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  • posted a message on [UST][CUBE] Squirrel Dealer
    You can text a friend officially so if you set up an sms auto response or something you can legally always get the squirrel.

    I'm not sure if its Cube worthy. You'd have to have something good to do with it I think. I tried it in green aggro and I'm not entirely convinced its better than Jungle Lion and JL is (sadly) terrible.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Spore Frog and Scour All Possbilities Cassius Marsh Preview
    Quote from Ryperior74 »
    How many possibile draw scenarios 14,000,605

    How many of them do we win th game

    One...


    It does seem a little..derivative
    Posted in: The Rumor Mill
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    My tiny group and I are weird, I know, but to us Cube is (potentially) the most powerful format in Magic (and potentially the most wacky). So it takes an order of magnitude more for 5 drops to impress us -- say, Nerf War. Even Symbol Status, which I personally love, isn't really a staple for us although that is partially because it works weirdly with Snow lands since you want all different expansion symbols but there are only two (now three) sets with Snow basics.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Force of Despair
    The "if its not your turn" clause feels like it's only there to fit the cycle rather than because it's necessary for the card. If that clause is just there because of the blue one it seems like it could've just been omitted for the rest of the cycle without any loss.
    Posted in: The Rumor Mill
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    Quote from BlackWaltz3 »
    That wasn't methodology, that was a joke. Clearly one that went whoosh!


    I know. I was using "methodology" to mean "satire".
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Fang Coatl
    Quote from noshadowkick »
    Been thinking of how they would make snow duals work, would you guys cube something like this?

    Thawing Caldera
    Snow Island Mountain
    Thawing Caldera enters the battlefield tapped unless you control another snow permanent.

    Basically a Guildgate on turn one, but could reliably be an untapped dual turn 2+ With snow basics. Without snow basics it’d be a fetchable Guildgate.


    Could see something like this getting printed. 'snow' is actually not at the root of the card. Could just as easily be "etb tapped unless you control a basic". So that is only slightly better than the traditional core set duals.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    Quote from BlackWaltz3 »
    Quote from skecr8r »


    With that in mind, Paying 4RRRR for Rummage 2 and at most 4 power on the board at any time does not strike me as particularly good value. Discard effects are not hard to come by in the decks that need them, in my experience.


    Also Pack Rat costs 5BBB and you have to discard two cards just to get three vanilla 3/3's. Card's Lousy.
    Meloku the Clouded Mirror costs 6U and you have to bounce 2 of your lands for a measly 2/4 flyer and two 1/1 flyers. Trash.
    Siege-Gang Commander costs 6RRRRR For a 2/2 and 6 divisible damage. Next!

    I'm only teasing, but seriously adding up the costs of doing all the things isn't a great methodology to determine a card's value.


    Your methodology is quite perfect either since those cards are reusable whereas this does what it does and that's it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    Quote from kingneb »
    Hydra wouldn't last in my Cube if we didnt run Immediate Action but a hasty 8/8 trampler that threatens a win on the following turn is insane.


    We sometimes ran Old Fogey as a plant for Immediate Action. But in a snow cube its swingy because if you have a Plains its 7 unblockable haste. Wasn't the most popular thing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    There are a lot of interesting decisions, yes, which can be a draw. But I think its equally a case of people wanting non-aggro red creatures.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on WAR for Pauper Cubes
    Quote from Waymarsh »
    I mean, this set is one of the most powerful limited environments ever, and the power across the board is part of that. While our own additions for this set are limited, I think that has more to do with our different metas than anything else.

    I haven't decided on final additions yet, but right now I'm still feeling around 5 cards. Enforcer seems like a lock, I like Pegasus at least as a foil Quiln, I like Aven Eternal for token/sacrifice support, and I'm kind of waiting until we see Modern Horizons for Spellgorger and Ahn-Crop. There's also a lot of stuff kind of on the cusp, but definitely worse than existing options. I don't know, this set isn't the stone nuts, but in terms of overall common design and power, I am extremely happy with this set.


    Your second paragraph echoes my thoughts exactly, although WAR limited feels particularly irrelevant to Pauper since it heavily revolves around Planeswalkers.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    Quote from skecr8r »
    I feel like this reads better than it plays - It is just too many marginal negatives. Playing it on curve will in some shells not be that good. The exile clause is essentially flavour text. I just feel you'll end up too many times wanting to discard a land and then you get very little value. Maybe it will be good enough in kiki-shells and Welder decks.


    Its just too awkward IMO.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Undead Augur - Savjs Twitter Spoiler
    I was expecting a call back to the previous Augurs with their upkeep only abilities
    Posted in: Rumor Mill Archive
  • posted a message on This or That discussion.
    Its arguable what its exact power level is and how many bonus pts you give it for being castable for 4 or 5 mana but that argument is kind of tangential to the fact that we're talking about a very fringe card if your Cube is <500.

    Although "very reasonable" is rather generous when you consider that things like Battle Screech and Triplicate Spirits are available -- at common.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Fang Coatl
    For what its worth, Chilling Shade is not necessarily as good as you'd think even if it has 1: +1/+1 because its base 1 toughness makes it easy to kill. Think Skinshifter

    Different subject, but since Snow Cubes are much more likely to also have Unserious cards it will be nice to get new snow-covered lands that have a different expansion symbol and different artists.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from BlackWaltz3 »
    Many posters frequently regard cards with double CC and triple CC costs as not cubeable because of the difficulty of hitting their costs on curve--which is correct--and I'm saying this card has that same problem in spades, but isn't subjected to the same scrutiny. The ceiling of this card is above average if you can reliably hit WWW, but the floor is average at best for 2WW. The floor scenario comes up about as often as the ceiling in my experience and makes the card very cuttable in small-medium lists.

    Strictly comparing this at 2WW to bears with double colored costs on turn 3 and saying which would you be more okay with is a disingenuous way to do this. How about would you rather cast your 3 drop on time with something else in the slot like History of Benalia or would you rather wait an extra turn for this half of the time? I like to cast my spells on curve when possible. We should examine this card with the same lens as we have others and for me that analysis means this card is on the chopping block.


    I agree. You definitely can't credibly call Procession a 3-drop and its not really worth four mana compared to any of the top options. I think the only legitimate case for SP is that the white aggro decks tend to lean heavier white making it more plausible to cast it for 3. I allow that justification for cards that are insanely powerful like Once More With Feeling but SP definitely isn't on that level
    Posted in: Cube Card and Archetype Discussion
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