My mistake, I though you had said "The community (Overall) has no issue", but I misread the quote.Quote from 31F »I didn't make up a statistic regarding that poll of "37Y, 77N, 8U" I posted the results of the statistic from that thread that FunkyDragon mentioned, so yes I can back it up. Also yes I can dismiss it, its one single poll that polled the equivalent of 1% of the commander player base.
No poll is going to be definitive. Claiming bias ("its blatant statistical bias from a subgroup that doesn't want to see planeswalkers as commanders") does not mean the majority of players don't agree. I see where you are coming from, but even a poll of 10,000 is going to be a small subset of any commander group. And the ones listening to Podcasts or engaging on Social Media are giong to be a biased group anyway.
Add on top of that this isnt even close to a democracy, and what is a 'better poll' going to accomplish?
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So when Sam_Eldrestein noted that the 4:100 for a theoretical poll would be considered anecdotal, shes being correct in the matter. When polls are done regarding laws or medicine for instance, a number like 122:4784 is the equivalent of saying "I knew a guy of my friend who said..."
The fact of the matter in saying that "most don't care" is referring to the silent majority. The vocal minority, which is what is happening in that poll, is the ones who are like "we don't want planeswalkers as commanders". This vocal minority is composed of 77 users. To put this in perspective, make up 1.71% of the community that is of the theoretical 4,784. Which is the equivalent of the 1% vocal minority making decisions for the 99% silent majority while claiming they are the "overall community".
The poll itself does in fact lack proper visibility as Sam_Eldristein put it. Its on a non-official forum, in a subthread about a single format, in a subsection regarding rules for that one format. This entire website is composed of 365,674 users as of the time of writing this. Meaning that only 1.31% of the 365,674 users saw this thread. Where the 77 who were against this are the equivalent of 0.02% of the users here.
Do you see where I'm coming from?
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I can't buy this. I looked at the same poll as well. 37Y, 77N, 8U. That (122 votes) is far too minuscule of a number when gathering statistics. The only that is an accurate poll that represents the "overall community" is if that is all the players in the world for commander, which makes me wonder how a game of commander even fires regularly with such a tiny player base. Also why would Wizards bother with catering so much to only 122 players? As this doesn't reflect a profitable format that became a mainstay.
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Where if the local meta swings too far in one direction such as packing lots of creature hate, you can always swap to a creature-lite strategy such as treasures or lands and you just created new questions that the meta may not be prepared to handled.
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Legendary Creature - Elf Spirit (MR)
As long as Matata is your commander, you may have any Curse cards in your deck.
At the beginning of your end step, you may pay 3 life. If you do, return target Curse card in your graveyard to your hand.
4B, Discard a Curse card: Target creature gets -3/-3 until end of turn.
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I wanted Matata to interact with all curses but wanted his color identity to be for the most part mono-black so as to avoid one of the biggest traps known where the more colors you add to a commander the more you are encouraged into a multicolor goodstuff deck. As a five-color commander that interacted with curses would also need to build with basic enchantments like Enchantress's Presence, Copy Enchantment, Sterling Grove, Enchanted Evening or Opalescence .
While recovering enchantments in general is not black's wheelhouse, interacting with a very small subset of enchantments could be within that wheelhouse. Just like how every color can interact with equipment but its white specifically that focuses in a positive manner with equipment like Sram, Senior Edificer, Steelshaper's Gift or Sigarda's Aid as quick examples
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Legendary Creature - Spirit (MR)
As long as Matata is your commander, you may have any Curse cards in your deck.
At the beginning of your end step, you may pay 3 life. If you do, return target Curse card in your graveyard to your hand.
4B, Discard a Curse card: Target creature gets -3/-3 until end of turn.
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Legendary Enchantment - Aura Curse (R)
Enchant Player
At the beginning of enchanted player's upkeep, that player loses 4 life, they then choose another player and attach Matata's Final Curse to them.
At the beginning of each opponent's upkeep, you may pay 5B. If you do, return Matata's Final Curse to the battlefield attached to that player.
Creature - Elf Shaman (U)
When Matata's Harbinger enters the battlefield, you may search your library for a Curse card, reveal it, then shuffle your library and put that card on top of it.
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Creature - Elf Shaman (C)
Pay 1 life, T: Add one mana of any color to your mana pool. Spend this mana only to cast Curse spells.
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NEW ADDITION:
Creature - Elf Spirit (U)
B, Discard a Curse Card: Return target Curse card in your graveyard to your hand.
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Legendary Enchantment - Aura Curse (MR)
Enchant Player
The enchanted player’s maximum hand size is zero.
At the beginning of the enchanted player's end step, they put all cards they own in exile and in their graveyard on the bottom of their library in a random order.
Enchantment - Aura Curse (R)
Enchant Player
At the beginning of the enchanted player's upkeep, put a devastation counter on a land they control. For as long as that land has a devastation counter on it, it can only produce C mana rather than any mana it could normally produce. When Curse of Locusts leaves the battlefield, remove all devastation counters from lands.
Enchantment - Aura Curse (U)
Enchant Player
Whenever a source enchanted player controls deals damage to you, it deals that much damage to enchanted player.
Enchantment - Aura Curse (C)
Enchant Player
Whenever the enchanted player draws a card, they lose 1 life.
Legendary Enchantment - Aura Curse (MR)
Enchant Player
Indestructible, Shroud
Enchanted player can't win the game.
Whenever enchanted player would lose the game, instead Curse with Immortality loses Indestructible and Shroud and enchanted player does not lose the game.
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So why not print answers to the questions that energy throws?
Said the boy who cried wolf.
Teferi didn't just interact with suspend.
The easy way to counteract Hellbent is through allowing your opponent to draw a card. With a non-empty hand their spell gets weakened.
Glaring Spotlight and Arcane Lighthouse. Sadistic Sacrament, Jester's Cap, etc.
Which is how some might be regarding you right now.
Like the acrobatic leaps of logic you are going through?
Now that is just petty from you.
Neither do you. As you apparently don't even have correct reading comprehension.
Depends on the board state. Tell you what kiddo, whip me up a magical christmas land scenario to prove your not just grasping at straws.
Not even the same category of card. Man you're bad at this game. Like you didn't even pick the easiest answer, Damnation. Necropotence doesn't win you the game, it digs for the win conditions you need.