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  • posted a message on Throne of Eldraine spoilers
    I pretty much agree. There are a few like Smitten Swordsman who are technical upgrades (over Child of Night) but not really.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] [CUBE] Inclusions & Testing Thread
    Quote from user-21393455 »
    Quote from Marl Karx »
    Most people don't play the conspiracies because the best ones are utterly broken and might be picked even over Sol Ring and Black Lotus. The uncards can be jarring but from a power level perspective typically aren't as problematic as the top conspiracies


    It depends on how deep you go. Nerf War is a one card Storm deck. Contract from Below obviously. Necro-Impotence draws you 32 cards (ie your deck after your starting hand) for 16 life. And there are a number of others that are unbalanced without being virtual insta-wins.


    Clocknapper is an almost-black border card and is S I C K


    Arcane Savant can get pretty stupid as can Topsy Turvy if you actually go through the motions of how it works (its more like Tipsy Turvy lol).

    Another good one is Mise which is a big build around as a much better Predict. It combos with 1996 World Champion btw Smile

    https://scryfall.com/card/pcel/1/1996-world-champion
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] [CUBE] Inclusions & Testing Thread
    Most people don't play the conspiracies because the best ones are utterly broken and might be picked even over Sol Ring and Black Lotus. The uncards can be jarring but from a power level perspective typically aren't as problematic as the top conspiracies


    It depends on how deep you go. Nerf War is a one card Storm deck. Contract from Below obviously. Necro-Impotence draws you 32 cards (ie your deck after your starting hand) for 16 life. And there are a number of others that are unbalanced without being virtual insta-wins.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] [CUBE] Inclusions & Testing Thread
    Quote from opterown »
    Quote from opterown »
    360 powered

    Definitely in:
    Bonecrusher Giant
    Murderous Rider
    Questing Beast
    Embereth Shieldbreaker

    Watch list:
    Once Upon a Time
    Rankle, Master of Pranks

    At conclusion of spoilers:

    Definitely in:
    Hero's Downfall > Murderous Rider
    Lightning Strike > Bonecrusher Giant
    Earthquake > Embereth Shieldbreaker
    Oracle of Mul Daya > Questing Beast
    Terramorphic Expanse > Fabled Passage

    Watch list:
    Brazen Borrower
    Rankle, Master of Pranks
    Robber of the Rich
    Once Upon a Time

    List: https://cubecobra.com/cube/list/opterown
    Pretty good overall. Most sets I only get 1-2 cards for a 360-powered cube, but 5 is nothing to sneeze at!


    My brother and our fluctuating little group normally play Cube for wacky stuff or alternative game styles. But I have to admit I am curious as to what is considered 360 Cubeable these days. All of the Unserious cards and Conspiracies warp things so much that I don't really have a touchstone to judge by. It seems like many staples from a few years are probably relegated out while I'd guess there is a parity where you could choose a bunch of different paths that are all about equally compelling.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] [CUBE] Inclusions & Testing Thread
    I feel like that post is what would happen if I ever took my therapist's advice and started looking exclusively on the optimistic side of things Smile

    Wildborn Preserver - My new favorite green 2 drop beater. I'm playing this guy over Scooze and Goyf.


    This is probably the one thing I completely agree about -- Preserver is generally going to be a superior beater to Ooze or 'goyf.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] hushbringer
    Quote from SimicNuggets »
    Stops so many things against Meren EDH. I need a copy for each of my decks with White.


    Wait... a new effect (stopping death triggers) on a mono-white card with EDH significance...

    ...is THIS the card Maro was talking about?


    Nein.
    Posted in: The Rumor Mill
  • posted a message on Throne of Eldraine spoilers
    I don't think there is a 2 mana analogue for Tall As A Beanstalk. That'd be very strong unless you were thinking it was an instant. In which case it is overcosted by 2.95 tbh (Giant Growth+reach is only worth marginally more mana than GG)
    Posted in: Pauper & Peasant Discussion
  • posted a message on Green 4 drops.
    Quote from LucidVision »
    Quote from Marl Karx »
    Quote from noshadowkick »
    My personal favorite green creatures at 4 mana:

    Nightpack Ambusher
    Thrun, the Last Troll
    Questing Beast
    Yeva, Nature's Herald
    Wolfbriar Elemental
    Wicked Wolf
    Vengevine

    I'd play any all of these (and several others) before running Oracle of Mul Daya or Master of the Wild Hunt.
    I want my green 4 drops to be hasty/flashy/hexproofy or come with an enter the battlefield ability. Mull Daya and MotWH are overcosted and outdated.


    I think Vengevine is the best of them for us just because we don't build our Cube to feature midrange very much. You can play midrange in every format ever while there is almost nowhere else to unleash the ridiculousness available in Cube. So that ends up not being a very kind position for green 4 drops.


    Sooo why play any of the green 4 drop creatures? Is green Agro supported for you? Don’t see what vengevine really does in typical super high powered formats in green decks.

    Thrunn and obstinate baloth are at least great sideboard cards.


    When we get more players there are always some who remember its glory days in other formats I guess. One thing that I've done before is seed a few of the fat 3-4 mana green cards for someone to pick up late if they have the haste Conspiracy, Immediate Action. We've been using Old Fogey in that role recently. The 5 drops are still too slow eg Kalonian Hydra} If you force snowlands he is a beating and a half vs white decks but we don't typically do that (people get very upset between him and Cold Snap).

    Also, we're bo1

    EDIT: re:Obstinate Baloth, have you tried Nullhide Ferox in that role?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    I'm so irritated that we are witnessing the revival of protection from a color in standard. As an ardent member of the "color of my opponent's stuff shouldn't matter in draft" club, I have to pass.


    You have to admit not judging cards by the color of their casting cost is a pretty radical idea Smile
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine spoilers
    Quote from MrEng1neer »
    gingerbrute seems interesting. A hasty one drop in any color, that can get some evasion and be sacced for life if needed.


    Yeah that caught my attention as well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [ELD] four new food cards
    Quote from Xcric »
    i'll reserve real judgement for after the release of the rest of the set, but for now food anything is underwhelming and i suspect like many mechanics in this vein before them they wont' be developed and explored until later sets


    Gingerbrute being a food gives me a bit of hope. One more food creature and that's 8 copies right there.
    Posted in: The Rumor Mill
  • posted a message on [ELD][CUBE] Wicked Wolf
    Quote from BlackWaltz3 »
    While resilience to removal is always a consideration for me, I tend to evaluate cards assuming they won't be removed as I believe the likelihood of a threat sticking around at least for a turn or two is generally greater than that of it being removed--even in cube where removal is plentiful. This matches up pretty well with how I play too. I tend to play as though the opponent doesn't have the counter, removal, etc. because odds are they don't and if I'm going to lose, it is going to be because they beat the odds and not because I held back for fear of an answer they may not have. To be clear, it doesn't mean I'm going to lead with my primary threat when a player is holding up UU or overextend into a wrath.

    In terms of Master of the Wild Hunt vs. Wicked Wolf that means I expect that more often than not I'm going to get at least 1 wolf from Master and if that holds true then Master has the capability to fight nearly as well as Wicked Wolf after just 1 turn and after two Master is MUCH better. This is just one axis though, creating more bodies has a lot of additional implications that push Master well beyond this card.


    If you want to use your own made up custom system to evaluate cards why not just rule that real Food can be used for Wicked Wolf. Throw a Zinger in the trash to make him indestructible. Or make them flush it if you're pretty sure they'll fish it out of the waste basket later and eat it anyway.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Green 4 drops.
    Quote from noshadowkick »
    My personal favorite green creatures at 4 mana:

    Nightpack Ambusher
    Thrun, the Last Troll
    Questing Beast
    Yeva, Nature's Herald
    Wolfbriar Elemental
    Wicked Wolf
    Vengevine

    I'd play any all of these (and several others) before running Oracle of Mul Daya or Master of the Wild Hunt.
    I want my green 4 drops to be hasty/flashy/hexproofy or come with an enter the battlefield ability. Mull Daya and MotWH are overcosted and outdated.


    I think Vengevine is the best of them for us just because we don't build our Cube to feature midrange very much. You can play midrange in every format ever while there is almost nowhere else to unleash the ridiculousness available in Cube. So that ends up not being a very kind position for green 4 drops.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Stompy
    The trouble with Pendelhaven is that it has near zero upside weighed against NBL sometimes being a considerable drawback.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from Timba »
    Pelt Collector, Dryad Militant and Hexdrinker are non humans but I doubt Wildborn Preserver is a good choice. Flash and Reach are mostly irrelevant. He is a manasink, ok, but bad t2 play if you have t3, t4 plays for all your mana. Compared to Avatar Of The Resolute, Barkhide Troll, Strangleroot Geist, Scavenging Ooze he is only this powerful as Ooze and the latter is already more of a meta call, btw Ooze is a manasink and grows too and has a nice ability.


    I agree. I like the direction green is going in Eldraine but I think the most interesting card is Once Upon a Time even though it's definitely too inconsistent.

    I'm not totally sure why Wildwood Tracker couldn't just be perma 2/2 if you have a non-Human. That would make it much better for us but still highly questionable.
    Posted in: Aggro & Tempo
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