- UnderwaterGuy
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Member for 16 years, 3 months, and 2 days
Last active Sun, Feb, 4 2018 12:11:45
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alblaster posted a message on [[SCD]] All is DustNot every deck needs a board wipe. My Saffi deck doesn't have any board wipes, but it does have lots of removal. I have all is dust in my Slobad deck and it is very good. The card gets so much better if you have a few mana rocks in the deck. I like how there are very few things that don't die from all is dust along with the fact that it's colorless. If you can afford the card, I'd highly recommend it.Posted in: Commander (EDH) -
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Morphling posted a message on Jace's PhantasmPosted in: Magic GeneralQuote from MisterMindIt deals with the fundamental problem with Mill. Your wincon doesn't affect the board so all the other wincons can run rampant and bowl you over first. Like someone else said Mill exists on a world all its own which makes it harder to understand.
It is further manifestation of the developing trend of 'NO archetype in Magic will ever be competitive unless it involves a significant degree of aggro.'
If they want to make Mill competitive, they should up the number of cards you get per mill actviation, NOT suddenly try to paper over its well-established shortcomings with an army of undercosted fatties to attack their life total.. It is laaaame.
The very concept of 'Alternate Win Condition' is jettisoned. Why bother? -
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Raining Frogs posted a message on I wish WotC would stop designing cards for this format..Prossh the Skyraider + Food Chain = Infinite mana for dudes, add Purphuros for the winPosted in: Commander (EDH)
Tempt with Discovery = taking advantage of bad players to dump Urborg/Coffers/Cradle on board and win instantly with insane mana advantage, it's not much different from Trade Secrets.
Tempt with Reflections + Sylvan Primordial = ruin target game if playing with bad players, otherwise ruin the game for everyone but you.
Tempt with Immortality = whoever designed this should be shot. okay so either it's a 1 off reanimate or again you take advantage of bad players and get to reanimate up to six dudes
Opal Palace + Animar = just ban animar as a general already holy mother of god...
Bane of Progress + Deadeye Navigator = was this really even necessary? Prime Speaker Zegana decks everywhere O_o
Widespread Panic = it's like you don't WANT people to stop the board state from imploding turn 5...
I'll be honest all this set has done is make me NOT want to play EDH anymore, so sick of broken uncontrollable games. -
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Flying Man posted a message on [[COMM]] DailyMTG Previews 10/15: Primal Vigorhorrible, horrible, horrible card. This to me is the embodiment of a 'dumb' card. It is not original, DS exists. It is strictly and infinitely worse than the card that it's based on. It does not fulfil ANY need other than redundancy, in a format that heavily discourages competitive, redundant and boring deck design. I really hate this cards.Posted in: The Rumor Mill -
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DirkGently posted a message on [[Official]] Unreleased and New Card DiscussionPosted in: Commander (EDH)Quote from gunslinger-dramaI think it's supposed to represent boredom that comes from being immortal ruler of something
I'm not saying it's a bad pose, or that it doesn't make sense to me. It's just...of all the illustrations they could have copied, why'd they pick one from the previous commander release? and in nearly the same colors? -
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DarthParallax posted a message on [[COMM]] Marath, Will of the Wild (Plus Errata)Don't mistake my question: I see that you could pay "0" mana a million billion times and make infinity zillion Germ tokens.Posted in: The Rumor Mill
My real question is-- why not? That would be a fun, interesting ability to me. Yeah, so you would have to pack a bevy of Enchantment and Creature removal to keep it from being able to pump those tokens.....
Er....question: Given what is acceptable in many formats for just Rare cards, why is a Legendary Mythic Rare creature in 3 colors that is only legal in EDH and Legacy/Vintage NOT allowed to be that powerful?
The way I see it, it's barely different/more dangerous than Channel-Fireball.
IMO, it would give EDH a "Fast Deck to Beat", that could theoretically make the format very healthy because it's a Vulnerable strategy-- A Glass Cannon. Though Green, Red, and White can all boast SOME defensive cards, neither of them are Blue or Black, to put it simply. It would be a BIT of a challenge to protect your combo.
It would introduce a Deck against which it is socially acceptable to run large amounts of LD. In response to the LD and Fast Deck threats, more cards would have to be considered to keep them at bay.
I think the format would just be diversified, not ruined, because I think the answers for all these things already exist. Certainly you could even try running a simple Kaalia Deck to be "1 speed lower than your Wild Combo, plus removal to kill him."
I just want to know how many of you think I'm insane.....????
I think, really, the only thing I need is for somebody to show me the Best "worst" 99 they can come up with for me to be convinced it would be Entirely Not Kosher. -
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Dungaurd posted a message on [[THS]] Steam AuguryA friend told me that they were reprinting Fact or Fiction with a red in its mana cost. I was extremely excited until I actually read the card, and now I am pretty sad.Posted in: The Rumor Mill
While this may be decent enough to play in standard, and maybe even modern (though I doubt it) this spell is nowhere near the power level of FoF. FoF is so much better then this spell it is insane. Anybody who thinks this is as good as Fact, or not that much worse has clearly never played with Fact, and has no idea what they are talking about. -
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AsLan~ posted a message on What would it take for you to decide WOTC had jumped the shark?I'm pretty sure Magic already jumped the Shark and we're in a slow descent towards whatever eventual fate awaits, it will likely still take years to get wherever we're going, but the signs of having jumped the Shark are all around, in order of appearance:Posted in: Magic General
Swords of This and That
Planeswalkers
Mythic Rarity
Baneslayer Angel
Titan Cycle
Emrakul
Wurmcoil Engine
Batterskull
1 drops that naturally tend towards 3 power (Delver, Champion, Noble)
Burning Tree Emissary
And yet the cards that get the most discussion from Wizards are "enablers" (Stoneforge Mystic, Snapcaster Mage, Green Sun's Zenith) which are supposedly more destructive to the game than printing broken cards to begin with (I don't agree with this sentiment). Wizards stance is basically that they're going to continue printing broken cards because that's what sells packs but as long as they don't print cards that allow a consistent game plan then variance will prevent these broken cards from becoming oppressive.
The integrity of the game is constantly having to take a back seat to whatever sells packs.
The game has been significantly shortened (Magic games are now designed to last from 4-7 turns) removing tons of strategic depth and the ability to win through skillful play.
This is both to ensure that FNM and draft matches don't go to time but also to ensure that newer players playing aggro decks still have a good chance to win, this of course has been discussed to death elsewhere.
Additionally, the removal of "unfun" elements from the game is having unintended consequences but rather than recognizing that the unintended consequences are having a negative affect on the game, the designers will likely attempt to cram their new designs into the "fun" mold and mitigate the unintended consequences with a liberal application of power creep.
Of course, what they don't realize is that this flattening of the game is due precisely to the printing of over powered cards and shortening the game length. In a shortened game, having a land destroyed, or losing a couple of cards to hand disruption are greatly magnified, and because of that these effects have been removed from the game removing whole strategies with them. In fact each of those effects becomes less effective with each additional turn that's taken and card that's drawn. If the game were engineered to be won within 8-14 turns instead then competitive land destruction and hand disruption would be printable. -
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UsaSatsui posted a message on Hypothetical Reserved List Abolishment KickstarterThat is not what Kickstarter is for.Posted in: Magic General - To post a comment, please login or register a new account.
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Sol Ring is overpowered, it should obviously be banned, but until that happens there is no reason at all for any edh deck to be built without Sol Ring.
On the contrary, I've found that as my playgroup has evolved/grown over the years a lot of us that have played the longest are turning more and more against Sol Ring. The edh deck that I'm working on now is going to be an anti-Sol Ring theme deck running douche cards like Mental Misstep/etc.
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Geist be damned, we need something that can't even be blocked or stopped by creatures. Make every game a race.
Thanks wotc!
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"dies to removal" is kind of a funny running-joke in magic. Anyone with some perspective understands that it isn't exactly a good belief to hold but there is always some truth to it.
"it dies to Jester's Cap" is actually one of the dumbest things any magic player could possibly say when evaluating a card. I hope that you are still new to the game and that that card is one of the very few you are familiar with so far.
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Why is a "legacy is dying" boy-who-cried-wolf allowed to be a mod?
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Word of command has some recognizable artwork. You can't say that for a lot of these new generic-as-**** pieces.
I mean, ffs, this looks like a creature spell.
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I really wish people would stop using "edh" interchangeably with "weak casual". If a card is bad it's still bad in edh.
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R&D didn't realize that Splinter Twin + Deceiver Exarch was a combo
You are giving them way too much credit.
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Djinn of Wishes never functioned that way. Your previous understanding was wrong and the DoW example does not mean that anything was changed.
It's a very common misunderstanding though, I think it's good that this announcement is making more people learn the rules
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This.
I have been saying for years that Hexproof is the greatest threat to magic. This is just the next step of its many problems. I honestly believe that that keyword and the philosophy that led to its creation and overuse are what will destroy the game.