Ok, been doing a lot of testing via Mtgo. this deck seems to work well.
There are plenty of synergies in the deck swordtooth and excavator/crucible lets you pull 2 evolving wilds per turn. which can trigger tatyova 4 times in a row. Or just triggering 2 draws if you run out of basic lands.
Multani is good for returning lands to your hand if it gets killed or discarded, thus giving you more fuel.
For survival, entrancing melody is good for stealing key creatures from the opponent, and since you most likely will be several mana ahead, you can easily steal a creature before they even can use it against you.
River's rebuke is another good survival card.
Adventurous impulse/memorial to unity: helps early on to get pieces of the combo. Also if you have ramunap out it lets you repeat this as neccessary by sacrificing the memorial, then bring it back into play, then sacrifice it again the next turn.
Win condition involves turning all lands into creatures and doing a massive swarm with sylvan awakening, wiping the board and attacking with ascended swordtooths, or beating them with multani.
The deck usually plays out with me taking a beating for the first couple of turns, then springing back with life gain and card advantage with tatyova, then drawing my way through to a sylvan awakening after pulling as many lands as I can out of my deck.
If anyone has any other ideas, please let me know.
Currently playing with this right now, welcome criticism and suggestions.
Evolving wilds with Ramunap is a powerful combo, especially with the Sword tooth. Allows you to keep yanking lands out of the deck every turn. Throw in tatyova and you are swimming in card draws.
The ramp effect has three main benefits. Playing helm of the host early, Making entrancing Melody playable, and Sylvan awakening.
The field of ruin is there as another replayable option to evolving wilds.
Helm of the host is good on swordtooth early on for a bunch of 5/5, or tatyova to get more card draw and life.
I do get run over pretty hard early on,but usually by turn 4 and 5 I start getting into massive card draws and then the Mana creatures become expendable for survival.
I am aware it has something like 64 cards, That's because I consider the evolving wilds to be self removing from the rest of the deck, and the benefit of being able to trigger tatyova twice and draw 2 cards for essentially one land can't be discarded out of hand.
2 Multani, Yavimaya's Avatar
4 Llanowar Elves
4 Ramunap Excavator
4 Tatyova, Benthic Druid
4 Wayward Swordtooth
Land
7 Island
8 Forest
4 Evolving Wilds
4 Memorial to Unity
2 Reliquary Tower
2 Crucible of Worlds
Sorcery
3 Entrancing Melody
2 River's Rebuke
3 Sylvan Awakening
4 Adventurous Impulse
3 Grow from the Ashes
4 Elvish Rejuvenator
3 Prowling Serpopard
2 Nezahal, Primal Tide
4 Broken Bond
2 Gaea's Blessing
Ok, been doing a lot of testing via Mtgo. this deck seems to work well.
There are plenty of synergies in the deck swordtooth and excavator/crucible lets you pull 2 evolving wilds per turn. which can trigger tatyova 4 times in a row. Or just triggering 2 draws if you run out of basic lands.
Multani is good for returning lands to your hand if it gets killed or discarded, thus giving you more fuel.
For survival, entrancing melody is good for stealing key creatures from the opponent, and since you most likely will be several mana ahead, you can easily steal a creature before they even can use it against you.
River's rebuke is another good survival card.
Adventurous impulse/memorial to unity: helps early on to get pieces of the combo. Also if you have ramunap out it lets you repeat this as neccessary by sacrificing the memorial, then bring it back into play, then sacrifice it again the next turn.
Win condition involves turning all lands into creatures and doing a massive swarm with sylvan awakening, wiping the board and attacking with ascended swordtooths, or beating them with multani.
The deck usually plays out with me taking a beating for the first couple of turns, then springing back with life gain and card advantage with tatyova, then drawing my way through to a sylvan awakening after pulling as many lands as I can out of my deck.
If anyone has any other ideas, please let me know.
4 Llanowar Elves
4 Ramunap Excavator
4 Tatyova, Benthic Druid
4 Wayward Swordtooth
Enchantment
3 In Bolas's Clutches
8 Island
8 Forest
2 Desert of the Indomitable
2 Desert of the Mindful
2 Field of Ruin
4 Evolving Wilds
4 Helm of the Host
Sorcery
3 Entrancing Melody
2 River's Rebuke
4 Secrets of the Golden City
3 Sylvan Awakening
3 Grow from the Ashes
Currently playing with this right now, welcome criticism and suggestions.
Evolving wilds with Ramunap is a powerful combo, especially with the Sword tooth. Allows you to keep yanking lands out of the deck every turn. Throw in tatyova and you are swimming in card draws.
The ramp effect has three main benefits. Playing helm of the host early, Making entrancing Melody playable, and Sylvan awakening.
The field of ruin is there as another replayable option to evolving wilds.
Helm of the host is good on swordtooth early on for a bunch of 5/5, or tatyova to get more card draw and life.
Sideboard ideas welcome
Might be a good choice, especially since you are running so many instants and sorceries
Blue for control, green for Mana grabbing, red for various damage
2 Multani, Yavimaya's Avatar
3 Elfhame Druid
3 Drover of the Mighty
4 Tatyova, Benthic Druid
3 Wayward Swordtooth
Enchantment
3 Curator's Ward
Land
2 Plains
6 Island
8 Forest
4 Evolving Wilds
1 Arch of Orazca
2 Thaumatic Compass
2 The Immortal Sun
Instant
2 Rallying Roar
4 Unwind
Sorcery
2 River's Rebuke
2 Overflowing Insight
2 Secrets of the Golden City
3 Sylvan Awakening
2 Karn's Temporal Sundering
4 Grow from the Ashes
Alright been tinkering and playtesting this deck based on feedback for the first one.
Any thoughts and suggestions are welcome.
Can I use the token to gain an extra turn?