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  • posted a message on I've been hearing murmings everywhere online about this Double Master's Product. Solutions?
    Quote from Humphrey01 »
    As i said ppl have no perspective. Ive seen ppl refer to themselves as whales when they spend 3k a month. Make that 30k and we can talk.

    Long story short. Magic is still too cheap


    If you're saying a NET outlay of $30,000 per month, I think there are zero people doing that. Anyone putting up that much on Magic is trying to turn a buck.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement (offical announcement)
    No matter how powerful companions are, and I think the mechanic was a mistake, I think flat out changing the mechanic drastically from how it's worded on the card is not the answer and sets a dangerous precedent that they can just print anything and it it's too powerful errata it later. This is especially true when a lot of people haven't even played with the cards yet, if you don't play online you probably haven't played with a companion once yet.

    I feel like there are way too many casual players around the world on kitchen tables for you to just say a few weeks after a set release, you know that flagship mechanic we just printed, well it no longer works the way it says on the card it works like this. It will cause major headaches at LGS level (albeit they aren't really open right now) and just isn't intuitive to making the game accessible.

    One of the other things is also I feel that a lot of the theoretical fixes to the mechanic just make most of them completely unplayable in most cases. Which of the companions would actually see play if the companion mechanic wasn't on the card. Many of them are 5 mana plays which rarely make major waves in competitive. Lurrus would probably be good enough in older formats where you could play something immediately for value, but it's already banned there. At that point it's not worth the hassle if your errata just means they don't see any play anymore.

    As crazy an idea as I think companions were, I think it would be even more crazy to errata the mechanic 2 weeks after the set released in paper.


    Gotta agree with this. Insane case of sending mixed messages and also a very alarming precedent for anything they have planned for the future. Especially since the official comapny line is that Companions are polarizing as opposed to universally loathed.
    Posted in: The Rumor Mill
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    Main reason? Companions are awful. That's what drove me to pull the trigger on this design restriction. But it also solves problems where we're running fast/basic/secure events and might not play with sideboards. That occasionally happens, and I don't want to strand cards in the cube that don't function well in those scenarios. I've been wanting to do this for a while, but the Companions being as legitimately miserable as they are forced my hand.


    We almost always play bo1 and it is universally understood that "sideboard" = 'cards you drafted not in your deck'. So I'm not sure I understand what this blanket ban idea accomplishes for you rather than just banning Companions?
    Posted in: Cube Lists
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    Change playgrp


    Well, we're related so that will be hard to do haha
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ikoria Spoiler Discussion
    Quote from Humphrey01 »
    The comic book foil mutates are georgeous. Even more reason to include them Smile Too bad we only got so few


    That's funny because no one in my group likes them although I'm not sure I've seen the foils specifically. "Too comic-booky" is the general complaint lol
    Posted in: Pauper & Peasant Discussion
  • posted a message on Banned and restricted announcement (offical announcement)


    Isn't Dunning-Krueger awesome?


    Umm..not really? DK boils down to novice's being brash when it comes to rating their (lack) of knowledge and experts being more modest about their expertise. DK is often taken to prove that the beginner rates themselves more highly than the master but that is mostly semantical trickery since it is only RELATIVELY true. At no point is it demonstrated -- or even contended -- that the beginner thinks that they have more knowledge than the master. Obviously, there are plenty of nuts out there delusional enough to think so in plenty of different circumstances, but that isn't what DK shows or even what it is about and you're borderline insane if that is what you're trying to argue.
    Posted in: The Rumor Mill
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    Quote from allred1234 »
    Do you have a link to where that rumor is coming from?


    https://www.reddit.com/r/magicTCG/comments/gpk43h/m21_rumors/
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    I'm also somewhat on the fence about Companions. If the rumor is true m21 is going to errata them to require a payment of {3} before you can cast them. That is a huge nerf.

    However, as they are now I think they are fine in powered Cube and that most of the backlash is a reflection of the distaste some players have for what the mechanic does (and granted, the vast consensus is that it is a stupid idea that is obviously stupid and should have been shot down before getting to print). Honestly, if a group is open to it Companion can really liven up a draft -- but the problem is that constructed/competitive is really ruining it by making the mechanic generally reviled (even though it is not necessarily the same problem Companions in each constructed format).
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    Quote from mblieb »
    Right, sorry I wasn't specific enough: was curious if anyone has removed Lurrus due to the Vintage banning, and if that has caused anyone to revisit the inclusion of those cards generally.


    Does anyone have any demonstrable testing showing Lurrus or Companions as a group to be dominating in Cube? They're obviously good if you can meet their condition(s) but that's not quite as trivial as it's proving to be in constructed formats.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    Quote from mblieb »
    Has anyone started removing companions due to the Vintage/Legacy banning?
    Quote from mblieb »
    Has anyone started removing companions due to the Vintage/Legacy banning?


    Companion didn't get banned in Legacy or Vintage.
    Posted in: Cube New Card Discussion
  • posted a message on Banned and restricted announcement (offical announcement)
    Quote from user_938036 »
    Quote from Marl Karx »
    Quote from Dragoon91 »
    Quote from Marl Karx »
    Quote from Dragoon91 »


    Out of curiosity, do you have a link to that article?


    Here is one:

    https://magic.wizards.com/en/articles/archive/making-magic/gimme-hand-2010-08-13

    Ctrl+F "Draw #2" to get straight to the right subsection if you are lazy
    Thank you! If I understand that bit correctly though, it was broken because MaRo made basically "companion" lands that will always be in your opening hand. It doesn't mention them being restricted to one copy per deck or them being legendary. Obviously, something like that would be utterly broken. Just play four of those lands and your deck doesn't even need other lands in it! Companion isn't anywhere near that level of power.


    It's actually kind of unclear exactly what he was referring to when. It can't just be "lands that are guaranteed to start in your hand" because then he would have talked exclusively about that rather than a broader discussion of the mechanic.
    It sounds like an entire group of cards were designed with this mechanic. But it was the lands that made him decide, without even playtesting, that the mechanic was "bah-roken". It's reasonable to think that when working on companion they looked back on what was done there and avoided any obvious pitfalls that they encountered then such as free lands. I still don't think any companion, besides Lurrus, is broken. The mechanic is strong but the restrictions are real and most of the cards aren't even that good.


    That is only half the argument, though. "Change and growth" in the game are one thing but what happens when they up those elements to 11 and people start to feel like its not the same game anymore? "It's good for you, you'll learn to like it" is not a great sales pitch, honestly.

    It's also kind of dense to say "I'm sure they applied all the lessons they learned over the years" in a situation where they clearly decided to go against the tide because they were sure they were right and everybody else (even the player base if it came down to it) was wrong.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement (offical announcement)
    Quote from Dragoon91 »
    Quote from Marl Karx »
    Quote from Dragoon91 »
    Quote from NGW »
    This is something the mechanic already went through when it was originally tested 20 years ago when Maro first found out that this ***** is busted and not good for the game, as he detailed in an article he posted five years ago. Then he said "fug it" and did it anyways for Ikoria. And look what happened...


    Out of curiosity, do you have a link to that article?


    Here is one:

    https://magic.wizards.com/en/articles/archive/making-magic/gimme-hand-2010-08-13

    Ctrl+F "Draw #2" to get straight to the right subsection if you are lazy
    Thank you! If I understand that bit correctly though, it was broken because MaRo made basically "companion" lands that will always be in your opening hand. It doesn't mention them being restricted to one copy per deck or them being legendary. Obviously, something like that would be utterly broken. Just play four of those lands and your deck doesn't even need other lands in it! Companion isn't anywhere near that level of power.


    It's actually kind of unclear exactly what he was referring to when. It can't just be "lands that are guaranteed to start in your hand" because then he would have talked exclusively about that rather than a broader discussion of the mechanic.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement (offical announcement)
    Quote from Dragoon91 »
    Quote from NGW »
    This is something the mechanic already went through when it was originally tested 20 years ago when Maro first found out that this ***** is busted and not good for the game, as he detailed in an article he posted five years ago. Then he said "fug it" and did it anyways for Ikoria. And look what happened...


    Out of curiosity, do you have a link to that article?


    Here is one:

    https://magic.wizards.com/en/articles/archive/making-magic/gimme-hand-2010-08-13

    Ctrl+F "Draw #2" to get straight to the right subsection if you are lazy
    Posted in: The Rumor Mill
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Humphrey01 »
    I played it for a short time and wasnt convinced. Its indeed often worse than dynacharge and the like


    Its different than Dynacharge because the objective is to suicide your attackers for the last damage you otherwise couldn't deliver (which as Al notes works best with expendable attackers).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Al_Z_Heimer »
    While including the new evaluations into the project my eyes stuck for a bit on Raid Bombardment. I support the swarm theme pretty heavily. Sure it's not Cavalcade of Calamity, but that card is an uncommon for a good reason and I think the effect might be worth an additional mana. I also remember playing with Hellrider which was an extremely strong rare.
    It doesn't scale as much as a Dynacharge, but that's a one trick pony. It also can't enable trades in any way, but it's a lasting effect, that allows you to swing in with your token army at multiple stages without putting a thought into the casualties you will suffer.

    Opinions?


    I remember seeing it in constructed pauper on mtgo years ago (in mono red of course). It is pretty good at what it is intended to do.
    Posted in: Pauper & Peasant Discussion
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