This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Quote from Kathal »That is an interesting thought, I would even go further and say, that the pillars look like this atm: Stirrings: Colourless stuff Thoughtseize: Bxx Midrange/value decks Noble: Green Value Decks Cavern: Tribal (would be interested in that Top 8 Metagame share a lot) Looting: Graveyard decks (and a tiny bit of tempo decks) "SV": U based decks I think, close to 90% of the modern decks play one of these 6 cards, some decks even multiple of them. Is there any card I'm missing? Greetings, Kathal
Quote from FoodChainGoblins »For me, it would be sad to see Faithless Looting. It would essentially die for Creeping Chill pushing Dredge over. Faithless Looting (just like Ancient Stirrings I guess) enables a lot of Modern strategies or make them much better. Without the card, Modern is less diverse. *On a personal note, I am starting to get bored of Modern. People around my area know me as the "Modern dude," but I seriously am considering playing a format where I can win over 60% of the time (like Standard or Limited, which actually don't look too bad anymore). Maybe if there are some unbannings in the future, I'll be back, but right now seeing stuff on the ban list when Modern has become boring for me (because in the end, that's all that matters) is really a slap in the face.
Quote from gkourou »Quote from Aazadan »I've had trouble figuring out what I like in the format for awhile. Experimental Frenzy has had me brewing a lot though. There's a lot of decks in the format that I like but none that I really want to play week in and week out. I haven't really felt that way since Twin and Pod. That's what I feel as well. Also, many other Modern players I talk to have the same feeling. There is diversity though, but Wizards artificially removing most tempo decks(what I like playing) and most toolbox decks has left two big gaps on Modern, and this has an impact. On the other hand, many more categories have been filled and keep filling with many, new decks. Hopefully, we will keep getting cards like Knight of Autumn and Crackling Drake for those two categories.
Quote from Aazadan »I've had trouble figuring out what I like in the format for awhile. Experimental Frenzy has had me brewing a lot though. There's a lot of decks in the format that I like but none that I really want to play week in and week out. I haven't really felt that way since Twin and Pod.
Quote from idSurge »Yeah I would think if you are going to include it, you build around it. It DID work as a finisher in that Goblins deck, but then I remember 'oh right I'm playing goblins' and I get dumpstered by a good deck. I dont know, I'm feeling pretty lost in the format right now, no deck is really fun for me to grind at the moment as there is just so much nonsense going on.
Quote from ktkenshinx »Twin unban talk returns! Maybe one day we'll see the vocal Twin defenders stop the crusade, but I have my doubts. The goal posts keep shifting whenever a previous goal post is attained, so I don't think anything short of the actual Twin unban itself is going to satisfy Twin proponents. First they wanted a viable blue deck in Modern's top-tier. GDS and Jeskai came around but the playstyle was allegedly wrong, the decks (to paraphrase) "weren't viable enough," they weren't "truly" top-tier, etc. Then they wanted a viable controlling deck in Modern's top-tier. UW Control is clearly that but now some Twin players are refocusing on wanting a viable UR deck (and GDS/Jeskai still don't cut it). Then it was wanting a viable police deck in Modern that slowed down the rest of the format. Humans meets that definition, but again, some Twin defenders are unhappy that it's not the specific blue tempo/combo deck that they want. This returns me to the theory, which Teysa K stated in the last few months, about how the Twin defenders won't ever be satisfied until they can blue UR tempo/combo police decks with 4 cmc enchantments and two-card combos. I.e. until the card is unbanned. I agree that anyone who is STILL arguing about Twin when it's 2.5-3 years later is probably never going to be satisfied until the card is unbanned. I just never see the Twin defenders trying new approaches to that unbanning argument. Instead, they default to the tired arguments they have continued to try for 2.5-3 years. There are so many more interesting Modern topics. Why not discuss those instead of regressing to the mean of Twin defense talk, especially when it's the same 2-3 people always swinging the thread back in that direction? We can talk about win-rates, metagame shares, Play Design's impact on Guilds, other unbans like GSZ, Arena and MTGO considerations, etc. I think many people even prefer this new direction of discussing countermagic options, because it's at least something new and interesting that might overlap with current Play Design conversations and thinking. As GK said earlier, there will be no strong 2 CMC counterspells while Teferi exists in Standard. The good news is that they might exist post-Teferi. See Opt being deliberately excluded from sets where Jeskai Ascendancy was Standard-legal, and see Opt returning after that card was gone. Given that R&D had a serious Counterspell conversation, I expect we'll see it in the next few years much like we saw Opt after a similar serious conversation.
Quote from Crimson Lancer »Quote from Wraithpk »Quote from Crimson Lancer » It would drive out entirely all of the interesting "unfair" decks I enjoy playing with, as it would be the best "unfair" deck. Why play Quest Combo or Belcher EVER if Twin exists? Twin changes nothing for decks like that, they're already unplayable from a competitive standpoint. Adding Twin to the format can't make a deck that's already unplayable even less playable. What Twin does do is make top tier uninteractive linear decks less desirable to play, and interactive decks more desirable. If you had a player on the fence between playing Hollow One or GBx for a tournament, he might land on Hollow One without Twin in the format, but maybe he plays GBx instead if Twin is legal. You can still play Hollow One in the Twin format if you want, but maybe they start running some of their sideboard interaction in the main to hedge against Twin game 1. Or maybe you just stay focused and linear and hope to dodge Twin. It makes those decks less desirable, but not unplayable. The dream of the Brewer is that no one has tuned those decks correctly so that they ARE playable from a competitive standpoint. I've been testing the Belcher variant that one guy posted on Reddit, saying he's 20-4 in matches this past month, and it's pretty dang good. Gkouru is pretty spot-on, though, in saying that Humans is the new "fair" Twin by making these decks very difficult to play with Meddling Mage and Freebooter forcing you to interact or get trampled to death. They just don't have a 2-card "I win" button that makes them a better version of Belcher; instead, they police the format and cleanup a lot of the silly, degenerate decks a bit more while not being the best degenerate deck. I much prefer things this way, personally. With Twin in the format, why would I even brew degenerate decks at all? Does it matter if I brew up the next Cheeri0s deck? No, because it'll still never be better than Twin.
Quote from Wraithpk »Quote from Crimson Lancer » It would drive out entirely all of the interesting "unfair" decks I enjoy playing with, as it would be the best "unfair" deck. Why play Quest Combo or Belcher EVER if Twin exists? Twin changes nothing for decks like that, they're already unplayable from a competitive standpoint. Adding Twin to the format can't make a deck that's already unplayable even less playable. What Twin does do is make top tier uninteractive linear decks less desirable to play, and interactive decks more desirable. If you had a player on the fence between playing Hollow One or GBx for a tournament, he might land on Hollow One without Twin in the format, but maybe he plays GBx instead if Twin is legal. You can still play Hollow One in the Twin format if you want, but maybe they start running some of their sideboard interaction in the main to hedge against Twin game 1. Or maybe you just stay focused and linear and hope to dodge Twin. It makes those decks less desirable, but not unplayable.
Quote from Crimson Lancer » It would drive out entirely all of the interesting "unfair" decks I enjoy playing with, as it would be the best "unfair" deck. Why play Quest Combo or Belcher EVER if Twin exists?
Quote from BlueTronFTW »So...we have pretty good options all over the place in terms of control, midrange, disruptive aggro, linear aggro, spell combo, creature combo (i dunno what else to call hardened scale robots), ramp decks. At this point, any claims of underrepresentation are going a bit deeper, I'd argue too deep, when discussing the health of the format. You can clearly play jund, mardu pyromancer, or grixis shadow and find success, but you also need a green toolbox midrange deck? There's humans offering a synergistic, disruptive aggro deck, but really it would be better to have SFM because mono white D&T needs to be there? At some point, I think the reality is that some decks just will not translate well to modern from every other format. Hell, we might even have some stability for a few more months!