding what else to cut and to find anything else that might really help the deck. The win con is getting out enough creatures to beat down the opponent.
Edits posted in the original comment for the deck list. I added in Fractured Identity because I think this will be a hilarious hug card. I know you suggest it for spot removal but I think it would be fun to use it on something likeFont of Mythos.
As for Twincast and Redirect. I would love to add redirect to the deck but not sure what I would cut for it. I will do some playtesting and try it out. For Twincast I'm not sure what in the deck it would be used with other than the tutor. Most of the other cards in the deck are single use does it all like Constant Mists.
I am no expert at MTG so please correct me if any of my logic is flawed. I like a lot of the suggestions!
Forced Fruition - This is generally something that goes down later in the game after decks are already thinned out. It has won me a few games and is a card I never mind tossing into the discard during end step since I can get it back multiple ways. If there is a card that could take its place I would love to know.
Clever Impersonator + Phyrexian Metamorph - I actually really like these two. Metamorph less but still great. I would love to fit Clever Impersonator in but not sure what I would cut.
Awakening - What a great card. Like the above cards not sure what I would cut for it but being able to Angus at the start of every combat sounds hilarious.
Gaea's Blessing - I like this one and will probably cut one of the Eldrazi for it. I do like having them in there for those just in case situations. I don't like winning from attacking but I will if it really requires it.
Seasons Past - Although this does seem to be a better card as far as its effect it does cost a lot more then Nostalgic Dreams. The low cost of Nostalgic Dream makes sure I can use it early game to get back things I might/need.
Jester's Cap + Academy Ruins - Fantastic combo and still fits with a the 'play nice' feeling of the deck. I'm not sure what I would cut for the cap though.
I usually don't find infinite damage combos to be that threatening. Once Pariah or Pariah shield comes out along with bubble matrix killing me with damage becomes very difficult. Or either of the Pariah cards with an indestructible eldrazi.
I can see how deck direction and win con could be useful! The deck is VERY hug focused and the general win con is making people draw their deck. A key part of this is staying as non-threatening as possible.
The two Eldrazi are only in the deck to shuffle the graveyard back into your deck. If I recall correctly I have only ever summoned one of them once when a game was going very very poorly.
Many of the spells are used to help thin out peoples decks and have them help you do it. Things like collective voyage and minds aglow help with this.
Late game sphinx's tutelage and jace's erasure dropped right before big draw or a wheel can win you the game.
I've tried to avoid counters, board wipes, and most taxes(not including attacking me). I have tried to make a fun hug deck that can win and that the entire table can actually enjoy. The ultimate goal is to win the game without attacking, countering, or clearing anything from your opponent.
Hello everyone! This is my first posting on these forums. I was wondering if anyone out there had any suggestions for my Angus Mackenzie deck? Any help and suggestions are appreciated.
Hello forum! I made a Mairsil deck and have been messing with the deck list for a bit now. The deck has two ways to play. It can be VERY oppressive if wanted with the ability to destroy multiple permanents a turn but I tend to play it much more along the lines of using lab maniac to win and Marsil just to control the board.
I would love any suggestions people have to add/remove and just general reviews!
The list:
https://deckstats.net/decks/154628/1650575-mairsil-the-destroyer
1 Mairsil, the Pretender
Artifacts(14)
1 Arcane Signet
1 Dimir Signet
1 Gilded Lotus
1 Izzet Signet
1 Mirage Mirror
1 Rakdos Signet
1 Sensei's Divining Top
1 Sol Ring
1 Staff of Domination
1 Talisman of Creativity
1 Talisman of Dominance
1 Thousand-Year Elixir
1 Illusionist's Bracers
1 Lightning Greaves
Instants(14)
1 Bedevil
1 Chaos Warp
1 Chemister's Insight
1 Counterspell
1 Cyclonic Rift
1 Entomb
1 Fierce Guardianship
1 Frantic Search
1 Mana Drain
1 Mystical Tutor
1 Pull from Tomorrow
1 Vampiric Tutor
Sorceries(12)
1 Blasphemous Act
1 Buried Alive
1 Careful Study
1 Damnation
1 Demonic Tutor
1 Faithless Looting
1 Gamble
1 Reforge the Soul
1 Toxic Deluge
1 Wheel of Fortune
1 Whispering Madness
1 Windfall
1 Jace, Wielder of Mysteries
Creatures(26)
1 Pili-Pala
1 Minion of Leshrac
1 Deepfire Elemental
1 Hateflayer
1 Quicksilver Elemental
1 Knacksaw Clique
1 Cavern Harpy
1 Eater of the Dead
1 Laboratory Maniac
1 Spark Double
1 Anger
1 Thassa's Oracle
1 Pack Rat
1 Aetherling
1 Morphling
1 Torchling
1 Jace's Archivist
1 Endling
1 Havengul Lich
1 Memnarch
1 Kozilek, the Great Distortion
1 Emry, Lurker of the Loch
1 Shauku, Endbringer
1 Arcanis the Omnipotent
1 Dralnu, Lich Lord
1 Thassa, Deep-Dwelling
Lands(34)
2 Island
1 Mountain
2 Swamp
1 Arid Mesa
1 Bloodstained Mire
1 Cavern of Souls
1 Command Beacon
1 Command Tower
1 Crumbling Necropolis
1 Dragonskull Summit
1 Drowned Catacomb
1 Fiery Islet
1 Flooded Strand
1 Luxury Suite
1 Marsh Flats
1 Misty Rainforest
1 Morphic Pool
1 Polluted Delta
1 Riptide Laboratory
1 Scalding Tarn
1 Strip Mine
1 Verdant Catacombs
1 Wooded Foothills
1 Steam Vents
1 Volcanic Island
1 Sunken Hollow
1 Underground Sea
1 Watery Grave
1 Badlands
1 Blood Crypt
1 Minamo, School at Water's Edge
1 Urborg, Tomb of Yawgmoth
I have been messing around with a deck list for a bit now and wanted to get additional opinions. I don't feel like it has enough punch or ways to quickly end the game. I played a test match last night with the current set up and ended up almost decking myself before I swung in with lethal. I really like the mutate theme and I'm not sure what else I can cut/add to make the deck a bit better. Any help is really appreciated!
Amulet has been very helpful. Since the majority of the deck costs 2 CMC you can flip it your next turn with a few chart a course in hand. After that using it to double cast things like divination and pirates pillage is usually a game winner. If nothing else double casting lava coil to exile a big creature is amazing.
Thanks for the response. I have 3 in the deck. They are amazing cards when stormed.
3 Gaea's Blessing
3 Pirate's Pillage
4 Lightning Strike
3 Chart a Course
2 Cleansing Nova
4 Revitalize
4 Divination
4 Shock
2 Lava Coil
1 Deafening Clarion
3 Growth Spiral
2 Primal Amulet
Enchantments 2
2 Thousand-Year Storm
Lands 23
1 Clifftop Retreat
1 Hinterland Harbor
1 Sulfur Falls
2 Sunpetal Grove
2 Glacial Fortress
2 Plains
2 Island
3 Mountain
2 Forest
4 Steam Vents
2 Hallowed Fountain
1 Stomping Ground
Hi everyone. I have thrown together this deck and wanted to get peoples opinions. I've had a lot of success so far. The way I have played it is to throw as much removal at your opponent as possible and then shuffle them back into your deck later with Gaea's Blessing once you are ready to go off on storm or have primal amulets flipped for multi cast.
1 Odric, Master Tactician
Creatures (30)
1 Cenn's Tactician
1 Mikaeus, the Lunarch
1 Ajani's Pridemate
1 Anafenza, Kin-Tree Spirit
1 Metallic Mimic
1 Precinct Captain
1 Thalia, Guardian of Thraben
1 Adaptive Automaton
1 Bastion Protector
1 Brimaz, King of Oreskos
1 Field Marshal
1 Frontline Medic
1 Intrepid Hero
1 Mentor of the Meek
1 Mirror Entity
1 Nomad Mythmaker
1 Preeminent Captain
1 Soltari Champion
1 Soltari Visionary
1 Angelic Field Marshal
1 Benalish Commander
1 Brigid, Hero of Kinsbaile
1 Daru Warchief
1 Goldnight Commander
1 Hero of Bladehold
1 Catapult Master
1 Captain of the Watch
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Ajani, Caller of the Pride
1 Ajani Goldmane
1 Elspeth, Knight-Errant
1 Elspeth Tirel
1 Elspeth, Sun's Champion
Spells (15)
1 Condemn
1 Enlightened Tutor
1 Launch the Fleet
1 Path to Exile
1 Martial Coup
1 Collective Effort
1 Oblation
1 Teferi's Protection
1 Entrapment Maneuver
1 Return to Dust
1 Austere Command
1 Hour of Revelation
1 Nomads' Assembly
1 Deploy to the Front
1 Mass Calcify
Artifacts (14)
1 Sol Ring
1 Stoneforge Masterwork
1 Konda's Banner
1 Lightning Greaves
1 Rogue's Gloves
1 Swiftfoot Boots
1 Sword of the Animist
1 Herald's Horn
1 Door of Destinies
1 Eldrazi Monument
1 Vanquisher's Banner
1 Caged Sun
1 Obelisk of Urd
1 Akroma's Memorial
1 Land Tax
1 Honor of the Pure
1 Intangible Virtue
1 Militia's Pride
1 Murder Investigation
1 Spirit Loop
1 Spear of Heliod
1 Anointed Procession
1 Marshal's Anthem
1 Cathars' Crusade
1 Dictate of Heliod
1 True Conviction
1 Rune-Tail, Kitsune Ascendant
Lands (36)
1 Blighted Steppe
1 Daru Encampment
1 Emeria, the Sky Ruin
1 Kjeldoran Outpost
1 Mistveil Plains
1 Nykthos, Shrine to Nyx
1 Path of Ancestry
27 Plains
1 Reliquary Tower
1 Rogue's Passage
As for Twincast and Redirect. I would love to add redirect to the deck but not sure what I would cut for it. I will do some playtesting and try it out. For Twincast I'm not sure what in the deck it would be used with other than the tutor. Most of the other cards in the deck are single use does it all like Constant Mists.
Forced Fruition - This is generally something that goes down later in the game after decks are already thinned out. It has won me a few games and is a card I never mind tossing into the discard during end step since I can get it back multiple ways. If there is a card that could take its place I would love to know.
Clever Impersonator + Phyrexian Metamorph - I actually really like these two. Metamorph less but still great. I would love to fit Clever Impersonator in but not sure what I would cut.
Awakening - What a great card. Like the above cards not sure what I would cut for it but being able to Angus at the start of every combat sounds hilarious.
Gaea's Blessing - I like this one and will probably cut one of the Eldrazi for it. I do like having them in there for those just in case situations. I don't like winning from attacking but I will if it really requires it.
Seasons Past - Although this does seem to be a better card as far as its effect it does cost a lot more then Nostalgic Dreams. The low cost of Nostalgic Dream makes sure I can use it early game to get back things I might/need.
Jester's Cap + Academy Ruins - Fantastic combo and still fits with a the 'play nice' feeling of the deck. I'm not sure what I would cut for the cap though.
I usually don't find infinite damage combos to be that threatening. Once Pariah or Pariah shield comes out along with bubble matrix killing me with damage becomes very difficult. Or either of the Pariah cards with an indestructible eldrazi.
The two Eldrazi are only in the deck to shuffle the graveyard back into your deck. If I recall correctly I have only ever summoned one of them once when a game was going very very poorly.
Many of the spells are used to help thin out peoples decks and have them help you do it. Things like collective voyage and minds aglow help with this.
Late game sphinx's tutelage and jace's erasure dropped right before big draw or a wheel can win you the game.
I've tried to avoid counters, board wipes, and most taxes(not including attacking me). I have tried to make a fun hug deck that can win and that the entire table can actually enjoy. The ultimate goal is to win the game without attacking, countering, or clearing anything from your opponent.
1x Angus Mackenzie
Land
1x Academy Ruins
1x Adarkar Wastes
1x Breeding Pool
1x Command Tower
1x Flooded Strand
1x Forbidden Orchard
4x Forest
1x Glacial Fortress
1x Graypelt Refuge
1x Hallowed Fountain
1x Hinterland Harbor
3x Island
1x Mikokoro, Center of the Sea
1x Minamo, School at Water's Edge
1x Misty Rainforest
1x Mystic Gate
4x Plains
1x Prairie Stream
1x Reliquary Tower
1x Savannah
1x Seaside Citadel
1x Sunpetal Grove
1x Temple Garden
1x Temple of the False God
1x Tropical Island
1x Tundra
1x Windswept Heath
Enchantment
1x Forced Fruition
1x Ghostly Prison
1x Greater Auramancy
1x Heartbeat of Spring
1x Jace's Erasure
1x Leyline of Sanctity
1x Oath of Lieges
1x Pariah
1x Privileged Position
1x Propaganda
1x Rhystic Study
1x Rites of Flourishing
1x Solitary Confinement
1x Sphinx's Tutelage
1x Sterling Grove
1x Constant Mists
1x Dawn Charm
1x Enlightened Tutor
1x Teferi's Protection
1x Truce
1x Vision Skeins
1x Wheel and Deal
Artifact
1x Bubble Matrix
1x Chromatic Lantern
1x Coldsteel Heart
1x Crucible of Worlds
1x Font of Mythos
1x Helm of Awakening
1x Horn of Greed
1x Howling Mine
1x Jester's Cap
1x Lightning Greaves
1x Norn's Annex
1x Pariah's Shield
1x Sol Ring
1x Talisman of Progress
1x Talisman of Unity
1x Temple Bell
1x Venser's Journal
Creature
1x Dawnstrider
1x Dosan the Falling Leaf
1x Dreamborn Muse
1x Gwafa Hazid, Profiteer
1x Heartwood Storyteller
1x Jace's Archivist
1x Kami of the Crescent Moon
1x Kozilek, Butcher of Truth
1x Lore Broker
1x Peacekeeper
1x Ulamog, the Infinite Gyre
1x Veteran Explorer
1x Walking Archive
1x Windborn Muse
1x Collective Voyage
1x Fractured Identity
1x Minds Aglow
1x New Frontiers
1x Nostalgic Dreams
1x Prosperity
1x Replenish
1x Skyscribing
1x Tempt with Discovery
1x Windfall
Planeswalker
1x Jace Beleren
Edit 1:
Replaced Magus of the Vineyard with Jester's Cap
Replaced Island with Academy Ruins
Replaced Chronomantic Escape with Fractured Identity.