Surgical Extraction is an excellent tool against us for that reason, if you suspect it never expose key pieces like Pyrite/Retriever/Trawler without building up your board to protect them. Buried Ruin is great, as well as having an extra KCI in play.
Also, a Retriever alone is enough to dodge Surgical (as long as it's not the target)
Blink is DEFINITELY a weak card. It's only real advantage is a good place to stash counters against removal.
Consider Animation Module instead of the Constructs. It solves that "I drew an Arcbound, what do I do with 3 mana?" issue that Affinity has once it's hand is empty.
Against Mardu. I've specifically played to maximize Module tokens. I think that's the strategy. Just keep pumping out bodies and pump them as you can. Synergies PERFECTLY with an Inkmoth when you drop Ravager.
In grindy matchups, Animation + Ravager is an "I win" button. Or Overseer.
I'm definitely feeling like Geth is the weakest card in his list. But maybe I'm not using it right. It seems to want 3+ things sticking around, and that can be tricky with all the spot removal. Animation seems better
I tried Spellskite, but it was NEVER a card I wanted to see over another 2 drop.
What about Animation Module or Shapers' Sanctuary? Sanctuary REALLY punishes spot removal, and Animation makes you go wide instantly letting you grind out things like Mardu Pyro.
Also, a Retriever alone is enough to dodge Surgical (as long as it's not the target)
Consider Animation Module instead of the Constructs. It solves that "I drew an Arcbound, what do I do with 3 mana?" issue that Affinity has once it's hand is empty.
I'm definitely feeling like Geth is the weakest card in his list. But maybe I'm not using it right. It seems to want 3+ things sticking around, and that can be tricky with all the spot removal. Animation seems better
I tried Spellskite, but it was NEVER a card I wanted to see over another 2 drop.
Without a Mox, we just lose to T2 Blood Moon. We'd never be able to remove it.