So, do you guys think that a new card named Assassin's Trophy from Guilds (BG instant destroy any permanent, opp searches for basic) is gonna hurt especially BW EnT? What I mean is that increase in BG rock And Junds seems inevitable cuz the card is bonkers, and I think that it might hurts us both by increasing the number of our bad matchups(also pushing out some of our better ones) and also lining up terrible with our Arbiters and lastly, its another powerful-if not-ower the top- removal which is obviously good against a creature deck like ours with the upside (for them ) of hitting our sideboard cards and vials.
That's because the printing of Artificer's Assistant with his important card filtering ability pushed out cards like Signal pest and Master of Etherium.
I personally play Traxos as 3x and can't really complain, he works just fine for me.
Dunno about savor the moment is there any synergy I'm missing ? It essentialy costs you a turn because of 1UU.
Hello guys, I'm pretty new to this forum and I would like to hear some of your opinions.
I just recently bought into GB elves in paper, I'm currently only missing Caverns and I play just one Canopy.
But what I wanted to discuss is that I heard and saw Jeff Hoogland piloting the deck and advocating playing additional 4 dorks(Deep Shadow) in the place of Nettles, saying that Nettle is a "win more card" and that Shadow allows for more keepable hands. Yet I find Nettle better than ever mainly thanks to the new Clancaller lord effect, because Nettle has a bigger body. So what is your opinion on that? Maybe it was already discussed here and I missed it. Also excuse my english.
Edit: I play 3 nettle/1 Shadow split as of now, dunno if that isn't hurting the otherwise streamlined deck s bit.
I see you still prefer your fetch land version. I know that you are likely going to stick to your brew, but the mono blue version is objectively just better. It is now finally consistent enough thanks to Assistant, doesn't take damage from the fetch manabase, blood moon doesn't hurt it etc...
Also I noticed that you play 4 Wurmcoils in the 75, which I find to be little too much, given that your manabase can be shut down by a single Arbiter or Mooon to never be able to cast it trought being unble to play Architect. Also I think it isn't necessary to run full four, as you can dedicate maybe two or even three of the slots to something else to cover more matchups.
Next up the Thalia, Path packages...
Thalia might ve OK, although I wouldn't splash for her, but since you already run that manabase of yours it is possible for you. Can be substituted by Thorns or Damping Spheres for similar effect.
Path is just not optimal though. It essentialy gives them back the mana you are trying to hold them back on with cards likes Golems, Thorns, or in your case the Thalias. I would suggest Dismember, but since you already take damage from lands, I'm not so sure.
Also you migt want to cut two one drops for sth more powerful like Myr Superion,or, with the addition of Minamo, Traxos.
You can also take a different path, put Thalias, Trinket mages+Basilisk Collar into the MB along with some number of Renowned Weaponsmith and Myr S. and voila, you have a less synergistic, less aggro but more midrange-like deck with aspects of Taxes, with a powerful anti-creature combo of Collar+Ballista to figt midrange decks, while also being able to figt combo and control by putting pressure on their mana, the more if you add in some Quarters or Fields of Ruin.
I hope I haven't bored you to death and that my suggestions woul'd be of some relevance to you.
Thanks for the advice.
On the Im-sun, Teferi decks are running quite too many counters to reasonably cast the Sun IMO, but it is possible with a fast start featuring a Golem to maybe hold off the Cryptic just a little, assuming they don't have that Negate or sth. But it's definitely a nice threat they have to answer. Shutting down Lili in jund is sweet, same with Karnage, so as you said, it might be reasonable to run now in general, but I don't think I'll run that rather than a Wurmcoil or a Gift given my meta.
Thanks for the list !
Also I don't want to question your choice, but isn't Witchbane orb little bit beter than orbs, being 4 CMC, I obviously don't know your metagame though, just been wondering since it has a similar effect. It's possible that it had been discussed in this thread before and I just missed it.
Anyway, I just relised that The Antiquities War exists, I can imagine it in the SB, mostly against control, though there might be better cards like new karn. Dunno, maybe in the signal pest version the third effect might be powerful in slow matchups.
[quote from="Ace1 »" url="/forums/the-game/modern/deck-creation-modern/563145-grand-architect?comment=1245"]Good to have feedback from other people on traxos, this will save me testing time with the thing, didn't really want to test it more after my initial disappointment. Bird is great though, love it.
May I know what do you play instead of traxos in your build? I cannot find your decklist anywhere in the last 20 pages so I've just been wondering. You mentioned god pharaohs gift so I assume that is one of the cards you have in there.
Hello there, I haven't posted here yet, but I'am a Bluee Steel enthusiast and I would love to get some of my questions answered, especially concerning card choices.
What do you think about Thraben Gargoyle ? It actually blocks some popular Modern early aggro creatures, also crews Copter or Weatherlight, a one of in my deck, and then can flip via Archie and get some midgame evasive chunks in. Weatherlight is another card I mentioned, I think it provides some real card advantage, but it's somewhat clunky and slow. What do you think?
I'm a bit lost in terms of sideboard. I can see the matchups where Karn, Scion of Urzais just bound to be good but he's unfortunately over the top of my budget. Aethersphere Harvester proved his worth against burn, but otherwise he seems a bit needless, considering he's helpful in just about one matchup. Another card I really like is Mindlock Orb in some combo matchups, but it's somewhat lackluster in the rest. Maybe these two slots are worth replacing with something else. I am overly satisfied with the value that the God-Pharaoh's Gift provides in not only control matchups though.
Otherwise, I'm not sure whether is the Thorn of Amethyst a better sideboard option or not than the new Damping Sphere, since Thorn offers some neat soft lock potential with Lodestone Golem.
What are some essential cards in order to transition to Zoo ? Some fastlands? What creatures are currently optimal ?
I am not getting Goyf tho.
I personally play Traxos as 3x and can't really complain, he works just fine for me.
Dunno about savor the moment is there any synergy I'm missing ? It essentialy costs you a turn because of 1UU.
I just recently bought into GB elves in paper, I'm currently only missing Caverns and I play just one Canopy.
But what I wanted to discuss is that I heard and saw Jeff Hoogland piloting the deck and advocating playing additional 4 dorks(Deep Shadow) in the place of Nettles, saying that Nettle is a "win more card" and that Shadow allows for more keepable hands. Yet I find Nettle better than ever mainly thanks to the new Clancaller lord effect, because Nettle has a bigger body. So what is your opinion on that? Maybe it was already discussed here and I missed it. Also excuse my english.
Edit: I play 3 nettle/1 Shadow split as of now, dunno if that isn't hurting the otherwise streamlined deck s bit.
I see you still prefer your fetch land version. I know that you are likely going to stick to your brew, but the mono blue version is objectively just better. It is now finally consistent enough thanks to Assistant, doesn't take damage from the fetch manabase, blood moon doesn't hurt it etc...
Also I noticed that you play 4 Wurmcoils in the 75, which I find to be little too much, given that your manabase can be shut down by a single Arbiter or Mooon to never be able to cast it trought being unble to play Architect. Also I think it isn't necessary to run full four, as you can dedicate maybe two or even three of the slots to something else to cover more matchups.
Next up the Thalia, Path packages...
Thalia might ve OK, although I wouldn't splash for her, but since you already run that manabase of yours it is possible for you. Can be substituted by Thorns or Damping Spheres for similar effect.
Path is just not optimal though. It essentialy gives them back the mana you are trying to hold them back on with cards likes Golems, Thorns, or in your case the Thalias. I would suggest Dismember, but since you already take damage from lands, I'm not so sure.
Also you migt want to cut two one drops for sth more powerful like Myr Superion,or, with the addition of Minamo, Traxos.
You can also take a different path, put Thalias, Trinket mages+Basilisk Collar into the MB along with some number of Renowned Weaponsmith and Myr S. and voila, you have a less synergistic, less aggro but more midrange-like deck with aspects of Taxes, with a powerful anti-creature combo of Collar+Ballista to figt midrange decks, while also being able to figt combo and control by putting pressure on their mana, the more if you add in some Quarters or Fields of Ruin.
I hope I haven't bored you to death and that my suggestions woul'd be of some relevance to you.
On the Im-sun, Teferi decks are running quite too many counters to reasonably cast the Sun IMO, but it is possible with a fast start featuring a Golem to maybe hold off the Cryptic just a little, assuming they don't have that Negate or sth. But it's definitely a nice threat they have to answer. Shutting down Lili in jund is sweet, same with Karnage, so as you said, it might be reasonable to run now in general, but I don't think I'll run that rather than a Wurmcoil or a Gift given my meta.
Also I don't want to question your choice, but isn't Witchbane orb little bit beter than orbs, being 4 CMC, I obviously don't know your metagame though, just been wondering since it has a similar effect. It's possible that it had been discussed in this thread before and I just missed it.
Anyway, I just relised that The Antiquities War exists, I can imagine it in the SB, mostly against control, though there might be better cards like new karn. Dunno, maybe in the signal pest version the third effect might be powerful in slow matchups.
May I know what do you play instead of traxos in your build? I cannot find your decklist anywhere in the last 20 pages so I've just been wondering. You mentioned god pharaohs gift so I assume that is one of the cards you have in there.
What do you think about Thraben Gargoyle ? It actually blocks some popular Modern early aggro creatures, also crews Copter or Weatherlight, a one of in my deck, and then can flip via Archie and get some midgame evasive chunks in.
Weatherlight is another card I mentioned, I think it provides some real card advantage, but it's somewhat clunky and slow. What do you think?
Traxos, Scourge of Kroog and Artificer's Assistant really improved the deck IMO, one being a massive attacker replacing Myr Superion while the latter being a huge consistency fixer on just the right body. I run 3 TSoK alongside 2 of Minamo, School at Water's Edge, and 4 of AA.
I'm a bit lost in terms of sideboard. I can see the matchups where Karn, Scion of Urzais just bound to be good but he's unfortunately over the top of my budget.
Aethersphere Harvester proved his worth against burn, but otherwise he seems a bit needless, considering he's helpful in just about one matchup. Another card I really like is Mindlock Orb in some combo matchups, but it's somewhat lackluster in the rest. Maybe these two slots are worth replacing with something else. I am overly satisfied with the value that the God-Pharaoh's Gift provides in not only control matchups though.
Otherwise, I'm not sure whether is the Thorn of Amethyst a better sideboard option or not than the new Damping Sphere, since Thorn offers some neat soft lock potential with Lodestone Golem.