Quote from goliaththegreat »I am currently building into the deck(just need my Blackcleave Cliffs at this point. Right now, I have 58 cards in the main but the list isn't set in stone just yet. I love Young Pyromancer and Blood Moon, even if both are not always good. I scoured the net looking at just about every list for the deck I could and tried to compile a list that suits me. I will have explain some of my choices for some of my cards and have a few questions as well.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Planeswalker x1 -1x Nahiri, the HarbingerEnchantments x22x Blood MoonCreatures x84x Young Pyromancer4x Bedlam RevelerInstant x111x Terminate2x Fatal Push2x Lightning Helix2x Kolaghan's Command4x Lightning BoltSorcery x181x Dreadbore3x Thoughtseize4x Faithless Looting4x Inquisition of Kozilek4x Lingering SoulsLands x204x Bloodstained Mire2x Marsh Flats2x Arid Mesa4x Blackcleave Cliffs2x Blood Crypt2x Swamp2x Mountain1x Sacred Foundry1x PlainsSideboard x151x Engineered Explosives1x Dreadbore1x Wear // Tear1x Goblin Rabblemaster1x Hazoret the Feverent2x Anger of the Gods2x Kambal, Consul of Allocation3x Nihil Spellbomb3x Moletn Rain
I'm not really sure what the last two spots in the main should be. If I were to go to a large tournament, I would probably shore up the main with 2x Surgical Extraction just to be safe.
The 2x Lightning Helix are there to help close games out and gain some life back. I know very few lists play them so if they are not good, I have no problem cutting them. Has anyone else ran them and had success with them?
The 1x Nahiri, the Harbinger just seems like it could be good even if it is slow. It could help to be a answer for somethings, card filtering, and grabbing a Bedlam Reveler in a pinch seems good in theory. I have seen a lot of people say the four mana walkers have been to slow for them. Should I turn Nahiri into Kaya, Orzhov Usurper instead? Or are both just bad?
I have seen some lists jam the Blood Moon plan into their board in exchange for some Path to Exile in the main? This, to me, seems like blasphemy for this deck. Has Moon become to slow now? I asked earlier and never got a answer back.
I plan to grab some Leyline of the Void once they come down in price and slot them in over the Nihil Spellbomb. Right now, they are a little rich for my blood.
Quote from fncmtg »Quote from The Jeskai Way »I've seen some lists that don't run Vials, but they usually play Simian Spirit Guides and sometimes, Chalice of the Void (which is not a well positioned card on this meta, IMO). Maybe it could work, but you'd probably better make a bunch of changes on the list. I'd probably take out the Flickerwisps, for example, as they are not nearly as good without Vials.
I would totally disagree with you on the chalice of the void and it's position. This card is in a great place right night, it wrecks burn, bogles, living end, jund, 8 rack and storm.
I play the colorless eldrazi deck with serum powders and the chalice on 1 destroys decks. I have been tearing it up lately with this deck and usually when a new set comes out aggro picks back up meaning chalice is huge.
Quote from The Jeskai Way »I've seen some lists that don't run Vials, but they usually play Simian Spirit Guides and sometimes, Chalice of the Void (which is not a well positioned card on this meta, IMO). Maybe it could work, but you'd probably better make a bunch of changes on the list. I'd probably take out the Flickerwisps, for example, as they are not nearly as good without Vials.
Quote from Platon »Jace is two turns faster than Search when in top deck mode. The same logic applies to Cryptic Command. You get immediate value out of the card, and that's huge when being under pressure. Also, I have the feeling that people use Jace's Brainstorm ability not enough. The play "Jace, BS, he dies" is actually pretty good, not amazing, but still above average (I reiterate: above average!!); but if you Jace, fate seal and it dies anyway, yeah, that's just a wasted Jace TMS, and it happens quite frequently in a Lightning Bolt, Bloodbraid Elf, Reality Smasher metagame. Fatesealing in the dark in account of Lightning Bolt (and nothing else) is an overly risky play.
This is where I'm right now:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands: 254 Celestial Colonnade4 Field of Ruin4 Flooded Strand4 Polluted Delta4 Island2 Plain2 Hallowed Fountain1 Glacial FortressRemoval: 84 Supreme Verdict4 Path to ExileCantrips: 64 Anticipate2 Serum VisionsPermission: 104 Cryptic Command4 Logic Knot2 Mana LeakValue: 84 Snapcaster Mage4 Jace, the Mind SculptorDisruption: 33 Vendilion Clique
Looks unconventional, but I'm just throwing this out here, because I want to hear what you think about it, feel free to tear it apart, haha.
A few comments on card choices:
I think weak cantrips like Wall of Omens, Spreading Seas, Remand, and Shadow of Doubt are complete garbage compared to "real" cantrips like Anticipate, Serum Visions and Opt. These cards are actually getting there, there is no durdling around.
8 Fetchlands is the norm for every 3 color deck, yet people refuse to play more than 4 Fetchlands in U/W control. With Jace TMS AND Logic Knot involved (maybe I should only run 3 Logic Knots, 4 is really pushing it), I see absolutely no reason to run less than 8. You can get Burn to above 50% very easily actually. Maybe the matchup is close, but you are in no way an underdog.
Two of the best cards I decided to omit for the time being are probably Spell Snare and Detention Sphere. The price for running Detention Sphere is - of course - that we would have to make cuts in the permission/disruption department. I think this is not necessarily where we want to be. If there is a problematic permanent that we need to get rid of (like Jace, Blood Moon, Chalice, Lilliana) there is still the gamble that get there with the means that we have available in the main like Vendilion Clique, Cryptics, and generic counterspells. I think it's wiser to shore this weakness up with an appropriate SB.
Spell Snare, I think, is highly dependent on the metagame. If Storm and Burn rises to the top again, then I'm definitely making the switch, but as long as Bloodbraid Elf and Jace decks are the top tier decks, I stick to two mana counterspells and a high cantrip count (six instead of just four)
Quote from Engsk »Without LotV, there are no XBB costed cards. That’s why the missing “maybe” is significant.
Even if the Oxford English Dictionary had an mtg section, it wouldn’t matter because dictionaries aren’t lexical rulebooks; they document popular uses of words(ex: widespread misuse of “literal” led to a new definition being added several years ago). It’s not like it’s publically-visible, but you’re talking down to someone about the game’s basics, who has been playing for over two decades. I know the terminology because I’ve been on the groundfloor of its development for quite some time. “Fish” used to mean a disruptive blue-based weenie deck exclusively; since Lorwyn, it’s most common use refers to “merfolk”(I could go on with examples).
If you want “splash” to mean more than a small amount of another colour, that’s your business, but save the pedantry for private messages. Also,
if I made a UWb list, this isn’t the thread where I’d share it.
Quote from BloodyRabbit_01 »Ehr, @jayjayhooks didn't attack you. He was just stating that "a black splash for Push and Lingering" means having to rethink the whole manabase, and you'll end up playing actual Esper. If you want to go that route, I suggest to open a new thread, because it has nothing to do with UW anymore - most likely, you will cut colorless lands and some basics, and that's the main benefit from playing two colors. We'll be glad to contribute. But you're overreacting, man, so chill out and stop being an ass.
About Miracles, I'm still unsure about it. I'm testing several decklists, and they are sometimes very powerful, other times just "fine", but worse than classic UW. I still have to figure out what is the best shell for Jace in UW. And I'm also re-considering Gideon of the Trials, because very aggressive decks seems to be kept in check by your usual Combo - UR Storm and a resurgence in G-Valakut - so that only Burn is a viable option, and Trials is good against Burn. While, with Settle in the deck, we can contain decently BBE. To be honest, what it really appeals to me in Miracles is playing lots of cantrips + some Entreats more than Terminus. Entreat is such a crazy card, even if you naturally cast it from the top in the midgame. If the metagame will focus more on Midrange strategies, Entreat just crush them.
I’m also unsure about jamming Jace TMS in our “usual” UW shell. I liked that before the unbans, but when we cut things like Sphere & Snare from the maindeck to make space for Walls and Jace, well, I think we’re conceding too much against a part of the field. Same goes for the 2cc counterspells: if Jace will be prevalent, then we have to pack more. Dunno. I feel like this isn’t the right way.
Quote from rickster_ »You guys know that Jeskai used to play three tectonic edges and 26 lands? It was mostly for jund man lands though, tron was still unwinnable.
One field of ruin doesn't seem impactful enough, you definitely want to go 3 or 4 like what Burkhart did with his grixis build, and he upped the land count from 22 to 25. I found the singleton light house pretty strong though.
Quote from The Jeskai Way »... Obviously Smasher would be pretty impactful on those matches (I wouldn't side them in otherwise). However, I couldn't cast them without giving up cycling my Silent Clearings into something that could make a difference faster.
Quote from jokerstyle00 »What do people think of Tithe Taker?