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  • 1

    posted a message on Brawl, Planeswalkers and Commander
    Quote from MRHblue »
    Quote from 31F »
    I can't buy this. I looked at the same poll as well. 37Y, 77N, 8U. That (122 votes) is far too minuscule of a number when gathering statistics. The only that is an accurate poll that represents the "overall community" is if that is all the players in the world for commander, which makes me wonder how a game of commander even fires regularly with such a tiny player base. Also why would Wizards bother with catering so much to only 122 players? As this doesn't reflect a profitable format that became a mainstay.
    You cant claim a statistic you cant back up, then dismiss the only available statistic. Check the main EDH forums, its mostly against as well.
    I didn't make up a statistic regarding that poll of "37Y, 77N, 8U" I posted the results of the statistic from that thread that FunkyDragon mentioned, so yes I can back it up. Also yes I can dismiss it, its one single poll that polled the equivalent of 1% of the commander player base.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on Brawl, Planeswalkers and Commander
    But honestly, with the amount of people who look at this sites EDH Subforums and that 4,748 people looked at the thread and didn't feel strongly enough about the results as to add more votes, it's a pretty good assumption that most people either agree with the current results on the poll or don't care about it. And if most people really neither want them nor care one way or the other then what's the point of changing the rules?
    Lets say the 4,784 were from one user each and not the same users viewing it multiple times, yes? 122 votes equates to 2.57% of the 4,784 who bothered to vote. If a 1000 users voted instead of 122, at least you would have 21.06% of the votes from each of the 4,784.

    So when Sam_Eldrestein noted that the 4:100 for a theoretical poll would be considered anecdotal, shes being correct in the matter. When polls are done regarding laws or medicine for instance, a number like 122:4784 is the equivalent of saying "I knew a guy of my friend who said..."

    The fact of the matter in saying that "most don't care" is referring to the silent majority. The vocal minority, which is what is happening in that poll, is the ones who are like "we don't want planeswalkers as commanders". This vocal minority is composed of 77 users. To put this in perspective, make up 1.71% of the community that is of the theoretical 4,784. Which is the equivalent of the 1% vocal minority making decisions for the 99% silent majority while claiming they are the "overall community".

    The poll itself does in fact lack proper visibility as Sam_Eldristein put it. Its on a non-official forum, in a subthread about a single format, in a subsection regarding rules for that one format. This entire website is composed of 365,674 users as of the time of writing this. Meaning that only 1.31% of the 365,674 users saw this thread. Where the 77 who were against this are the equivalent of 0.02% of the users here.

    Do you see where I'm coming from?
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Brawl, Planeswalkers and Commander
    Quote from FunkyDragon »
    Quote from 31F »
    Quote from FunkyDragon »
    Quote from Gashnaw »
    Will the RC allow PW to be generals? The community (Overall) has no issue. But right now you still have to ask each person after the other. If one person says no, well then you are stuck.
    There have already been polls that prove this wrong. The overall community does have an issue with planeswalkers as commander. I just checked the poll, and it stands at 63.6% against, 5.8% neutral, and only 30.6% in favor of planeswalkers as commanders. That's less than a third for. If Wizards wants them in Brawl, fine. But in Commander, it would cause problems, and they'd probably have to ban a few.
    I can't buy this. I looked at the same poll as well. 37Y, 77N, 8U. That (122 votes) is far too minuscule of a number when gathering statistics. The only that is an accurate poll that represents the "overall community" is if that is all the players in the world for commander, which makes me wonder how a game of commander even fires regularly with such a tiny player base. Also why would Wizards bother with catering so much to only 122 players? As this doesn't reflect a profitable format that became a mainstay.
    Any poll is merely representation and has a margin of error because you can't poll every single player. However, can you show any poll that would indicate this sample does not represent the overall community? And just how big a margin of error do you objectively think this poll has? Without saying "it disagrees with me, so it's wrong," can you show that there would be a complete reversal of results by sampling a larger group?
    That poll is not sufficient, polls need to be done frequently on the same subject matter to actually understand what people think. Only doing one poll is frankly not enough data in the real world. All this poll shows is the people who frequent MTGS Commander (Rules Discussion) would have seen this poll. Its not because "it doesn't agree with me, so its wrong" its blatant statistical bias from a subgroup that doesn't want to see planeswalkers as commanders. Like if WOTC did this same poll, you think the results would be close to the same when on a larger scale?
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Brawl, Planeswalkers and Commander
    I personally only am against planeswalkers as commanders if Doubling Season is allowed to remain unbanned. There are healthier and cheaper alternatives than DS for the format like Primal Vigor, Parallel Lives, or Hardened Scales based on the deck.

    Quote from FunkyDragon »

    Quote from Gashnaw »
    Will the RC allow PW to be generals? The community (Overall) has no issue. But right now you still have to ask each person after the other. If one person says no, well then you are stuck.
    There have already been polls that prove this wrong. The overall community does have an issue with planeswalkers as commander. I just checked the poll, and it stands at 63.6% against, 5.8% neutral, and only 30.6% in favor of planeswalkers as commanders. That's less than a third for. If Wizards wants them in Brawl, fine. But in Commander, it would cause problems, and they'd probably have to ban a few.
    I can't buy this. I looked at the same poll as well. 37Y, 77N, 8U. That (122 votes) is far too minuscule of a number when gathering statistics. The only that is an accurate poll that represents the "overall community" is if that is all the players in the world for commander, which makes me wonder how a game of commander even fires regularly with such a tiny player base. Also why would Wizards bother with catering so much to only 122 players? As this doesn't reflect a profitable format that became a mainstay.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Vona's Hunger Ascend Mechanic
    Quote from 31F »
    Quote from Rizso »
    Playing alot of useless cards to acheive it. If thats the way you get the pay of has to be very good to be worth it.
    Not that useless. Both Cartouche of Solidarity and Legion's Landing see competitive play. I dunno where you heard they were useless.
    But you realize that any of the abundance of creature removals spells in standard makes this useless, right? Fatal Push, Lightning Strike, Harnessed Lightning, Sweltering Suns, etc. With ascend in the format it's very easy to see what you're trying to do and none of the answers to a creature centric ascend strategy are hard to find because they're being run in nearly every standard deck anyway.
    Dies to Doom Blade argument? Really? What next? Every deck is packing Cancel or Negate? I thought this was MTG where I throw questions at you and you either come up with better questions or you have answers for my questions. Just because Wrath of God existed in standard at one point didn't mean creature-based decks still didn't try to work. Likewise if your opponent has UU open, do you never play a spell again?

    Where if the local meta swings too far in one direction such as packing lots of creature hate, you can always swap to a creature-lite strategy such as treasures or lands and you just created new questions that the meta may not be prepared to handled.
    Posted in: The Rumor Mill
  • 2

    posted a message on What comes after Dominaria?
    9
    Quote from drmarkb »
    Probably going to get shot down for this given the previous posts, but for me I don't want them to go back to any plane because they have a story to tell.
    I mean I hate the story aspect because of the previous relentless focus on Planeswalkers and dire screw ups of story based cards going over the top, and I don't really care about the characters any more than I would about the 5 of spades or a chess piece, and I actively avoid the story, so much so I could not tell you one tenth of the things that previous posters know. If they go back to a plane I want it to be because they have some ideas for mechanics and game play that would suit a plane- so some cool enchantment ideas or Enchantment-based mechanics that could fit with Theros, or some desire to re-work Snow permanents that makes them go to whatever the continent of Dominaria was that produced Ice age/Cold Snap. Not "let us resolve Koth's story". If they can tell a story for those that care, then great, but going back to a plane to complete a story sounds awfully close to some of the story-tail-wagging-the-game-dog which has been responsible in part for some pretty poor decisions over the past few years.
    olk
    Want to know something fascinating? Even without novels, comics, trailers, story piece articles, etc, you are still learning the story of a given plane. Through its artwork, the names of cards, the flavor text and/or even the mechanics help tell a story.
    Posted in: Speculation
  • 1

    posted a message on {COMMAND TOWER} - Commander Format Resource
    @Ruggley Changed Matata so it brings the curse to the hand rather than to the field. Didn't decide a gender for them, but girl works. Also the art is very nice.
    Posted in: Custom Card Creation
  • 3

    posted a message on {COMMAND TOWER} - Commander Format Resource
    Matata, Loa of Curses 2BB
    Legendary Creature - Elf Spirit (MR)
    As long as Matata is your commander, you may have any Curse cards in your deck.
    At the beginning of your end step, you may pay 3 life. If you do, return target Curse card in your graveyard to your hand.
    4B, Discard a Curse card: Target creature gets -3/-3 until end of turn.
    3/3

    REASONING: Black has long established itself as the primary color for curses and cards that support curses. Such as with Accursed Witch, Bitterheart Witch and Curse of Misfortunes.

    I wanted Matata to interact with all curses but wanted his color identity to be for the most part mono-black so as to avoid one of the biggest traps known where the more colors you add to a commander the more you are encouraged into a multicolor goodstuff deck. As a five-color commander that interacted with curses would also need to build with basic enchantments like Enchantress's Presence, Copy Enchantment, Sterling Grove, Enchanted Evening or Opalescence .

    While recovering enchantments in general is not black's wheelhouse, interacting with a very small subset of enchantments could be within that wheelhouse. Just like how every color can interact with equipment but its white specifically that focuses in a positive manner with equipment like Sram, Senior Edificer, Steelshaper's Gift or Sigarda's Aid as quick examples
    Posted in: Custom Card Creation
  • 1

    posted a message on Ten curse related cards
    Matata, Loa of Curses 2BB
    Legendary Creature - Spirit (MR)
    As long as Matata is your commander, you may have any Curse cards in your deck.
    At the beginning of your end step, you may pay 3 life. If you do, return target Curse card in your graveyard to your hand.
    4B, Discard a Curse card: Target creature gets -3/-3 until end of turn.
    3/3

    Matata's Final Curse 5B
    Legendary Enchantment - Aura Curse (R)
    Enchant Player
    At the beginning of enchanted player's upkeep, that player loses 4 life, they then choose another player and attach Matata's Final Curse to them.
    At the beginning of each opponent's upkeep, you may pay 5B. If you do, return Matata's Final Curse to the battlefield attached to that player.

    Matata's Harbinger 1B
    Creature - Elf Shaman (U)
    When Matata's Harbinger enters the battlefield, you may search your library for a Curse card, reveal it, then shuffle your library and put that card on top of it.
    3/1

    Matata's Bokor B
    Creature - Elf Shaman (C)
    Pay 1 life, T: Add one mana of any color to your mana pool. Spend this mana only to cast Curse spells.
    1/2


    NEW ADDITION:

    Ridden Jar B
    Creature - Elf Spirit (U)
    B, Discard a Curse Card: Return target Curse card in your graveyard to your hand.
    1/1

    Curse of the Lethe River 4UBR
    Legendary Enchantment - Aura Curse (MR)
    Enchant Player
    The enchanted player’s maximum hand size is zero.
    At the beginning of the enchanted player's end step, they put all cards they own in exile and in their graveyard on the bottom of their library in a random order.

    Curse of Locusts 2BG
    Enchantment - Aura Curse (R)
    Enchant Player
    At the beginning of the enchanted player's upkeep, put a devastation counter on a land they control. For as long as that land has a devastation counter on it, it can only produce C mana rather than any mana it could normally produce. When Curse of Locusts leaves the battlefield, remove all devastation counters from lands.

    Curse of Shared Pain 1WB
    Enchantment - Aura Curse (U)
    Enchant Player
    Whenever a source enchanted player controls deals damage to you, it deals that much damage to enchanted player.

    Curse of Greed BB
    Enchantment - Aura Curse (C)
    Enchant Player
    Whenever the enchanted player draws a card, they lose 1 life.

    Curse with Immortality 2WBG
    Legendary Enchantment - Aura Curse (MR)
    Enchant Player
    Indestructible, Shroud
    Enchanted player can't win the game.
    Whenever enchanted player would lose the game, instead Curse with Immortality loses Indestructible and Shroud and enchanted player does not lose the game.
    Posted in: Custom Card Creation
  • 3

    posted a message on Vona's Hunger Ascend Mechanic
    Quote from 31F »
    Maybe they should have printed some energy hate cards? Its like lands except ethereal/untouchable.

    Like here is what I brewed in 2 mins:

    Energy Hog 1R
    Creature - Gremlin (R)
    Haste
    T: Remove up to three Energy from target player. Then put a +1/+1 counter on Energy Hog for each Energy removed this way.
    1/1
    So you think a parsititc mechanic should have had parasitic answers?

    The problem was never the inability to remove/ punish opponents for gaining energy.
    Yes its a problem. All anyone did was race to the finish line to get enough energy to power up their Aetherworks Marvel.

    The problem is and always has been the scaling on the cards with Energy.
    So why not print answers to the questions that energy throws?

    Everyone crying about interaction is just crying.
    Said the boy who cried wolf.

    Why aren't they crying that only Teferi interacted with Suspend?
    Teferi didn't just interact with suspend.

    Or that Hellbent has no good answers?
    The easy way to counteract Hellbent is through allowing your opponent to draw a card. With a non-empty hand their spell gets weakened.

    Why can't they interact with my Hexproof creatures?
    Glaring Spotlight and Arcane Lighthouse.
    Why is the 3 card from the bottom of my library have no specific answers?
    Sadistic Sacrament, Jester's Cap, etc.

    It's all a lot of bluster with no wind.
    Which is how some might be regarding you right now.

    It distracts from both actual discussion of the card spoiled
    Like the acrobatic leaps of logic you are going through?

    and the fact that these players have deep issues in their lives that are unresolved
    Now that is just petty from you.

    and instead are being vented in the guise of complaints about a card game they don't fully understand.
    Neither do you. As you apparently don't even have correct reading comprehension.

    But really, is sacrificing half of my creatures that bad?
    Depends on the board state. Tell you what kiddo, whip me up a magical christmas land scenario to prove your not just grasping at straws.

    It seems that for the same cost, I could just play Necropotence (cmc) and just win. Worst card ever.
    Not even the same category of card. Man you're bad at this game. Like you didn't even pick the easiest answer, Damnation. Necropotence doesn't win you the game, it digs for the win conditions you need.
    Posted in: The Rumor Mill
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