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    posted a message on Collation
    Quote from calibretto »
    Each card is it's own card as far as our format is concerned. It doesn't matter WotC's intentions in format that card specifically came from.

    And that's the definition of a house rule: doing what you want when WotC does something different.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Collation
    Quote from wtwlf123 »
    I'm not going to modify my draft process or give free cards away just because this card has an irrelevant ability.


    With Daretti, that's flavor text pretty much no matter what outside of commander cubes. With meld, that was the same position WotC took. What's different this time is that in sanctioned draft, it's always collated. So, it's a house rule NOT to collate them, and I know how much you hate house rules.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Gust Walker
    Worth reminding everyone that Reconnaissance is Maze of Ith for your own critters: it grants vigilance by untapping critters after damage is dealt and additionally can fog unfavorable blocks. It's slightly more unusual to use Maze as pseudo-vigilance on your own critter because it's usually better to fog an attacker than to have an additional untapped blocker so a lot of folks don't catch the interaction.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER] [CUBE] Skyship Plunderer
    Don't forget Winter Orb, Sunder and Plow Under! I'm always confused when people claim that control beats mid-range since green's 4 3-cmc land destruction spells that come online on turn two are so brutal vs multi-color control.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [SOI] Nahiri, the Harbinger
    Exiling is cute, but the tapped clause means that this will struggle to actually protect itself. It's sort of like an Oblivion Ring that also absorbs a small attacker. Card filtering is huge in Boros, but this can't exactly exile their untapped blockers and 4 mana is steep to filter when Outpost Siege and Chandra just outright draw.

    My early impression of the card is that it might well be nuts in constructed where you can have a one-of Eldrazi to chuck at someone's head, but in the Boros section of a cube I'm not sure it adds anything.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on
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    posted a message on WPN Crackdown?
    Strongly agreed. If people can't write "Black Lotus" on their basic Plains anymore, they'll just buy counterfeits to achieve the same effect. Eliminating proxies just favors actual counterfeits.

    Similarly, forcing people to shuffle twenty year old card board will slowly and surely damage these already-rare cards beyond playability.
    Posted in: The Rumor Mill
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    posted a message on [Competitive] Maelstrom Wanderer
    None of them are really all that great. I'm switching it out for Blighted Woodland which at least doubles as ramp and doesn't ETB tapped.

    I guess I should also remark on Boseiju and the role of countermagic in Commander. Basically, nobody should ever counter a threat that isn't going to win the game NOW. Mana Drain is an exception because it causes a massive tempo swing where I might counter a non-threat just to get 4 mana to cast Wanderer the next turn. If player A plays a "good card" and player B counters it, players A and B are down a card (and tempo) while players C and D are up a card and tempo. Only use countermagic to stop others from winning and to protect yourself. Boseiju is really just protection against bad players and play groups that slows you down since it ETB tapped. The whole point of Wanderer is to lob "I win" and/or "you lose" until the other plays run out of answers.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [Competitive] Maelstrom Wanderer
    I've tested Defense of the Heart extensively. It just puts a target on your head and seldom actually delivers.
    Posted in: Multiplayer Commander Decklists
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