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  • posted a message on Paradox Sisay
    welp the deck's combo is now useless as the main combo key has been banned. im seeing how i could retool this deck to be a stax deck although im probably going to scavenge this deck to change my tatyova into cEDH
    Posted in: Competitive Commander (cEDH)
  • posted a message on Urza, Lord High Artificer: Paradox Scepter Combo
    thoughts on mystic forge its a bit on the expensive side for casting cost but it basically increases the handsize by 1 and it can be interacted with by shuffle effects
    Posted in: Competitive Commander (cEDH)
  • posted a message on Split second
    While there aren't that many split second cards that we would use in cEDH, I want to know if split second is worth the increased mana cost.

    Take Krosan grip its a naturalize + 1 for the split second. Is this rate usable or is it just better to play something cheaper with a minor downside ie. Nature's claim

    Below is a list of all split second cards:

    Posted in: Competitive Commander (cEDH)
  • posted a message on Paradox Sisay
    Recently got Collector Ouphe and Bountiful Promenade. My god I love those cards. Those are pretty fun and allow for redundancy and fixing.
    Posted in: Competitive Commander (cEDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    I disagree with some of the posts that I was reading. The way that some people want to play shouldn't be the way that everyone plays. While I agree that there are certain cards that need to be banned to create some diversity in the format, cards like fast mana I feel are fine because yes they do alot in the early game but if you aren't able to establish a win, everyone will catch up or blow up your board state. Additionally if you are far enough into the game, drawing a sol ring turn 7-10 is almost always a dead draw outside of specific circumstances. You are playing risk and reward. People have a stigma of playing hate cards. If fast mana is plaguing your play group, then stony silence, null rode, collector ouphe,and treasure nabber are among some cards that you should consider that help reduce this kind of an issue. For most decks in the format, there is almost always an answer to dealing with that issue that isn't a counter spell. Most people need to recognize that hate cards shouldn't be frowned upon because it helps deal with problematic issues that most playgroups face.

    If you want to play craw worm beats while the rest of your table is openly playing around level 7-8 decks then it shouldn't be a surprise when you are losing without playing anything. Having a deck for different levels is what I feel most players need to learn to do. You can have your pet deck which is tuned and dressed to the 9. However you should also have a deck where it doesn't need to be optimally played and doesn't try to gun for the finish line right out of the gates. While some players may argue that they do not have the budget to make several decks, you would be surprised to see how strong some $25.00 USD budget decks can become and conversely how jank they can get when you aren't building with winning in mind.

    I feel that this the main issue is that people don't like to lose. Its ingrained in us that losing is bad and that you have to be a winner and is the reason that Sheldon sees more people that try to assemble an inf combo faster and faster. This attitude is an issue with many players that I play against. I feel that for any play group that isn't playing cEDH, there needs to be a points system which rewards players for winning, while also rewarding players for doing interaction and doing interesting plays and penalizes players for doing the same repetitive combo in every game. That way even if the game ends in an infinite combo, they still get points, but they get less and hopefully are less incentivised to do so again. A example of a points scoring would be the VS live commander videos that the SCG youtube channel does. While i personally would change/add/remove certain ways for scoring or removing points, i feel that it lays out a general ground work that most playgroups could use.

    Of course these are all just thoughts that i have from playing with a variety of play groups, some which i love playing with to some that i actively try to avoid when they try to get a game night together.
    Posted in: Commander (EDH)
  • posted a message on Vilis, Broker of Blood (Or Griz-Daddy 2)
    it makes good cards better and bad cards good.

    it feels like its a winmore in most circumstances and the hoops that you have to jump through to make the engine go, it would probably be better to just play tutor and tutor for a more resilient wincon.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Paradox Sisay
    i may try seton since he has psuedo haste and good call on the abolisher as dosan #2.

    probably gonna rewrite that sentence in the opening there as it isnt so much its slow but compared to decks that have blue and black, they are much more resilient where as sisay is just glass cannon.
    Posted in: Competitive Commander (cEDH)
  • posted a message on Morophon Human tribal questions
    Hi all ^.^

    I was recently building human tribal for morophon and i realized that the deck i was building had synergies that went in different directions resulting in a very weird time when piloting the deck.
    I'm wondering if you guys would take the tribe in an aggro approach or go with control or go with a completely different strategy, and if so what kind of strategy?
    Posted in: Commander (EDH)
  • posted a message on Paradox Sisay
    so after playing around with a new playgroup for a bit, ive found that although reki may feel great for the long slog where we can still reliably tutor legends to feed him, this almost never happens and i just get an extra draw every few turns. this has made me question the usefulness he brings to the table.

    after looking at other cards that i could sub in to replace him, i believe that the most appropriate replacement is the force of vigor. it allows me to be more proactive when dealing with problematic enchantments and artifacts which lurk around cEDH. while it isn't force of negation's level of responses, at least it allows me to have an element of surprise against other decks which dont expect the free removal spell. Holding a mana-dork in later stages of the game allows for the easy and "free" cast.

    Additionally i replaced nykthos with a horizon canopy because i dont want to try and drag games long enough for nykthos to become relavant.
    Posted in: Competitive Commander (cEDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Gashnaw II »
    And tarpor orb shreks yarok...


    only responds to creature etb triggers doesnt stop other variants of yarok (landfall, constellation, artifact fall)
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    my god the demon makes all the lose life to draw cards so insane. it makes yawg value town. OMG I NEED TO GET A PLAYSET FOR EVERY BLACK DECK I HAVE
    Posted in: Commander (EDH)
  • posted a message on Yarok, Panharmonicon on a Stick (Let's Brew!)
    the issue with torpor orb and hushwing gryff is that they don't stop non-creature ETB effects from triggering. If the deck focuses on landfall yarok, then the aforementioned cards do nothing to stop it.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    i misread omnath as "Omnath, Locus on the roll" and thinking that someone in r&d wasnt done with the unset stuff yet.

    that being said, looks like m20 has a focus on tribals that arent that common (elemental, wolf, chandra)
    looking forward to seeing what other support they might print for them.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Weebo »
    Golos is not as good as either of those with Food Chain. Food Chain mana can't be used to pay for the activated ability.


    Whew >.< missed that line in food chain. looks like Niv stays as the food chain commander.

    risen reef looks like its gonna be interesting. a coiling oracle for every elemental. i wanna see it being abused with morophon.
    Posted in: Commander (EDH)
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