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  • posted a message on Simic Problem
    I feel like Simic is always set up for a greedy, mana efficient (yet slow) mechanic. Merfolk seemed like a reasonably priced budget, standard deck after Ixalan, even more so in Dominaria after Merfolk Trickster and gaining access to check lands. The problem before was just mono red domination in standard with mana efficient cards like Soul Scar Mage, Shock, Sweltering Sun, Magma Spray... then in Black Fatal Push, not to mention Walking Ballista. A lot of my fellow FNM pals say, “well the shock lands aren’t in yet/in next Ravnica Simic will get more support..”

    Frankly, I think that’s bull*****. The Simic Merfolk deck where it seems solid has such a hard time dealing with the simplest *****. I understand having a weakness against flyers, but they also suffer way to much against ANY removal period, even post rotation. Shock, dead. Lightning, dead. Fiery Cannonade, dead. Ritual of Soot, dead. Golden Demise Dead, Moment of Craving, dead. Charwhirler, dead.

    Even the protection available with Dive Down, the 3 drop Hexproof Fog (forget the name)... it can simply be beaten on the stack with the rediculous amount of cheap removal.

    Simic needs a two drop Split-Second Uncounterable Fog effect or something, because it’s kind of bogus to give all the tools for a budget deck only to make it 100% unviable. Simic is always trashed on. Please make it viable.

    Posted in: Standard (Type 2)
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    How do you attack with Rabblemaster on turn 1?
    Posted in: Modern
  • posted a message on Yargle, Glutton of Urborg
    How does one justify playing a 5 drop without haste that dies to lightning strike before even getting to attack, this card just seems like a wasted turn.
    Posted in: The Rumor Mill
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