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Quote from EonAon »@Marl Yes but the 2 for 1 and dies to removal argument basically make you hinder yourself in some matches to the point of you losing because you play too conservatively. I mean they can 2 for 1 us when we play aspect of hydra or vines or blossoming in response to us targeting a creature right? We still play them main board. I don't see rancor being that different other than being obvious when we play it. This game has a whole lotta IF in it. While stompy doesn't have a lot of responses to IF main board unless they are trying to pre kill one of our creatures and even then its has to be in hand when needed which is another IF anyway.
Quote from FourSkinrender »Dang, I guess I'm in the minority here but I think that Rancor is the best card in the deck and a key reason to play it. It deals more damage than any other single card in nearly every match-up, and is only ever really bad against Chalice Of The Void or a rare Spellskite. I would never play fewer than 4, especially in the lower to the ground zero 3CMC build I've been playing.
Quote from EonAon »My thoughts on the discussion are this, Rancor is actually a very useful card to have main since many of our creatures don't have penetration aids like trample or flying natively. Only steel leaf and avatar have any kind of penetration aid and having rancor added to some of our early creatures with a not insignificant amount of power plus the trample ability so that if/when an opponent does start to block you aren't loosing back end damage. Yes there is the 2 for 1 aspect but then there is always going to be a removal argument as well. Additionally if they do destroy a creature with rancor on it before you at the very least are getting a rancor back for another creature.
Quote from PyreDream »I agree with Slipper and Tactician, but I really don't think Fierce Witchstalker is a negligible preference choice. It's arguably better than Peema Outrider, and that guy is an all-star. You trade a Servo for a Food token, but you get to keep the full 4/4 stats. At the very least, it represents a direct upgrade to Baloth Gorger, which is barely better if you support super-ramp AND +1/+1 counters. Trample is just better. And getting to chow down on some food to recoup life is a big deal. Do let us know how Giant's Skewer goes. It's a bit overpriced and the opponent has way too much control in how you benefit, but I'm hoping for more interesting equipment designs like this one.
Quote from Metamind »Quote from LucidVision »Quote from Metamind »Caller is great with many cards. Glorybringer, Flametongue Kavu, Nightpack Ambusher and Deranged Hermit have all been used in recent drafts to great success. I've even seen a big ramp deck use Ashen Rider to success! While not an optimal target, was extremely fun. I could hear the guy laughing from down the table as he went off. Unless you guys are gambling for high stakes or having some kind of professional cube circuit, I do think fun should be a design principle to keep heavily in mind when debating between cards. I found caller to be a fun card. Novelty is generally fun, and combining different cards with it means the card stays fresher for longer. Yeah I view this as one of the greater strengths of the card, as well as some of the hidden agendas. They always play slightly differently, encourage creativity and generate stories. Ashen Rider is certainly risky, but sounds awesome that it worked. Other points in its favor is that it is one of the few green four drops that doesn't cost double green mana, and that it allows usage of some of the undrafted cards, so more picks matter. Changing the named card between games is not rare, which amplifies this effect. A fresh new Caller of the Untamed story from today's draft. Opponent went first and got: T1: Mana Elf T2: Ancient Tomb, Caller naming Acidic Slime I did not win that game.
Quote from LucidVision »Quote from Metamind »Caller is great with many cards. Glorybringer, Flametongue Kavu, Nightpack Ambusher and Deranged Hermit have all been used in recent drafts to great success. I've even seen a big ramp deck use Ashen Rider to success! While not an optimal target, was extremely fun. I could hear the guy laughing from down the table as he went off. Unless you guys are gambling for high stakes or having some kind of professional cube circuit, I do think fun should be a design principle to keep heavily in mind when debating between cards. I found caller to be a fun card. Novelty is generally fun, and combining different cards with it means the card stays fresher for longer.
Quote from Metamind »Caller is great with many cards. Glorybringer, Flametongue Kavu, Nightpack Ambusher and Deranged Hermit have all been used in recent drafts to great success.
Quote from LucidVision »Quote from Metamind »Caller is great with many cards. Glorybringer, Flametongue Kavu, Nightpack Ambusher and Deranged Hermit have all been used in recent drafts to great success. I've even seen a big ramp deck use Ashen Rider to success! While not an optimal target, was extremly fun. I could hear the guy laughing from down the table as he went off. Unless you guys are gambling for high stakes or having some kind of professional cube circuit, I do think fun should be a design principle to keep heavily in mind when debating between cards. I found caller to be a fun card. Novelty is generally fun, and combining different cards with it means the card stays fresher for longer.
Some of the banding cards are a bit weak as well, but like arcane, there is a very small pool to pull from. You don't need to make brutal cuts to these strategies (or you'll kill the strategy), but I have a hard time seeing Icatian Skirmishers going anywhere.
Quote from opterown » I think I'm going to test Caller of the Untamed in my next draft. It looks bonkers with Clocknapper!
Quote from Visserdrix »just a little bit of a bump for one of my pet cards Briarhorn has some of the best blowout stories from all my cube experiences. Great flexible cost with evoke for getting through the last few damage on attack, or just taking down a unsuspecting Titan as a defensive play. Great for death triggers for cards like meren of clan nel toth if you are into that kind of thing. one of the best ways to get a combat trick into cube which is always difficult.