- ambivalentduck
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Member for 16 years and 3 months
Last active Mon, Nov, 6 2023 07:30:38
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. It gives you exactly what you need every time. With a little foresight, you can usually even end the game immediately after casting it. Vampiric Tutor's big brother.Posted in: Announcements
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Feb 4, 2014ambivalentduck posted a message on Launch Giveaway!Favorite card: Doomsday. No other card guarantees that you'll see exactly what you want for the rest of the game without helping out your opponents too.Posted in: Announcements
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Daring Thief seems much better, for starters. I'm actually surprised you don't run it just to steal Zur.
The more I play with the new mulligan rules, the more I think it's reasonable to knock people out of the game before they have the opportunity to get a decent hand. People can't use the mulligan to sculpt hands anymore which means that they're more reliant on tutoring. Counter a tutor and you might buy yourself two turns. Leonin Arbiter got better for exactly this reason.
I think the main question is how best to deal with Animar?
It sounds like a response to a list that's more or less right since they could readily say that it has the same accuracy as people throwing darts at a list of expensive cards.
Thoughts?
Arcane Lab is far more likely to be seen, but it's only a problem for your general: you can still lob a potentially game-ending bomb every turn.
I've never seen GAA4 at a competitive table since it just gets archenemied. It's in no opponent's best interest to let GAA4 live.
Winter Orb you do occasionally see in competitive play alongside Derevi and sphere effects. It's a problem, to be sure. But they're just as vulnerable to your Moons as you are to their Orbs. Plus you have a bunch of artifact acceleration.
Derevi/Krenko/Druid/Doomsday just have a lot more consistency than Wanderer does.
The rule change had the effect of making this much less consistent and making late-game topdecks worse. This may no longer be a top tier competitive deck.
Honestly, it's not clear to me how viable Wanderer is without the ability to abuse the mulligan rules by turning early-game-unplayable bombs into ramp. This deck was built to abuse that style of mulligan and without it you can easily get very poor opening hands that have no ability to interact in the midgame. I think this is a huge shift in favor of decks with massive redundancy and/or good draw fixing. The change also makes prison decks much better as it's easier to lock out a player who can't sculpt their opening hand.
I think Derevi, Krenko, and every other deck whose general is a combo piece gained a lot when the rules changed. I think Derevi and Doomsday gained more than most as they're built the most like a Legacy deck to begin with.
Similarly, forcing people to shuffle twenty year old card board will slowly and surely damage these already-rare cards beyond playability.