2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on RWx Indomitable Creativity (Sword & Shield)
    Hey, MarcWizard, your reports on FNMs really made me go out of my way to test this deck, and unsurprisingly it performed just like I thought it would: Extremely F*****ing good.
    Having both the option to delay the game to spread your threats with multiples Creativity targets is awesome. Lingering souls really makes Faithless Looting the best draw spell in the format. Iona not only protects you if you are well informed but she CRUSHES linear strategies.

    I'm inclined to agree with the post above mine. Saheeli, seems like an amazing inclusion in the 75. she does trigger off from every single spell in the deck (noncreature clause), she does not interfere with the combo whatsoever. She turns her own tokens into hasty threats after you cast the combo and honestly she's not at all costly. 3 mana for 5 loyalty with the only upside on 3 is as broken as a token-oriented walker can get. Her Hybrid costing doesn't even make us splash any colors. I Will be adjusting the build to include her, 2 to 3 copies and I'll get back to you guys as soon as possible. cheers.
    Posted in: Deck Creation (Modern)
  • posted a message on UR Shape Anew
    Well, that's quite a leap in time since the last post, ahahaha. I came to this thread with the same thought in my mind. this new saheeli DOES seem to give this deck a new Edge. Her passive ability is like Young pyromancer for artifact tokens. Her -2 can transform a random artifact into Blightsteel colossus after the combo so it has "HASTE", more redundancy there with Thopter Engineer for the turn 4 kill and extra synergies with our instant/sorcery token producers.

    I think this deck could go either Jeskai or Temur. UR is essential, but either green or white have their strengths. Green gives us Tireless tracker as a more value-oriented card, and a more straight forward suite of creatures we could run mainboard: Scavenging ooze, Bloodbraid Elf.

    White Gives us some token generators as well as sideboard cards: Servo exhibition, master's call, Thraben inspector,
    depose//deploy.

    This new Saheeli approach could go either way: More controlling, combo-focused deck. with Counters, lots of cantrips and board wipes that really don't hinder the strategy that much, since Saheeli survives wipes and has quite a big starting loyalty (she's basically an enchantment). Or, the deck could have a token swarm focused beatdown plan with Tempered Steel, Sram's expertise and the possibility of a combo finish on turn 4.

    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    So, it's getting Hard not to try and experiment with all these 3 mana planewalkers that help our deck.



    Kaya, orzhov usurper, Ashiok, Nightmare weaver and now this new one? guess we can start brewing a more Dead Guy's ale kind of list.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    https://www.mtggoldfish.com/articles/much-abrew-esper-processor-blink-modern-magic-online

    So, Saffron Olive managed to 3-2 with a suboptimal build (in a way). Guess It IS interesting tô analyze his opinion on The deck.
    "As for the deck itself, it's actually very disruptive. While the lock of Ulamog's Nullifier and Eldrazi Displacer didn't come up all that often, when it did, it was as good as advertised, basically keeping our opponent from doing anything for several turns, although the bigger reason to play the deck is all of the tricky processor synergies. While the deck isn't often going to overpower an opponent, it can sort of annoy them to death by picking cards from their hand, killing things, and eventually turning all the small bits of value into a win.
    The other huge upside of the deck is that it gets to play Rest in Peace and Relic of Progenitus in the main deck. Both graveyard-exiling spells are relevant even in matchups where they are normally bad, thanks to our processors. While several top decks in Modern are soft to graveyard hate, playing these cards normally comes with a risk—in some matchups, they are literally dead cards. However, since in the worst case we can use them to feed Wasteland Strangler and Ulamog's Nullifier, the floor of Rest in Peace and Relic of Progenitus is much higher in our deck than in most decks in Modern."
    I also recommend to watch The actual gameplay.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    Hey please!! Post your list, let's see your spice ahahaha.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    O Still play The deck. O find we have too many 3 drops and very few 2-1 drops. The deck plays Very nicely against midrange and Control, but It has absolutely 0 chance against fast aggro. I Thought too that The Deputy was a Nice inclusion, as well as The New Kaya, but I couldnt seem tô get The numbers right in The deck. Vial demands High creature density in your deck, The curve os heavy and possible 2-3-4 drops make vial Very confusing and tricky to use. The Overall lack of Card Advantage geberators also makes topdeck mode Very frequent.
    The other possible version of The deck would be less focused on Tempo and vial, and more focused on Control. New Kaya, Ashiok, Delay.Relic of progenitus. Cards powerful in their own rights but waaaay less synertistic with Vial.
    I honestly think The vial Version os The best Version as its explosive On-curve hands are a unbeatable chain of Counters, disruption and removal, but i Just cant seem tô get The numbers right and end up with a Lot of 3 drops, no CA and a very fragile mana-base.
    Hope tô see more people giving Thiago strategy a chance, sinceramente It IS extremely powerful when It Works (and It IS not that hard tô actually make Works. Still.)
    Sorry for The lack of structure in this post, Im at work and on my cellphone, later ill try to clean this up a bit.
    Lets talk more about this deck folks!!!
    Posted in: Deck Creation (Modern)
  • posted a message on Exploiting Desecrated Tomb (Help appreciated)
    Hey Everyone!
    I'm currently testing a version of this deck focused on the zombie theme. Grixis colored, my only new addition to the mix is 2xScourge Devil, an amazing card that really helps push lethal damage faster and consistently with only a couple of bats.

    A Suggestion of mine since some people are actually starting to run green is the spell Gnaw to the bone, that can very easily be played at 1 copy in the main for that incidental 30 instant life-gain in the midgame, and a second copy in the sideboard. The green splash is neat enough to push some very useful sideboard cards like Ancient Grudge.
    Posted in: Deck Creation (Modern)
  • posted a message on DredgeBrand'Z (Infinite life, infinite mana, infinite turns, infinite EVERYTHING)
    In MODO I guess you have to hold priority manually by pressing a specific button... it's "c" or something... I'm really not sure. but the combo does work as intended, it's confusing but very surprising and consistent.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    Hey guys, have you ever considered Splashing Blue for Diregraf Captain and Perilous Research? they are just better versions of some stuff we already run, and the splash is not at all painful to the deck, since the tribal color for the Captain comes in the form of Cavern of Souls, and the Perilous research over costly Plunder is but a suggestion, totally irrelevant overall.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Tempo/Flash
    I saw the title and instantly thought this was a Raff Capashen, ship's mage. but anyhow, very cool deck. always will love a Clique and Queller deck. Cheers man!
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    Hey guys, I was trying no to double Post so soon. but i have a interesting report. I'm attending a 60+ player competitive tournment with a 2.000,00 R$ (Brazil's currency) prizepool. If possible, I wanted to see feedback of my previously sent deck, and comments on a few changes I made to the Main deck:

    In
    + 2 Ashiok, Nightmare weaver
    + 1 Release to the Wind

    Out
    - 1 Athreos, God of Passage
    - 1 Restoration Angel
    - 1 Wall of Omens

    So... the reasons: I felt like the Athreos Engine was really really neat. but I noticed sometimes that he just sat in my hand for longer than intended, and the times he would be Useful, something was actually better. Most times he was played because I had no more backup removal/counters/tricks. He won me the Skred Matchup because of his grindy nature, but still, even Though he is a pet card of mine, I'm sensing that cutting him out of the Mainboard is the smartest move.

    At the same time I'm removing Athreos from the main, I'm migrating Ashiok from the sideboard. Everytime I played him during my matches, he overperformed. not only by cutting the opponent from important resources, but actually helping close out the game: Stealing primeval Titan, Stealing a Mantis Rider from Humans.

    Ok, another interesting adition: Release to the wind. this card is like Flickerwips 2.0, you can't Vial it, so no easy mana Cheating. but still it is SO versatile. you can exile your opponents card's without flash during your turn, or endstep, so they can't cast them back easily, process them while they are exiled. but you can also use it as a Blink effect for the Flash cards in the deck like Resto, Post Processed Queller and Nullifier. i guess it's worth the shot.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Ok guys Traxos, Scourge of Kroog HAS to be one of the MOST exciting cards from Dominaria. As a 4 colorless mana 7/7 we can cast it turn 3 very easily, as well as follow up with a Artifact for his untapping ability. A 7/7 trampler (with pseudo vigilance) is a very powerful racing tool, and the fact that you can back him up with protection like Mausoleum Wanderer and Siren, Stormtamer is really relevant. Overall I guess he's worth the shot... Smile
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Eldrazi Processor Control
    Hey everyone, i really don't know how the editing here works so I will be posting a in-depth analysis without the deck structure... until i can figure it out of course.



    I recently went to my LGS on a Modern event with 2x prize pool. 50 ppl total, I played a version of the deck, focused on Ather Vial. Loads of creatures, flickerwisps, eldrazi displacers and even a single copy of Athreos, god of passage A pet card of mine. I went 4-1, losing only to a very explosive Humans list (main decking 3 Kessig Malcontents), running very poorly with very ABYSMAL openers and topdecks. let me go step by step.



    Match 1: Humans 0-2



    Game 1 - Opened with 2 aether vials, 1 land, and a few 3 drops... Kept it, because I didn't know what i was up against and both flickerwisp and Displacer in my hand felt appealing. My opponent opened with Hierarch, followed by 2 mantis riders, finishing mercilessly with Kessig Malcontents. absolutely crushed.

    Game 2 - Boarded in removal, and Ashiok. opened with 2 lands, path, Wall, ashiok and vial. kept it. my opponent didn't run as well as the first game, but still had the right answers. after deploying Ashiok, +4 him and hitting and filtering 5 lands of the top of my opponents deck, he dropped 2 different Thalias and i drew into no more removal GG.



    Match 2: Skred Red 2-1



    Game 1: i Drew perfectly. turn 1 land + Vial. Turn 2 Land + Wall. Turn 3 Land and vial up with Tidehollow and Queller in hand. On my OP upkeep i vial in the Tidehollow. took his 1 bolt, saw his Roast in hand, Quellerd it. Turn 4 topdecked a Land, had a Nullifier in hand. my opponent used his following turns digging with Mindstone and Scrying sheets only to find a very late Stormbreath Dragon that I countered with Delay. Nice start

    Game 2: Boarded in Kor firewalker/Disenchant for B moons/ To the Slaughter - Boarded Out: 4 paths, 2 resto angels.

    we both kept 7, he did a land go. my Turn 1 landed in my Flooded Strand. then my opponent went in and cast a Pithing needle, and in response i said "OK", followed by him naming My fetch, and me trying to understand WTF had i done. Unfortunately, this made an otherwise easy game into a nightmare, as i had just lost a land, lost a Whole turn playing a land without doing nothing, just to get turn 3 Blood moon and scooping.

    Game 3: After my shameful display, i redeem myself by completely Obliterating my opponent out of existence.after a turn 1 vial and a Kor Firewalker on 2 i kept my ground while Processing away his Eternal scourges to avoid casting. Delaying and Quelling all his possible answers while maintaining a steady amount of pressure with 3 Powered creatures. and unblockable/unkillable Bear. GG skred.



    Match 3: Mono Green Stompy. 2-1



    So. I was not ready for this deck.



    Game 1: He completely STOMPED me. Turn 1 Experiment one. followed by Hasty Green spirit and a Hexproof 3/3 next turn. finishing of with a Groundbreaker and Aspect of Hydra. i Had zero to no answers whatsoever to his board. could only path his Geist and Chump his big tree.

    Game 2: Boarded in Ashiok and to the slaughter, boarded Out a Restoration angel, 1 delay and one Ulamog Boi as i guessed he would board in Blue Hate.

    Kept a very reasonable 7 hand, with 2 walls, 2 lands 1 vial, 1 path 1 Strangler. he got stuck with one land and it was a easy, easy win.

    Game 3: very close one, had one of the sweetest moments of the day thought. after a board stall, full of very close trades, he had loads of protection up and a crazy number of creatures, while I had 2 vials up, both at 3 counters and 4 lands. He swung with the whole team, had Both vines and Aspect Up.Pro blockers, vialed in the first Flickerwisp targeting his Baloth, he responded by casting his Vines of Vastwood on his baloth trying to whiff my Flicker. at the same time he got cocky (i guess) and used his Aspect of Hydra on his other free creature ( The green 3/2 avatar thing), i responded by vialing in the second Wisp targeting his avatar Whiffing HIS spell, following it up by flashing in a Ulamog's Nullifier, processign the FLicked Avatar, countering his vines and blowing up his turn with a very sweet +3 for me, swinging for the win the following turn with 8 Evasive power. and a convenient topdeck path.



    match 4: R/G Valakut, my all time nemesis. 2-0



    Game 1: i KNEW i was up against one of my worst matchups, and against one of the top ranked players in the store... i was really nervous but again the deck showed his power. this game was very tense, as i only won with 2 remaining life and a stream os incredible draws and counters. to his cards. Queller was te MVP here as he saved me countless times. First countering a topdecked Bolt targeting my Tidehollow (Holding a very dangerous Anger of the Gods) then, after processing both exiled spells with nullifier, i used restoration angel to Blink queller and Counter AGAIN a very dangerous Boarwipe. very close and tense match

    Game 2: Boarded in Ashiok and avian mindcensor as well as a single Disenchant. Boarded out a strangler, a Wall and both Resto Angels.

    This game was perfect. we both started kinda slow, i was reactive and he was chaining Sakura tribe elders, without payoff I got to -6 Ashiok to cast a Primeval Titan. won with titan beats while controlling his very useless following draws, beautiful.





    Last Match: Eldrazi Tron. 2-1



    Game 1: He had Natural tron into karn. Scooped. tron.....sad.



    Game 2: Still had no Idea it was Eldrazi tron. Boarded in disenchants and Aven mind censor, gladly drew only the disenchants.

    the great battle between Colored Eldrazi and Colorless eldrazi began. and with Double vial in my opening hand, the color-drazi were favored. turn 1 vial. turn 2 vial holding path, used on his Matter reshaper shortly after. turn 3 using bial to tidehollow away his turn 5 Reality smasher (he had 2 eldrazi temples in play and a land in hand), while holding spell queller for his dismember in hand. Turn 4 (the very best turn). Knowing his hand, and while he was at 12 life. I knew he had a Land and a Endbringer in hand. I had a Vial on 3 and a single Flickerwisp in hand with 5 power on the field, swing for 5, Pass the turn, on his upkeep I vialed in the Wisp, took one of his temples leaving him with only 4 total mana for the turn, and cutting him of his acess to Endbringer that turn. Turn 5 swung on a open board for the win with 8 total power.

    Game 3: No memory of this game actually, but i remember winning with Resto angel.



    I'm really sorry if I misspelled anything, or my Writing structure sucks, i'm from Brasil and while I have a very reasonable understanding of english, i'm most of the time struggling with writing. hope you guys enjoy my report, i really love this deck. Let's keep this Threat going.

    Posted in: Deck Creation (Modern)
  • To post a comment, please or register a new account.