Marath works on a different level than Ghave imo. The main difference of both is Ghave has a build in sacrifice while Marath has the ability to produce tokens bigger than 1/1 + ability to deal non-combat damage.
I think it's kind of perfect. Remove the black, remove the sacrifice ability. Add red and a damage ability.
I am thinking more and more on it and I think I will build mine more along the lines of his unique recast ability, kind of like Gaka's ingenious Norin deck. Things that happen when a creature is cast over and over, and ways to do it with untapping things that allow me to do it again and again. Big mana rocks, Mycosynth Lattice combo, etc.
Basically a bunch of engines in a box. I think he has more potential there than just being an elaborate way to untap Lux Cannon.
Simple engines like Birdy + Aura Shards are easy to set up and powerful.
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Oh yeah I'm sure he can do that. I just don't need another combo deck and wanted to do something different with this. I honestly do think you're underestimating the power of these effects but of course yet another CITP-ability abuse deck could be crafted from him. Those decks have kind of been done to death though and I own my fair share of them already.
You're just playing with a dumb/inattentive player. Or he just dislikes you.
It's extremely bad manners to make plays like he did UNLESS he had his own way of killing Ulamog. He is playing "King Maker" and frankly I get salty when people do that in games I'm playing in. I would not play with someone that repeatedly does this ****.
If anyone isn't playing to win the game I think that ruins the game.
I don't know what the "rock" color combo is. BUG? I can understand that, if so. But I can't agree that Junk/Necra/BGW, as a non-Blue color combo, is in the top 2. Karador and Ghave are good, but combo or non-combo, the same style decks in Bant and Esper work much better just having Blue to back them up.
"the rock" is typically BGW or originally just BG. It is an older deck that played Deranged Hermit and Phyrexian Plaguelord, now people use it to describe the color combo.
I don't see derevi being played as an Agro/voltron deck at all. That's where I can see her over extending to force a strategy that doesn't work well.
I think she's a heavy control lock general.
I think Derevi is really cool. People are building very different decks with him. It is a unique general but the abilities can be used various ways. It isn't a totally linear general and I don't think the decks will all be similar. This isn't another Jhoira/Zedruu/Talrand/etc that usually plays exactly the same no matter who builds it.
If you’re considering an option capable winning with combat damage Diviner’s Wand seems strong here. With a strong draw engine (Mind Over Matter) or some way to produce a lot of mana on your turn, you can make Deveri huge enough to OHKO players easily. Even if you’re not going crazy with the card drawing, you can make it a two or three turn clock. Also, you’ll almost never have to pay its equip cost.
This looks pretty cool, I think it could be worth a shot. I will probably remove one of the other equips for it. Either Sword of the Paruns or Umbral Mantle. They're pretty redundant since they have almost the exact same effect.
Permission is rarely advisable in multi-player. Your opponents do more stuff as a group than you can alone. You won't have the mana or cards to keep up.
I'm not going to counter spells willy-nilly and you can see from the decklist I don't run that many answers but the access to some answers is nice.
It's not about countering every spell but rather trying to survive the spell that would kill me. And if Seedborn Muse is in play with Voidmage Prodigy I probably will actually have enough mana and cards to keep up and counter a hell of a lot of spells.
Playability first but that doesn't mean you can't go for the cooler versions of cards. Nature's Lore doesn't have a foil but it has a ton of different border/art combinations so you can find the one you think is the pimpest and run that. (the P3k variant is the pimpest).
Personally I use proxies for all of my cards and unproxy them if/when I get a foil of that card and always foil the generals for decks I use often. Nonfoils are basically proxies of foils anyway.
You have combat triggers to untap after playing stuff on your turn. And you can recast your general with flash to counter whatever as long as you have mana. Not to mention you might have a regular counter if things get dicey.
I mean sure, if they have 6 instant removal spells headed your way, they'll break it, but big deal, you just lost 1 card. And if they come up short by 1, they have to start collecting instant speed removal all over again while you build up even more mana.
Unbreakable, no, but really really tough. Hard to see how it wouldn't be worth the inclusion. Plus you can morph him, so you can even keep it available on the board without revealing your combo.
I think it will be possible enough to flash him in to respond to stuff anyway. Just having it in the deck means that I can Survival for it and flash it in with Winding Canyons, Prophet of Kruphix, or Vedalken Orrery.
edit: or Alchemist's Refuge! forgot about that one but now it's added. These lands get absolutely filthy with Seedborn Muse.
I made an effort to remove "do-nothing" or unnecessary tapping creatures to make room for some more guys with "when ~ deals combat damage triggers" and evasion. The criticism of too many tappers and too few guys that will get in there for damage was definitely true. I went overboard thinking of all thee juicy tap abilities I could reuse
I'm going to make room for Jodah's Avenger too (unblockable with TWO combat damage triggers, give this guy a Sword of Fire and Ice). and I'm considering these cards too:
Order of Whiteclay (I don't have to risk attacking with him to use the untap ability so he's a strong little necromancer)
Voidmage Prodigy seems nasty so I will find a cut to fit him in too. Maybe the creature version of Survival of the Fittest deserves a spot too, just for redundancy. My favorite plays are the ones where you completely change your board state to respond to something and SotF and Fauna Shaman really allow those to happen. I want to flash in a Kaho and then Bant charm someone's spell, or bring in this Voidmage Prodigy in response to someone's spell and counter it then.
Since you seem to be going all out anyways, Static Orb has shenanigans when you can tap it potentially at your opponents EOT and allow yourself to fully untap.
Good one. It might actually be better than Winter Orb because I've been checking the oracle text and it looks like the older Orb has lost its continuous artifact functionality.
Sorry dude, I don't think that works anymore since they seem to have re-errataed Winter Orb. Oracle text no longer sports that handy "If it's untapped" clause.
If you're going to be abusing Lux Cannon, may I suggest also running Voltaic Key and Rings of Brighthearth? I've been running that trio for years to devastating effect. I was even recently accused of cheating by a whiny cry-baby of a past victim. Apparently he didn't like having all his permanents blown away in one turn.
Luckily ISBPathfinder gave me a good Winter Orb replacement. My more artifact-centered decks love running those cards with Unwinding Clock though, I'll have Seedborn here to go crazy with.
I think it's kind of perfect. Remove the black, remove the sacrifice ability. Add red and a damage ability.
It's similar to Ghave but in different colors. That's good enough for me.
Any general that does something new for their color combo is a success imo.
Classic sociopath strategy, right up there with GripOfChaos_Scrambleverse.dec.
Oh yeah I'm sure he can do that. I just don't need another combo deck and wanted to do something different with this. I honestly do think you're underestimating the power of these effects but of course yet another CITP-ability abuse deck could be crafted from him. Those decks have kind of been done to death though and I own my fair share of them already.
It's extremely bad manners to make plays like he did UNLESS he had his own way of killing Ulamog. He is playing "King Maker" and frankly I get salty when people do that in games I'm playing in. I would not play with someone that repeatedly does this ****.
If anyone isn't playing to win the game I think that ruins the game.
"the rock" is typically BGW or originally just BG. It is an older deck that played Deranged Hermit and Phyrexian Plaguelord, now people use it to describe the color combo.
I think Derevi is really cool. People are building very different decks with him. It is a unique general but the abilities can be used various ways. It isn't a totally linear general and I don't think the decks will all be similar. This isn't another Jhoira/Zedruu/Talrand/etc that usually plays exactly the same no matter who builds it.
This looks pretty cool, I think it could be worth a shot. I will probably remove one of the other equips for it. Either Sword of the Paruns or Umbral Mantle. They're pretty redundant since they have almost the exact same effect.
Thank you! I had only included Walking Atlas because I couldn't remember or find Sakura Tribe Scout. I might benefit from using both.
I'm not going to counter spells willy-nilly and you can see from the decklist I don't run that many answers but the access to some answers is nice.
It's not about countering every spell but rather trying to survive the spell that would kill me. And if Seedborn Muse is in play with Voidmage Prodigy I probably will actually have enough mana and cards to keep up and counter a hell of a lot of spells.
Personally I use proxies for all of my cards and unproxy them if/when I get a foil of that card and always foil the generals for decks I use often. Nonfoils are basically proxies of foils anyway.
I think it will be possible enough to flash him in to respond to stuff anyway. Just having it in the deck means that I can Survival for it and flash it in with Winding Canyons, Prophet of Kruphix, or Vedalken Orrery.
edit: or Alchemist's Refuge! forgot about that one but now it's added. These lands get absolutely filthy with Seedborn Muse.
- E Wit
- Weathered Wayfarer
- Tidewater Minion
+ Looter il-Kor
+ Soltari Visionary
+ Timetwister
I'm going to make room for Jodah's Avenger too (unblockable with TWO combat damage triggers, give this guy a Sword of Fire and Ice). and I'm considering these cards too:
Voidmage Prodigy seems nasty so I will find a cut to fit him in too. Maybe the creature version of Survival of the Fittest deserves a spot too, just for redundancy. My favorite plays are the ones where you completely change your board state to respond to something and SotF and Fauna Shaman really allow those to happen. I want to flash in a Kaho and then Bant charm someone's spell, or bring in this Voidmage Prodigy in response to someone's spell and counter it then.
Good one. It might actually be better than Winter Orb because I've been checking the oracle text and it looks like the older Orb has lost its continuous artifact functionality.
Luckily ISBPathfinder gave me a good Winter Orb replacement. My more artifact-centered decks love running those cards with Unwinding Clock though, I'll have Seedborn here to go crazy with.