Quote from Flisch »"Dear Vivien, in what world do you live where predators, when they kill their prey, make sure that that prey's offspring is safe and sound?"
I can't take Vivien seriously. She's either legit insane, which is not communicated/acknowledged in the material, or the writer has no idea how to write a pro-nature character.
Quote from oscarc »I have been brewing around revealing a large cmc with Yuriko, the Tiger's shadow, and one possibility is Draco. I have dabbled into white, and with Enlightened tutor I can put him onto the top of the deck.
Quote from drmarkb »It is possible that if you added wraith cycling and a couple of death's shadow you could even hybridise your idea with ub Death's shadow? That would make it easy to cast Angler, and give a reason to use watery graves. You may end up with a worse DS build on the surface, but you may end up with one that does not keel over to chalice and one that has plenty of high cc cards you need for insta damage, whilst enabling you to play the Ninitsu cards you want. DS is not midrange, your list is, but Ninjitsu sort of synergises with reanimated street wraiths getting bounced and recycled when DS is down. Looking at the list you have lots of midrange elements which is why your bin won't fill quickly- Jitte hardcast for example take some doing, TNN is midrange too,some DS style action might make the deck explosive for t3/4 wins. The midrange cards like Jitte seem to antagonise the fill the bin for Angler plan.
If you don't then I would suggest like many midrange decks in the format, the t2/3 comhbo decks will be hard to control with counters and no discard, and right now Leyline of the Void is where you want to be board wise.
Quote from Daut »I'm here thanks to unity, with just one suggestion right now. Why aren't you running a card like Gurmag Angler? That card flipped off of Yuriko can be a DEVASTATING blow to your opponent.
Quote from unity24 »Hey, thanks so much for the write up! Love the build and have been tinkering with Yuriko ever since she was spoiled. A few comments on your list. I think you are on the right track with the 1 of Tetsuo. It acts as a nice flex slot while also help getting in that unlockable damage from Yuriko and snapcaster. Another card you might want to consider that the standstill version was playing is Cloud of Faeries as it both turns on spellstutter sprite and is a flier herself. Maybe even add in the 1 of Umezawa's Jitte as playing cloud of faeries into Jitte on turn 2 is quite gross. Cards I'm unsure of snapcaster, bitterblossom, and ponder.
I think you definitely want 4 mutavault as well as maybe going up to 3 or even 4 ninja of the deep hour since drawing a card and getting a trigger for Yuriko is nice. Also, have you tried the build with Standstill yet? I think it could be really powerful but it might be too slow.
Other than that, I think the list looks really cool and I look forward to hearing about it and trying it out for myself. Thanks!
Quote from Rendroc »Well this thread hasn't had much action for a while, but this deck just got a potentially HUGE upgrade. The new ninja commander is possibly a better Ninja of the Deep Hours, which was the deck's best card.
In the past I liked a monoblue version, but with this card, I will try compiling a U/B version.