The problem I have with a card like this is it doesn't feel stronger than some of the other mono or 2 color 5 CMC variants.
- Dragonlord Ojutai
- Ao, the Dawn Sky
- Thragtusk
- Thundermaw Hellkite
Drawing a card on ETB/ Attack really doesn't feel that worth it.
On the other hand, I feel Maelstrom Wanderer is not really a commander novelty toy, but an important for the ramp archetype. Its haste (attacks into planeswalker), double cascade (plays around counter spells/ potentially sweepers), and overall value (plays around spot removal) has been incredibly important for ramp decks.
Its tri color really hasn't been a problem as I've found 80% of these ramp decks can support the colors anyways with off color talisman, rainbow lands/ dorks.
- Marl Karx
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Alan Yuan posted a message on [MOM][CUBE] Borborygmos and FblthpPosted in: Cube Card and Archetype Discussion -
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magicpepper posted a message on W40k for pauper cube"rarity:common new:rarity is:reprint" might be what you are looking forPosted in: Pauper & Peasant Discussion -
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n00b1n8R posted a message on [ANNOUNCEMENT] [POLL] Split Peasant / Pauper Into Separate Forums?"I really wish this tiny community was smaller"Posted in: Pauper & Peasant Discussion -
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CatParty posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)The joy of a pauper cube, for me, is being able to always come home from a prerelease with cards to add to my cube. Pauper Cube mimics in many ways a limited environment, since common cards usually make up the bulk of one's limited deck. A pauper cube is a place to cheaply construct a representation of your favorite affordable cards to play with through the ages. It's fun to see what old commons make the cut for cube, and what new commons do to change the environment. Pauper Cubes are also quite versatile and allow a great variety of cubes to be shaped around such a simple stipulation. Some people like a powered pauper cube - that's fine. It means you're always trying to find which commons have been pushed *just enough* so that they're always "strictly better" than other cards. Other Pauper cubes are focused around synergies - it's fun to construct archetypes through affordable cards. Some people like Pauper Cubes because they naturally restrict the complexity of the cards involved. It makes playing Magic feel like the old days when cards did less things. Some people like pauper cubes that run thirty Relentless Rats or ten Rune Snags.Posted in: Pauper & Peasant Discussion
At a certain point one has to concede that Pauper Cubes can be *ANYTHING* the builder wants them to be. The one thing we can all agree on, and the only thing we might need to agree on, is that we like playing with Magic cards that are printed at Common. -
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Zephyr Scarlet posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from SaltMaster 5000 »I don't understand the point of reaching consensus. If you want to min max everything and play the same few dozen cards as everyone else, why not play constructed?
I get the feeling that none of you guys actually like Pauper, you just can't afford a Vintage cube and don't like looking at proxies. If you want to max out on power just go all the way, why stick with commons?
Even if you don't want to minmax reaching a consensus is pretty useful, as if you're beginning you can either build a maximum power cube by knowing what are the essentials, or build a depowered cube with crap cards by cutting bombs right away. You also get to know what cards are actually useful and which ones look good in paper but have poor execution, because a curated limited environment is important for cube now matter which 360 you run (you don't want to have a full powered black section but everything else with mediocre power level for example).
About the second part, I'm not sure if you're trolling or actually serious. I have a Vintage cube with proxies for the most expensive cards (that actually look good, and can pass as the real thing as long as they're sleeved, so looks are a non-issue) and it's a completely different beast from Pauper, both from gameplay perspective and the actual power of the cards. By that logic, why play a tier 1 deck in any format, because if you wanted power you would go play Shops in Vintage, right? -
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Humphrey posted a message on [[Pauper]] The "Evaluate Everything" Projectdecrease all ratings by one level and youre good to goPosted in: Pauper & Peasant Discussion - To post a comment, please login or register a new account.
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If I had to guess I would say Autumn Willow, but Eron is basically my brother's favorite creature so we're all in on him. He actually insists we let Eron be his "sub-commander" since he definitely has to have Eron as his commander but he doesn't want to just be limited to red lol I call him Sub-Commandante
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For some reason the gave Day and Night the flip conditions inherently, even though Daybound and Nightbound could just have the condition built in.
If I'd been part of the design team I would've put my badge on the table and been prepared to walk over this decision.
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You could just as easily say that the attraction deck falls under deck building and not drafting and thus require 10 unique contraptions be used. This is in no way the same as extra Squadron Hawks or Tron lands, which is a more direct circumvention of commonly adopted Cube tenets.
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I hope you mean metaphorically!
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