Quote from Hermes_ »Well folks have asked for a Serra PW...and I almost missed the comma on her ultimate lol
If you control a creature damage. lol
Quote from Chalsis »Rakdos... have really gone to seed. In the original Ravnica, they were thrill-killers, assassins, slavers, and miners, doers of unsavory tasks and truly felt like a murderous cult of psychopaths. Their carnival aspect was second-fiddle to all that, but now that side has been flanderized to the point where it's their main shtick, they're "Ravnica's entertainment" and essentially just a mad circus, and "Spectacle" is their keyword.
Here's what I want to know - how does a murderous demon cult make it as "Ravnica's entertainment"? How is that mainstream? They're vermin who are only allowed to exist because the Guildpact needs 10 guilds, and no amount of clown makeup is ever going to cover that.
Quote from void_nothing »Call it a hunch, but you may not be as far off as you think. After all, this makes a lot of sense with the exact design we see in the promo.Quote from einhorn303 »I don't think they'd actually do this, but in my wildest dreams, Spectacle is "You may cast this for it's spectacle cost. If you do, each other player puts a copy of this spell onto the stack. They may choose new targets."
Quote from Descendant Of Dusk »I will speculate, given that rakdos was originally about having no hand
Spectacle X (If this is the only card on your hand, you may cast it by paying it's Spectacle cost)
Quote from H3RAC71TU5 »Seems like Rakdos traditionally make a spectacle out of sacrificing creatures. "You may cast this spell for its spectacle cost if you sacrificed a creature this turn" would be pretty balanced but require sacrifice outlets. Alternatively, "you may cast this spell for its spectacle cost if a player discarded a card this turn" which is mostly weaker than madness but enabled by lots of common black and red effects and also jives with jump-start.
Quote from ktkenshinx »Quote from alanyuan0408 »I personally think Dredge is fine. I think it should be fine to play 3 maybe 4 dedicated gravehate for the graveyard based decks. The more fair midrange decks such as Jund, UW control, GSD etc all have tools and enough sideboard slots to fight these matchups.
its becoming more common now that these sideboards are usually a combination of this:
3 Gravehate - Rip, Cage, Surgical
3 Cards for big mana decks, i.e. Fulminator/ Disdainful Stroke/ Ceremonious Reject etc
2-3 Sweepers, Anger, Verdict, Staticaster etc
2-3 Cards for Grindy matchups. (Kitchen Finks overlaps with the second)
2 Anti- Combo/ burn cards like Dispel, Duress, Brutality etc.
The fair decks need to have good tools to fight these matchups. Terminus for example can really help against the dredge matchups, the new Assassin trophy/ Damping sphere were also good prints to help with bad matchups.
Like I said and GK mentioned above, it's not just that SBs have 3-4 GY hate cards. That's probably fine on its own. The problems also include MD GY cards, as GK noted, and if those GY hate cards are disproportionately affecting the outcome of the game. I'm not sure if we're there yet, but you can compare to games and lists in late 2016 to check.
Quote from alanyuan0408 »
I personally think gifts decks need to move away from the idea of 1 offs tutor for gifts piles:
1) Gifts decks, especially the Green version without any card draw cannot consistently draw their gifts ungivens. Even with with cards like Jace VP, you're at best 60% to draw your gifts in the matchup by turn 4.
2) You need to assume your graveyard is under attack post board. Especially post board, I think gifts deck needs to move away from their graveyard and move above ground with grindy cards or ways to protect their combo.
3) This Gifts into Radical Idea, Lingering Souls etc isn't really a "winning" line of play.
I'm a strong proponent of gifts decks maxing out on discard outlets such as Brualities, Cliques, Liliana, Nahiri etc and essentially allowing you to play a much higher curve than other archetypes given your combo and your discard outlets and winning that way. I'm also a proponent that 4c gifts lists need a sideboard option of something like Peer through depths or Merchant scroll to help belcher out the combo against non-interactive matchups.